Commit Graph

34 Commits

Author SHA1 Message Date
Kalle Bladin
101795aa00 Group layer categories in gui. 2016-06-17 10:52:44 -04:00
Kalle Bladin
627b8e635b Activated texture layers can be set from mod file. 2016-06-14 14:00:21 -04:00
Kalle Bladin
0b7ce79e80 Collapse layer category rendering code in to for loop. 2016-06-14 00:20:37 -04:00
Kalle Bladin
164e133ce9 Update tileprovidermanager to loop through texture categories. 2016-06-13 22:17:15 -04:00
Kalle Bladin
b5f1a09b8c Cache uniform IDs upon recompiling of shader programs. Renaming of uniforms in shader code. 2016-06-13 18:57:18 -04:00
Kalle Bladin
92c468426b Add night texture dataset 2016-06-08 22:48:53 -04:00
Kalle Bladin
3980aeff57 Add the layer types water mask, nighttexture, and overlay as well as the option to toggle atmosphere. 2016-06-08 21:30:19 -04:00
Kalle Bladin
ec22683568 Use spice ephemeris for renderable globe. Still not considering rotation in rendering. 2016-06-07 22:47:05 -04:00
Kalle Bladin
7ec7bbecea Remove OpenStreetMap dataset from debugglobe 2016-06-06 17:43:34 -04:00
Erik Broberg
113c37203b Add some temporal wms configs 2016-06-06 12:28:02 -04:00
Erik Broberg
babad53a63 Add temporal GDAL dataset 2016-06-05 20:26:14 -04:00
Erik Broberg
5156071361 Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-06-05 18:43:01 -04:00
Kalle Bladin
cc31082eff Add more layers to debugglobe. 2016-06-03 14:39:02 -04:00
Erik Broberg
678e91816b Setup a simple working demo with TemporalTileProvider as a TileProvider 2016-06-02 14:00:11 -04:00
Kalle Bladin
c241448007 Enable blending between ties of different levels to avoid some of the poping artifacts. 2016-06-01 20:47:07 -04:00
Kalle Bladin
0202828c73 Layers can be turned on and off during runtime and shaders will be recompiled accordingly. 2016-05-31 19:26:42 -04:00
Kalle Bladin
118dfe32f8 Number of segments per patch can be set from mod file. 2016-05-27 14:05:50 -04:00
Erik Broberg
3bb2161a09 1 Thread for Tile loading, allowing MaxConnections concurrent connections per RasterIO 2016-05-23 18:26:25 -04:00
Erik Broberg
bfb8e1a92d Added functionality for fetching tile using GDALAsyncReader. Not working yet, so requests are still serial 2016-05-19 21:23:46 -04:00
Kalle Bladin
039c5293c2 Render several texture layers on top of each other with more datasets. 2016-05-17 16:54:21 -04:00
Kalle Bladin
daf1b5873e Rendering using many layers. 2016-05-16 20:48:23 -04:00
Kalle Bladin
2909d120e5 Try a new dataset for color texture. 2016-05-16 10:27:57 -04:00
Erik Broberg
b63f427cff Fixed bug in GdalDataConverter<T>::geodeticToPixel which caused some tile texture data to be read and displayed incorrectly 2016-05-07 00:10:23 -04:00
Kalle Bladin
004f7c6185 Temporary solution to problem with too small tiles. 2016-05-05 19:32:59 -04:00
Kalle Bladin
6de208721d Separate shader files. 2016-05-04 13:19:46 -04:00
Kalle Bladin
6f4e39cc7d Generalize gdaldataconverter so it can handle any data type. 2016-05-03 16:00:29 -04:00
Kalle Bladin
81b2c69284 Solve merge conflict in texturetilesety 2016-05-02 11:44:55 -04:00
Kalle Bladin
1e352b7826 Testing simple global heightmapping using color textures. 2016-05-02 11:19:16 -04:00
Erik Broberg
3a3038e862 Carving out cachable geodetic tiles from GDAL datasets 2016-05-02 11:13:41 -04:00
Kalle Bladin
2df2d25305 Use dictionary to set radii of globe. 2016-04-28 22:07:45 -04:00
Kalle Bladin
78339e909c Load TWMS using GDAL. Iimage is flipped in y direction and the reading is not general enough yet. 2016-04-27 23:21:42 -04:00
Erik Broberg
e6195486ae GDAL trying opening WMS config file 2016-04-25 16:01:09 -04:00
Erik Broberg
299cd27f2c Fixed bug Camera (view rot matrix had translation components) and structured Camera code 2016-04-14 12:47:12 -04:00
kbladin
506c624a73 Created new scene with a debug globe in the center. 2016-04-05 15:37:10 -04:00