Jonathan Bosson
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099c343693
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levmarq using correct gradient (finite derivative) and using the error to determine next delta step
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2017-04-19 18:14:47 -06:00 |
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Jonathan Bosson
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0e1b399458
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instead of projecting to screen-space the error is now calculated in modelspace (tracing current viewplane pos to surface coordinates)
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2017-04-18 16:52:16 -06:00 |
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Jonathan Bosson
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58796ca390
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func in levmarq now handles the distance between two screen points (one projected from the spheres surface), need to define gradient correctly
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2017-04-18 15:57:07 -06:00 |
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Jonathan Bosson
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581f29ba95
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Using levmarq correctly now, need to double check if grad is the partial derivative of s(xi,q). Added name on credits
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2017-04-14 14:58:11 -06:00 |
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Jonathan Bosson
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3635bbcefc
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start testing levmarq use
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2017-04-14 12:02:11 -06:00 |
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Jonathan Bosson
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99c5956588
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merge with feature/planetradius for boundingSphere
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2017-04-13 16:56:55 -06:00 |
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Jonathan Bosson
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47535e38f9
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func and grad should now be defined correctly, needs to be tested
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2017-04-13 16:20:20 -06:00 |
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Jonathan Bosson
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ab877feaf9
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first step for LM algorithm on screen-space points, camera/focusnode causes crashes if not initialized, where do we do this best?
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2017-04-12 14:37:28 -06:00 |
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Jonathan Bosson
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53f679ae92
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crash fix, _camera and _focusNode now have to be declared outside the constructor
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2017-04-11 15:15:13 -06:00 |
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Jonathan Bosson
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d749d864a1
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attempted to make zooming velocities smoother
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2017-04-07 16:30:40 -06:00 |
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Jonathan Bosson
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2f6fede0ed
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build fix
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2017-04-07 11:30:54 -06:00 |
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Jonathan Bosson
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1c1570e854
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defined a function to go from modelview to screen space view, comments on step-by-step method for the direct-touch solution
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2017-04-07 11:12:02 -06:00 |
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Jonathan Bosson
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31e175232a
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the point on the surface of a body can now be described in spherical coordinates
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2017-04-06 15:16:25 -06:00 |
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Jonathan Bosson
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cbc8a2cb7e
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touch is more snappy, nice
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2017-04-06 14:06:40 -06:00 |
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Jonathan Bosson
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7b23c17b10
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TuioEar can now detect a tap, implemented picking feature. If a selectable node is tapped at that is set as the new focusNode and the camera does a panning to that direction. If not will the camera zoom in towards the focusNode
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2017-03-31 14:39:05 -06:00 |
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Jonathan Bosson
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55157ab429
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Cleanup of TouchInteraction, selected can now only have one node per id
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2017-03-30 13:05:10 -06:00 |
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Jonathan Bosson
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0ea349a70c
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convert cursor coordinates to ray direction in world space and calculate the distance from planets to the ray to get picking
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2017-03-28 14:15:23 -06:00 |
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Jonathan Bosson
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bc46190711
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invert panning interaction after feedback
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2017-03-17 14:43:09 -06:00 |
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Jonathan Bosson
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8c9027c6e5
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allow for multiple interaction modes (mostly roll and zoom)
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2017-03-17 12:11:08 -06:00 |
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Jonathan Bosson
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6a6b01096d
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cleanup of unneeded variables and working version of angle interpretation on roll
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2017-03-17 11:29:49 -06:00 |
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Jonathan Bosson
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5fc52a3936
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trying to use c.getAngles(centroid) for roll feature, not done yet
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2017-03-16 17:02:16 -06:00 |
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Jonathan Bosson
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2e3cd2e599
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Touch interaction works decently on globebrowsing and newhorizon scenes. Pause globebrowsing to freeze focus nodes orbit
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2017-03-16 13:40:29 -06:00 |
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Jonathan Bosson
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868ac5c6a6
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first pass on roll (only uses three finger and x-pos atm), Friction and sensitivities are now part of struct ScaleFactor, sensitivities of zoom and globalRot scales with distance to focus node
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2017-03-14 16:27:01 -06:00 |
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Jonathan Bosson
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1fa5220e3c
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minor changes during meeting
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2017-03-14 12:44:43 -06:00 |
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Jonathan Bosson
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88db722006
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ugly minHeightFromSurface check on focus node (only earth)
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2017-03-10 16:18:15 -07:00 |
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Jonathan Bosson
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6b0b2070ef
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panning kinda works
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2017-03-10 15:48:44 -07:00 |
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Jonathan Bosson
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b1e507ce2b
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small cleanup and bugfix on gotNewInput()
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2017-03-10 14:23:06 -07:00 |
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Jonathan Bosson
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7339b7c006
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global rotation is now also based on velocity and friction. the input only adds to the specific velocity its interaction corresponds to
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2017-03-10 13:45:52 -07:00 |
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Jonathan Bosson
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fc2a9b03d2
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zooming now uses velocity to move the camera, rotation works with one touch input although currently with a direct new position
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2017-03-09 14:43:18 -07:00 |
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Jonathan Bosson
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cc269d6aff
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build fix on touchinteraction header file
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2017-03-08 21:09:06 -07:00 |
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Jonathan Bosson
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9532e998b0
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cleanup with using namespace in header files, start of new interaction class for touch input
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2017-03-08 20:43:17 -07:00 |
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Jonathan Bosson
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89c985570c
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crude solution to zoom works, figuring out how to rotate around a focusNode with touch input
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2017-02-23 20:34:18 -07:00 |
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Jonathan Bosson
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a2ff460d78
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small fix on processedList to lastList, TuioTime still not a good way to compare different timestamped inputs
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2017-02-22 18:52:11 -07:00 |
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Jonathan Bosson
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49ca8eb2aa
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save input safely between frames with cursor->getPath() and clear list (& refrence path) after process to not lose any information
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2017-02-22 15:41:52 -07:00 |
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Jonathan Bosson
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c4bd08c19e
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change TUIO protocol from v2.0 to v1.1 to support a wider range of sender applications
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2017-02-21 14:00:36 -07:00 |
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Jonathan Bosson
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2d223dc250
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using std::mutex over boost, debug prints for touch input in touchmodule
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2017-02-18 22:11:48 -07:00 |
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Jonathan Bosson
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92b480f708
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registerModuleCallback from touchmodule to call interaction handler
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2017-02-17 15:44:03 -07:00 |
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Jonathan Bosson
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5e84b7f6a2
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new touch module with TUIO library to make OpenSpace tuio-aware
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2017-02-16 12:52:39 -07:00 |
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