Malin Ejdbo
775d9751dd
Apply mesh transform in shader including normals and tangents
...
* Update Ghoul
* Loading several models have not yet been updated and will not work with
this commit
2021-03-09 11:26:37 +01:00
Malin Ejdbo
4fb8a36952
Merge branch 'master' into feature/multitexturing
...
* Resolve conflicts
2021-03-02 15:49:39 +01:00
Emma Broman
97144df4da
Add a colored glare to exoplanet stars ( #1511 )
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* Add possibility to multiply color to an image plane
* Add a colored glare to exoplanet stars (issue #1305 )
2021-03-02 09:30:03 +01:00
Malin Ejdbo
f65eaaba4d
Address OpenSpace PR comments
2021-02-05 14:14:13 +01:00
Malin Ejdbo
73fd118ee2
Merge branch 'master' into feature/multitexturing
...
* Resolve conflicts
2021-02-01 11:57:31 +01:00
Emma Broman
ef091a1044
Adress review comments
2021-02-01 11:01:14 +01:00
Emma Broman
10d615cdc8
Update disc rendering to not conflict with atmosphere
2021-01-26 15:09:23 +01:00
Emma Broman
76d599d284
Add a basic disc renderable
2021-01-26 15:08:37 +01:00
Malin Ejdbo
22d0c947c7
Remove numbering of textures in model shader and update ghoul
2021-01-12 16:24:40 +01:00
Alexander Bock
29a76c7d33
Coding style pass on shader code
2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Jonathas Costa
3fbefa5324
Feature/orion changes ( #1359 )
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* Changed RenderableModel to allow user-control depth and blending.
* Updated RenderableModel to correctly handle the Orion Nebula model.
Co-authored-by: Alexander Bock <mail@alexanderbock.eu >
2020-11-04 13:11:25 +01:00
Jonathas Costa
db4f16f75f
Issue/1223 ( #1358 )
2020-11-04 12:59:42 +01:00
Malin Ejdbo
6eef29c423
Update Ghoul and add possiblity to force invivible meshes to render
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* Update Ghoul
* Add setting in asset file to specify if invisible meshes should be
forced to render or not
* Change model shader to work with updated ghoul with embedded materials
and textures
* In shader, render forced invisible meshes with procedural pink and
green chessboard pattern
2020-10-26 11:16:56 +01:00
Emma Broman
cb19f730df
Mixed cleanup
2020-07-10 11:25:26 +02:00
Emma Broman
bdb6e626ba
Color values specified with vec3 instead of vec4
2020-07-10 11:25:26 +02:00
Jonathas Costa
e64f557bb4
Proposed solution.
2020-06-29 15:58:04 -04:00
Jonathas Costa
071bea6b25
Fixed ISS' normals transformation.
2020-06-28 13:08:07 -04:00
Jonathas Costa
4c49cc0fdf
Removed 4-tuple color in favor of 3-tulpe color plus opacity. Changed abs to fabs when needed.
2020-06-08 13:47:47 -04:00
Jonathas Costa
ea72753ea3
Small changes.
2020-06-05 15:51:56 -04:00
Jonathas Costa
fbd83c9e84
Removed hack and fixed SGCT.
2020-06-05 17:15:54 -04:00
Jonathas Costa
2c1035f05d
Temporary solution for precision problems in spherical grids.
2020-05-28 17:01:08 -04:00
Alexander Bock
5e29145395
Coding style cleanup
2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7
Cleanup of more copyright headers
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Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Jonathas Costa
d2e442203d
Added new shaders and code for Apple's trails lines.
2020-02-03 12:59:29 -05:00
Jonathas Costa
a4352edcf2
Merge branch 'master' into feature/AALines2
2020-01-06 09:43:04 -05:00
Alexander Bock
207db3c824
Remove PowerScaledCoordinates and rename PowerScaledSphere to Sphere ( closes #4 )
2019-12-27 23:29:28 +01:00
Jonathas Costa
8d186fbdfc
Merged master.
2019-12-08 18:52:16 -05:00
liuloppan
386ce8bec6
Feature/nodelines ( #1013 )
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* Setup line render between Mars and Earth
* Updating property handling
* Precision fix
* Cleanup and making functions and variables private
* Adding linewidth property
* Using opacity property for line color
* Cleanup from review
2019-12-02 15:10:11 +01:00
Jonathas Costa
5708bf8416
New fast AA for lines is working.
2019-08-23 16:56:30 -04:00
Jonathas Costa
ac24a1bb56
Merged master.
2019-08-23 16:29:32 -04:00
Alexander Bock
157c653afc
Moved the volume.asset from customization to scene/milkyway/milkyway/volume.asset
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Make the Galaxy volume a default
Small changes here and there
2019-08-23 16:36:43 +02:00
Jonathas Costa
805401c409
Testing...
2019-08-22 11:18:21 -04:00
Jonathas Costa
5c65801bd9
Testing new AA algorithm for current lines.
2019-08-20 23:03:49 -04:00
Jonathas Costa
33ce712e3a
Fixed Model rendering to work with the new HDR.
2019-08-20 15:34:48 -04:00
Emil Axelsson
904811f60d
Small cleanup
2019-08-13 11:28:33 +02:00
Jonathas Costa
3a0b5f0c15
Changed rendering order back for orbits and other improvements.
2019-08-01 12:20:36 -04:00
Jonathas Costa
a6b90991b2
Merging Master
2019-07-22 16:47:58 -04:00
Jonathas Costa
6b5ce52173
Merged master. It broke the bloom filter.
2019-06-19 20:47:37 -04:00
Emil Axelsson
50ff2d96d2
Cleanup for Spheres and PSC ( #827 )
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* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
2019-04-24 13:34:49 +02:00
Emil Axelsson
e78121febc
Feature/screenspace renderables ( #830 )
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* Add ability to position screen space renderables in 3D
* Independent face camera setting
* More intuitive local rotation
* Cleanup
* Introduce global and master rotation. Remove DisableSceneOnMaster. Revisit screenspace renderables.
2019-04-24 13:34:01 +02:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
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* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Jonathas Costa
88ad250c85
Copied changes from old HDR branch to new one.
2019-01-10 14:17:29 -05:00
Emil Axelsson
1632c09af3
Coordinate Axes
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* Add coordinate axes renderable
* Add debug helper
* Add example asset
* Fix bug with dynamic loading of assets. (#763 )
2018-11-13 08:09:14 -05:00
Emil Axelsson
6007f1d70d
Feature/model lighting ( #670 )
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* Fix NH texture and add lighting options
* Add missing comma
* Light sources: work in progress.
* Add light sources
* Remove unused values
* Add types to documentation
* Add light sources to various missions
* Code cleanup based on review
2018-07-13 09:01:43 +02:00
Alexander Bock
a881eef156
Cleanup in Renderers
2018-04-22 09:15:42 +00:00
Jonathas Costa
d5af5aab5d
Fixed interaction of trail points with ATM. ( #602 )
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* Fixed interaction of trail points with ATM.
* Added fix from SunEarh day.
2018-04-20 22:47:17 -04:00
Jonathas Costa
206ff69e41
Fixed normals. ( #553 )
2018-03-14 13:18:19 -04:00
Alexander Bock
737e82584a
Issue/24 ( #549 )
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* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00