Commit Graph

92 Commits

Author SHA1 Message Date
kalbl d7ce3cabaf Add new distance switch value PointGlobe. 2016-10-15 15:34:46 +02:00
kalbl 670497c16d Update file structure in globebrowsing 2016-10-15 13:22:22 +02:00
kalbl 2f13b9e9f4 Simplify the ability to add more per layer settings and move layered rendering src files to separate folder. 2016-10-15 03:04:09 +02:00
Erik Broberg cdf954d2aa Rename: ChunkIndex -> TileIndex 2016-10-05 21:06:03 +02:00
Erik Broberg c20cd80eaa Merge globebrowsing, resolve conflicts
Reduce SizeReference font size - TextureAtlas threw InvalidRegionException
Use Mars and Earth Barycenter and not center of mass
Use name Mars instead of LodMars, same for Earth
Move init of font manager to be done prior to scene init
Debug log what modules are added
Debug log when creating SceneGraphNode from dictionary
2016-09-07 17:37:27 -04:00
Erik Broberg 8d17ad7e34 Remove TileProviderFactory and instantiate TileProviders using FactoryManager instead 2016-08-30 23:52:53 -04:00
Erik Broberg bf1dddf103 Separate Tile and TileProvider. Remove necessary includes 2016-08-30 19:26:22 -04:00
Erik Broberg 1be37a9333 Add a simple abstract class for providing Tiles with text. Refactor ChunkIndexTileProvider 2016-08-30 18:15:00 -04:00
Alexander Bock dfa0709b11 More work into removing gdal dependency to libOpenspace 2016-08-29 02:12:33 +02:00
Alexander Bock 460da3893e Add ability to define external libraries which will cause DLLs to be copied to application directories automatically
Add gdal.dll as external library to the globebrowsing module
2016-08-26 23:47:08 +02:00
Erik Broberg 1199acc7b9 Re-add and revert back to old ThreadPool. See ticket #128 2016-08-17 18:22:27 -04:00
Erik Broberg 42dc2da6f1 Each TileProvider has its own files located in tile/tileprovider/ 2016-08-12 00:14:13 -04:00
Erik Broberg 1dd569a3e1 Solve merge conflicts and fix bug in LayeredTextureUniformProvider 2016-08-11 17:05:14 -04:00
Alexander Bock 662e25963b Move ThreadPool class from OpenSpace into Ghoul 2016-08-03 10:58:53 +02:00
Erik Broberg 244c18fdc7 Solve merge conflicts: develop --> globebrowsing 2016-08-02 18:50:10 -04:00
Alexander Bock 60ce1872bd Include correct directory for GDAL on non-Win32 systems 2016-07-27 09:25:17 +02:00
Erik Broberg 20ab0cd960 Move definition of PixelRegion to separate file 2016-07-05 16:56:00 -04:00
kbladin a89f474502 Solve merge conflict and add properties for friction and interaction parameters. 2016-06-30 14:07:51 -04:00
Erik Broberg 1d856151ed Implement and use factory pattern for TileProvider instantiation 2016-06-29 13:47:11 -04:00
Erik Broberg dd8bdc69b7 Move tile datatype related stuff to separate file 2016-06-28 11:59:19 -04:00
Erik Broberg 81676ed98f Move TileIOResult to separate file 2016-06-28 11:18:57 -04:00
Erik Broberg 064c9a5722 Add templated stats collector to store structured data in tables 2016-06-24 11:45:36 -04:00
Alexander Bock 37e18441dc Support GDAL on non-Windows platforms
Fix compile fix with TileProviderManager
Fix projection error on PlanetProjection
2016-06-22 08:51:58 +02:00
Erik Broberg ef228c7a5e Add basic class for disc caching of tile data 2016-06-17 00:50:20 -04:00
Erik Broberg 5dcddfe5e9 Separate tile selection from tile provision 2016-06-16 00:08:13 -04:00
Erik Broberg d635b852a7 Remove old debugrenderer 2016-06-14 23:12:29 -04:00
Erik Broberg 3d7722f4b1 Move ChunkLevelEvaluators classes to separate file 2016-06-14 11:19:22 -04:00
Kalle Bladin 164e133ce9 Update tileprovidermanager to loop through texture categories. 2016-06-13 22:17:15 -04:00
Kalle Bladin b5f1a09b8c Cache uniform IDs upon recompiling of shader programs. Renaming of uniforms in shader code. 2016-06-13 18:57:18 -04:00
Erik Broberg 2c89f36cbe Add class ConvexHull2 2016-06-10 13:49:50 -04:00
Erik Broberg 795846f6ee Updated file structure and removed unused class GlobeMesh 2016-06-10 11:53:26 -04:00
Erik Broberg f64998b517 Fix CMake and add MultiLevelTile 2016-06-09 19:58:54 -04:00
Erik Broberg 0fff28f53d Remove baseclass PatchRenderer and rename patchrenderer.* to chunkrenderer.* 2016-06-08 18:01:54 -04:00
Kalle Bladin 82d375373d Make it possible to activate and deactivate layer types and blending. 2016-06-05 18:38:19 -04:00
Erik Broberg 785a72ab98 Remove all unused clipmap related code 2016-06-01 20:52:12 -04:00
Erik Broberg 7df837825a Solved conflict 2016-05-27 17:12:28 -04:00
Erik Broberg b8ab68647b Added unimplemented class TemporalTileProvider 2016-05-27 17:01:18 -04:00
Kalle Bladin 7df7df6610 Implement skirts. 2016-05-27 16:48:23 -04:00
Erik Broberg 21965ff915 Factored out async reading from tile data provision, creating an endpoint for future disk caching of tile 2016-05-26 18:17:20 -04:00
Erik Broberg 6dc2ced613 Removed unused class TextureTileSet 2016-05-25 15:48:46 -04:00
Erik Broberg efa78e6756 TextureDataProvider is no longer templated 2016-05-18 16:52:58 -04:00
Erik Broberg 1615b92162 Changed gdaldataconverter to TextureDataProvider. Clean up public interface and added skeleton interface for async data fetching 2016-05-18 10:53:56 -04:00
Erik Broberg a9d34d4d25 Added thread pool class and a simple unit test 2016-05-16 20:28:16 -04:00
Kalle Bladin c4c65c98d8 Solve merge conflict and removed rendering of borders. 2016-05-13 19:01:47 -04:00
Kalle Bladin 6c13686229 Layered texture shader provider used to get shaders up to date. Not everything implemented yet. 2016-05-13 17:32:14 -04:00
Erik Broberg ac24890195 Merge 2016-05-13 15:19:37 -04:00
Erik Broberg ca968b8589 Added AABB class, doing frustum culling based screen space AABB based on chunks 8 extreme points (min/max height per corner) 2016-05-13 15:15:08 -04:00
Kalle Bladin edf08d2b3d Use datastructure TextureTile for tiles in shader. 2016-05-12 13:15:50 -04:00
Erik Broberg 6480ab3f11 Renamed ChunkLodGlobe to ChunkedLogGlobe and made DistanceSwitch not a renderable 2016-05-11 16:10:39 -04:00
Erik Broberg 5cade91a37 Created class Chunk with a corresponding rendering method 2016-05-10 20:00:15 -04:00