* Add optional timestamp to navigation state
* add option to include timetamp when setting/loading navigation state
* Don't require file extension when loading navstate
for symmetry with save function
* Update Navstate docs
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* WIP: Start usign texture arrays instead of just a single texture
Now the texture array is sucessfully created, sent over and sampled on the GPU
* Include information about the texture format alpha channel and do a conversion
* Make one draw wcall per texture array
* Add scale to size mapping and move to a separate component
* WIP: Make single textures work again, with texture array
Although this breaks the polygon cloud..
* Also make the polygon cloud work again
* Refactor rendering code
* handle array layer seprately from texture coordinates
* Make sure use size mapping uniform is always set
Fixes point cloud disappearing when multi-textures points are enabled
* Add has value check to size mapping
* Fix indentation
* Make sure points are rendered even when no texture is used
* Clean up texture handling a bit and add comment about storage creation
* Add comment and temporary asset changes
* Clean up handling of color mode (number of colro channels)
* Make interpolated points work with new rendering code
* Refactor
* Bring back check for valid index for color and size data
* Make sure to check if the provided data file exists
* Fix full path ont showing in error message
* Refactor rendering code a bit
* Change how the multitexture setup is configured in the asset and add documentation
Separating made documentation a lot easier..
* Add a todo comment for future discussion
* Add settings for texture compression
* Preserve aspects ratio of rendered textures
* Restructure input parameters for texture details
* Simplify color mode - we decided to not support grayscale
* Add option to set "useAlpha" from asset
* Enable texture per default and fix aspect ratio problem when no texture is used
* tiny refactor
* Fix polygon rendering that broke when adding texture compression
* Remove color in polygon shader
The color would be applied twice in rendering
* Restructure textures code and prevent loading the same texture twice
* Better handling of extra texture parameter in speck files
That does not lead to limitations in using dashes in texture names
* Add some docs and communicate texture mode to the user
* Fix so that single texture can be changed during runtime
* Allow changing compression and usealpha during runtime
* Update texture storage allocation to something that works in older OpenGL versions
* Add a check that checks if we use more texture layers than allowed
* Even more robust check of texture line in speck file (allow extra whitespaces)
* Update data mapping to include texture information and clean up code a bit
* Error handling and prevent loading non-used textures in texture map
* Update some docs
* Small cleanup
* Add one more error message for fault texture map file format
* Remove test version of tully images dataset
* Small refactor
* Add example asset
* Update Ghoul - for larger uniform cache
* Purge texture from ram when we're done with it
* Cleanup (comments, ugly png check, etc)
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Apply suggestions from code review
* Adress some more review comments and fix broken asset
* More code review fixes
* Read provided sizemapping parameter from asset
* Fix warnings from trying to shift 16 bit int 32 bits :)
* simplify datamapping hash string
* Update comment that was not 100% correct. The file names may be specified as relative paths to a folder
* Small update based on previous code review comments
* Fix multi textured points gui path not same as other points
* Update Folder description to reduce some confusion
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Prevent updates to polygon cloud texture during runtime
This lead to rendering problems.
* Add describing comments to data files
* Clarify why speck version is disabled per default
* Update and clarify confusing size mapping parameters
* Apply suggestions from code review
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Apply suggestions from code review
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Allow changing color map during runtime
* Stary building asset with colormaps (currently using local files)
* Add option to invert the color maps
* Remove final use of local viridis file in example and fix broken cmap update
* Use synced resource for colormap files
* Update advanced colormapping example
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update data/assets/util/default_colormaps.asset
* Capitalize first letter of exported keys, to be more consistent with rest of code base
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add event topic
Add ability to subscribe to events via js-api
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Output an error if no status or event object is passed to payload
* fixed typo
* Report a warning if user tries to unsubscribe to a non registered event/type combination
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add ability to load labels directly from CSV/SPECK for PointClouds
* Provide some more docs
* Update the example asset for point clouds
* Make both examples visible
* Some cleanup
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Fix variable name typo
* Update transitions to not care about which sphere we were previously in
* Also handle when anchor node changes
* Remove log messages used for testing, and unused variable
* Update src/navigation/navigationhandler.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add a camera path topic and compute remaining time in path
* Remove unused parameter in function
* Include speed scale in estimation of time the path will take
* Includes cleanup and address review comments
* Round instead of ceil, to make countdown reach 0 in most cases
* Update GUI hash
* Start refactoring billboardscloud renderable
* Remove extra unit computation in geometry shader
* More refactor and fix size parameter not working without colormap (it never did)
* Remove redundant bool in shader
* Divide settings into property owners
* Refactor colormap
* More refactoring (utilize properties for visiblity)
* Remove redundant extra data structures for options
* Move data logic to the colormap settings structure
* Remove confusing correction size properties
* Separate polygon cloud into its own renderable
* Clean up some unused code
* Update some property descriptions
* Split some more code out into functions
* Remove odd and unused "linear filtering"
Should be reimplemented ina better way in a general color map overhaul
* Start refactoring some more properties
* Make color optional and remove redundant color assignments in assets
* Refactor color-parameter input and make range mapping work correctly
* Code cleanup (unused code and fix data types)
* Rename ScaleFactor to ScaleExponent
* Add a scale factor as well, as they're easier to use, and clarify documentation
* Fix faultily renamed scale factors
* Remove confusing multiplication for scale exponent
* Fix problem with points not appearing when _drawElements was set to true
* Move all colormapsettings into its own table in the asset files
* Move scaling/sizing into its own table as well
* Group sizing properties and remove min pixel size limit (was always zero)
* Add some docs and rename a parameter to avoid repetition
* Remove IsExact colormap and add an option to hide outliers
OBS! Still need to update the actual cmap files
* Add property to disable size mapping
* Increase pixel size of polyon texture - reduces jagged edges
* Remove unused points class
* Rename files and billboard class, to make it clearer that it is a point cloud
* Move size mapping into size settings
* Move color map properties out into its own component
* Move color map related computations into the new component
* Add outlier colors, to cover some specific color mapping issues
* Automatically fill parameter options if no colormap parameters were defined
* Move all color-related parameters to under one property owner
* Inlcude changes from matrix maintenance
* Add a checkbox to disable additive blending
* Remove a unused variable in shader
* DO color maping on the graphics card instead of CPU, using a texture
* WIP remove old "Outliers" and start introducing concept of no data colors instead
* Move speck loader to core and divide into a general data loader and a speck specific loader (In preparation for adding CSV support)
* More labelscomponent to core
* Fix a faulty header
* Handle NaN values
* Rename color map component property owner
It's not just the color map, but the settings for the entire mapping
* Hide point with nan value is show missing data is not selected
* Fix labels component documentation after move
* Add option to not provide any texture, and use a sphere generated form the shader
* Don't crash when loading unsupported data formats :)
* Add some TODO comments that should be addressed before merge
* Move renderables from DU module to base, and do some header cleanup
* Move colormapping component to core ad rename it to make it clear that it is not the color map itself
* Add above, below and nan color values to cmap loading
* Remove missing Data value specs in asset (and use belowRange in cmap instead)
* Make warning about wrong color number more verbose
* Add TODO comment about colormap, and actually used color in prev version, to localdwarfs
* WIP: Load CSV files
* Update some property visbility
* Check if chosen parameter options actually exist
* Fix fault column check
* Update example asset to cover more different cases
* Use new asset.resource loading
* Update asset versions (major update)
* Add parent documentation for RenderablePolygonCloud
* Add point cloud example with size scaling and add TODO comment
* Add example with textured points
* Don't blend textured points
* Fix problem with shaders being confused about texture units
* Bring back deepsky points color
* Start implementing more sophisticated datamapping for point data files
* Allow reading datamapping from input dictionary
* Load dataset in constructor instead
Solves problem with color map columns not loading for big datasets when loaded the first time
* Fix crash from reading column value that is interpreted as inf
* Inlcude information about data mapping when caching dataset
Updating the parameters now leads to an updated caching of the data file
* Adapt to tolower update
* Add option to specify columns to exclude in load (for CSV files)
* Start updating some docs
* Add a readonly property that shows the number of data points
* Rename example asset to shorter name
* Add option for not using cache when loading dataset
* Fix some errors in example asset
* Set scaleExponent from max position if not specified
That way the points are always visible, even when no exponent is given
* Restructure and add explanations in example asset
* Add option to not cache labels component data file
* Add example file with labels and units
* Compute fade distances in model coordinates instead of world space (issue #1746)
* Add possiblity to invert fading and add exmaple asset
* Make a separate propertyowner for fading settings
* Update docs
* Add example asset with custom data mapping
* Address some of my own review comments
* Read provided Parameter from asset
* Read ValueRange from asset
* Add example asset for more advanced color mapping settings
* Allow using the same column for two position coordinate axes
* Update src/rendering/colormappingcomponent.cpp
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Update src/data/datamapping.cpp
* Use helper function for tolowercase
* Simplify some std::optional handling, and fix broken assignment from code review fix
* Update data file versions to get updated cmap files
* Include a progress bar to show progress of CSV data loading
* Update csv data-to-float parsing for clang
* Add a description about why `openspace.absPath` is used in the file instead of `asset.resource`
* Apply suggestions from code review
* Apply suggestions from code review
* Add some missing info in documentation
* Place size-related property descriptions next to each other
* Remove the explicitly set renderbin
* Fix overly complicated description
* Fix polygon texture not being used
* Add polygon cloud example
* only bind texture and activate texture unit when required
* Rename alpha to opacity in shader
* Fix value range not loading, and make first parameter in list the default
* Rename Pixel Size property
* Use base 10 for scale exponent instead of base e
* Update src/data/datamapping.cpp
* Update modules/base/shaders/billboardpoint_gs.glsl
* Remove some redundant asset settings (Home label)
* Review comments
* Add TODO comment for localdwarfs asset (Speck file reading problems)
* Oops, forgot part of the comment
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* More code review fixes
* Fix faulty isReady check when labels are included
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* More code review updates
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Separate layers for the Moon and Earth
* One asset each for each server, New York, Utah, and Sweden
* Add the layers asset files for Earth and Moon
* Add new layers structure for Mars and Europa
* Add layers assets for Mercury and Enceladus
* Add more layer assets for all servers
* Add layer assets for each server on the top asset level
* Rename Venus Utah cloud combo layer asset (breaking change)
* Clean up layer asset descriptions
* Update layer asset version name
* Fix base layers error
* Add configuration option to choose layers server
* Add Lua functions to access configuration settings
* Extend configuration Lua function
* Add layer server setting in setting gui + add 'None' as a server option
* Add base layers when server 'None' is used
* Add tests for the new Layer Server setting
* Add property for actual bounding and interaction sphere value
* Apply suggestions from code review (no "Read Only" in name)
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Limits the number of URL synchronization downloads by time stamping files for X seconds fixes (#2586).
Also, show the amount of downloaded data as soon as the download is started fix (#2460)
* Adds time validity to UrlSynchronized files (#2586)
Updated affected asset files. Satellite asset files lasts for 24h by default now. Other assets are updated to work as before. Obs timestamp is computed using UTC time.
* Code cleanup
* Update httpsynchronization.cpp
* Applied suggestions from code review
* Update multi-line comment to `//`
* Remove accidental commas in .asset files
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Fixed PR comments + bug in .asset file
* Refactor code
* Reports downloaded data as early as possible, fixes (#2460)
* More files
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
Fixes task 1 of (#494)
* Removed loading screen progress bar
It was removed because it does not show an accurate estimation of load times and is rarely used (off by default)
* Add status info to the loading screen on warnings and errors
Add: Warning logs and above to loading screen, fixes task 1 of (#494)
Removed code duplication in openspanceengine.cpp
Fixed some bugs where completed assets would not disappear from the screen
* Update the design & address PR comments
* Address PR comments & add bool to show/hide log msg
* Delete test_configuration.cpp
* Update Ghoul submodule
* Renders number of warnings and errors to screen
* Update renderengine.cpp
* Adapt new function to the coding style
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Note breaking change: Previously `--config` specified one or more Lua scripts that were executed to update the configuration state, now the `--config` sets the path to the window configuration instead
* Update HttpSynchronization to keep track of files downloaded (#2587)
Reads ossync file on synchronization and download files that are missing
* Apply suggestions from code review
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Apply suggestions from code review
* Fixed merge conflict errors
* Fixed asset being rejected on successful sync
* Add enum for download fail/success, sleep between download retries.
Removed comments and todos
* Fixed PR comments
---------
Co-authored-by: Alexander Bock <alexander.bock@liu.se>