Commit Graph

208 Commits

Author SHA1 Message Date
Jonathas Costa
0264a3026c Merged master into NewAtmosphere. 2017-11-15 18:12:58 -05:00
Alexander Bock
7e4bb0b2c6 Merge branch 'master' into feature/loadingscreen-refactor 2017-11-09 22:49:07 -06:00
Alexander Bock
afa1d6d33e Add strict test for whitespace at end of line
More work on coding style
2017-11-09 23:47:51 -05:00
Jonathas Costa
929bd9ae05 Merged. 2017-11-09 15:46:46 -05:00
Alexander Bock
acdfefe46d Merge branch 'master' into feature/loadingscreen-refactor
# Conflicts:
#	modules/base/rendering/renderabletrailorbit.h
#	modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
#	modules/digitaluniverse/rendering/renderableplanescloud.cpp
#	modules/digitaluniverse/rendering/renderablepoints.cpp
#	modules/galaxy/rendering/renderablegalaxy.cpp
#	modules/galaxy/rendering/renderablegalaxy.h
#	modules/kameleonvolume/rendering/renderablekameleonvolume.cpp
#	modules/kameleonvolume/rendering/renderablekameleonvolume.h
#	modules/spacecraftinstruments/rendering/renderablefov.h
#	modules/spacecraftinstruments/rendering/renderableplaneprojection.h
#	modules/toyvolume/rendering/renderabletoyvolume.cpp
#	modules/toyvolume/rendering/renderabletoyvolume.h
#	modules/volume/rendering/renderabletimevaryingvolume.cpp
#	modules/volume/rendering/renderabletimevaryingvolume.h
2017-11-08 19:10:59 -06:00
Alexander Bock
b50b52d351 Cleanup for coding style
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Alexander Bock
b886925616 Move OpenGL in globebrowsing from constructors into initialization functions
Place entire scene loading into separate thread
2017-11-03 16:25:06 -04:00
Alexander Bock
78e3320cde Separate Renderable::initialize into initialize and initializeGL functions
Handle initialize in a separate thread and display rudimentary loading screen
2017-11-02 14:27:35 -04:00
Jonathas Costa
a925d0646a Added lunar eclipses back. 2017-10-19 11:41:36 -04:00
Jonathas Costa
2d0da72a50 Merged master into atm. 2017-08-16 12:00:28 -04:00
Jonathas Costa
758ee8bd6d Pull request changes. 2017-08-15 18:15:56 -04:00
Kalle Bladin
902af5b321 Solve conflict 2017-08-07 10:24:30 +02:00
Alexander Bock
8a62e6e791 Add description to PropertyOwner 2017-08-01 17:05:52 -04:00
Alexander Bock
31377466ba Remove return values from initialize and deinitialize functions 2017-07-28 17:51:25 -04:00
Alexander Bock
5ca44d4aa1 Allow RenderableGlobe to have a single radius
Make GlobeBrowsing scene the new default scene
2017-07-27 17:24:22 -04:00
Jonathas Costa
a55110e286 Merged master info NewAtmosphere. 2017-07-27 17:13:42 -04:00
Alexander Bock
19f8e30813 Change RenderableModel "Rotation.ModelTransform" to "ModelTransform"
Add Property descriptions to the documentation file
Remove update method from StaticTranslation
Remove spelling error in RenderableGlobe
Remove rotation from renderablemodel projection
Fix setting the Origin through the GUI
Reorder Optional and documentation arguments for DocumentationEntry, and making Optional a non-optional argument
2017-07-27 00:22:17 -04:00
Alexander Bock
d95576077b More work on documentation 2017-07-25 18:06:55 -04:00
Jonathas Costa
7096aeb9dd Atmosphere is now a separated node in OS. Removed ATM code from renderableglobe and renderableplanet. 2017-07-24 17:05:30 -04:00
Alexander Bock
1a475ef570 Started documenting properties
Cleanup of Nagivationhandler properties
2017-07-24 00:15:45 -04:00
Alexander Bock
036b271d0d Change capitalization of property names 2017-07-22 18:22:44 -04:00
Alexander Bock
04bac9293b Encapsulate identifier, guiName, and description into a PropertyInfo struct 2017-07-22 17:36:03 -04:00
Alexander Bock
b584f0197e Add description to Propertys 2017-07-21 16:31:58 -04:00
Jonathas Costa
20003d5b32 Merged master into NewAtmosphere. 2017-07-21 15:02:24 -04:00
Kalle Bladin
3aa8f2a056 Recompile shaders at initialization of globes 2017-07-19 10:01:53 +02:00
Alexander Bock
008ab4e613 Replacing void Renderable::render(const RenderData&) with Renderable::render(const RenderData&, RendererTasks&) 2017-07-18 15:47:48 -04:00
Alexander Bock
7737b082d9 Removing more warnings 2017-07-17 18:03:37 -04:00
Jonathas Costa
b0c65d416b Merged master into NewAtmosphere. 2017-07-17 16:22:33 -04:00
Alexander Bock
0e9edaeb12 Fix byte order mark commits
Update Ghoul
2017-07-17 15:54:00 -04:00
Alexander Bock
26682669ff More work on making use of nested namespaces 2017-07-16 01:55:35 -04:00
Kalle Bladin
2e4f31ded8 Interaction Updates (#353)
* Interaction speed is not dependent on framerate

* Split up interaction code in files and perform smooth interpolation when changing focus

* Abstract interaction code in to functions.

* Interpolation time is dependent on angle to focus node.

* Use correct delta time when interpolating

* Fix bug regarding decomposition of camera rotation.

* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.

* Do not always rotate with object. Depending on distance

* Remove interaction depth below ellipsoid. Now able to interact without renderable

* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight

* Remove GlobeBrowsingInteractionMode

* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.

* Move properties from interaction handler to orbital navigator

* Use smooth step for follow rotation interpolator

* Rename KeyframeInteractionMode to KeyframeNavigator

* Rename files

* Clean up.

* Separate mousestate from orbitalnavigator

* Clean up

* Split keybindingmanager from interactionhandler interactionhandler

* Rename interactionhandler to navigationhandler

* Rename files

* Clean up

* Take back usage of gotochunk and gotogeo

* Rename lua library navigation

* Move functionality from navigationhandler to keyframenavigator

* Update scripts for navigation

* Comment code

* Clean up

* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.

* Update jenkins file to remove build folder before building.

* Fix error in jenkins script

* Update jenkins file

* Update jenkins file

* Revert jenkins file

* I hope this makes Jenkins happy.

* Line endings God damnit

* Line endings

* Clean up

* Fix compilation issue

* Take back default scene.

* Fix indentation

* Move functions goToGeo and goToChunk to GlobeBrowsingModule.

* Include algorithm for std::find

* Remove auto and other clean up
2017-07-14 17:17:17 +02:00
Kalle Bladin
4ecb98f06f Feature/globe shading (#363)
* Perform Oren Nayar diffuse shading on globes.

* Remove unused propertyowner

* Enable accurate normals for globes

* Use property for accurate normals.

* Correctly calculate height when scale is changed.

* Auto update line endings to LF in main.cpp and openspaceengine.cpp

* Clean up and comment

* Convert shader indentation to spaces (Wooooops..).

* Line endings

* Line endings and small fixes

* Line endings

* Clean up
2017-07-14 16:33:03 +02:00
Jonathas Costa
39b90863d6 Fixed HDR controls for multiple atm's. 2017-07-11 14:52:59 -04:00
Kalle Bladin
4f903ac030 Feature/globebrowsing (#334)
Layer support for globe browsing:

Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:

Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.


* Add ability to add layers programatically.

* Clean up

* Fix order of deletion in concurrent job manager and clean up

* Can create by level tile provider with empty dictionary.

* Add script to add GIBS datasets.

* Start working with layer adjustment

* Update mod files

* More work on point globe

* Add script to create temporal GIBS datasets.

* Update temporal tile provider to be able to take gdal descriptions without file path.

* Add adjustment property to layers.

* Rename adjustment layer

* Add adjustment code to all layer groups

* Remove caching of gdal datasets due to cluttering of folders

* Document layer support

* Update Mars mod

* Make Mercury great again.

* Cleanup and add blend mode Color

* Enable setting of layeradjustment and blend mode from mod files.

* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.

* Clean up mod files

* Clean up

* Clean up

* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.

* Remove unused layer groups

* Correctly read to grayscale layers

* Update globe mod files

* Rename ColorOverlays to Overlays.

* Clean up

* Clean up

* Solve compilation error
2017-07-10 20:34:39 +02:00
Jonathas Costa
e237b6f8e6 Adding eclipse shadows to GlobeBrowsing and ATM. 2017-07-05 14:54:45 -04:00
Jonathas Costa
6f8f922335 Initial Ozone Layer absorption. 2017-06-27 15:46:04 -04:00
Jonathas Costa
5f4fa714e7 Remove debug code. 2017-06-20 14:35:59 -04:00
Jonathas Costa
6af9162ec2 Added a background exposure control for atm scenes. 2017-06-20 14:29:29 -04:00
Jonathas Costa
5ad00f6b45 Added fine controls for Mie Scattering as requested by Carter and John. 2017-06-16 16:15:36 -04:00
Jonathas Costa
70f798c2ef Fixed ATM in RenderablePlanet. No jittering anymore. Still needs reflectivity and clouds. 2017-06-09 18:26:19 -04:00
Jonathas Costa
a24d75e691 Merge branch 'feature/NewAtmosphere' of github.com:OpenSpace/OpenSpace into feature/NewAtmosphere 2017-06-07 15:16:51 -04:00
Jonathas Costa
784ae962d4 Ozone Layer (still needs work). 2017-06-07 15:14:49 -04:00
Alexander Bock
6a380e9e53 Update the default atmosphere values for Mars
Fix spelling error
2017-06-06 09:20:19 -04:00
Jonathas Costa
c28b782ab5 Improved HDR and initial implementation of the Ozone Layer (still needs some work). 2017-06-05 17:02:01 -04:00
Jonathas Costa
8b1dc6ede0 Loading image settings from file. 2017-06-03 09:32:06 -04:00
Jonathas Costa
0965ec95ba Merged Master into ATM. 2017-06-02 19:02:29 -04:00
Jonathas Costa
cfdff58ea6 Added Gamma Correction Control. 2017-06-01 13:39:35 -04:00
Kalle Bladin
f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00
Jonathas Costa
f134eb3531 Changed normals from Eye to Model space in GlobeRendering G-Buffer. Fixed and improved ground irradiance reflection. 2017-05-26 14:32:02 -04:00
Jonathas Costa
11679cc231 Added new debug system for ATM precalculated textures. Cleaned up some of the ATM shaders. 2017-05-24 18:38:47 -04:00