Christian Adamsson
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44d5cad17b
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Rendering lines with flow
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2020-07-08 14:16:34 +02:00 |
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Christian Adamsson
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a00402b61a
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Merge conflict solved
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2020-07-03 15:31:54 +02:00 |
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Christian Adamsson
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5f1388b64b
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Renderingmethod with lines and flow, selection of interesting streams
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2020-07-03 15:29:54 +02:00 |
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Emilie
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88c5794ee5
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Added size scaling and color table as one enhance method
Added size scaling and color table as one enhance method, fixed issue with drawing lines instead of node skipping. Moved legend.
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2020-07-03 11:52:50 +02:00 |
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Christian Adamsson
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6286b0e219
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Added option to change triggertimes for Streamnodes frames
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2020-07-03 10:52:20 +02:00 |
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Christian Adamsson
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109d415bb6
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Cleanup and restructuring code into functions
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2020-07-02 14:44:11 +02:00 |
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Emilie
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aa3e1270c3
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Fixed indentation for content to be kept within 90 columns
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2020-07-02 14:07:12 +02:00 |
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Christian Adamsson
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2858f190b4
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Added another method to enhance visualisation close to Earth
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2020-07-02 12:32:59 +02:00 |
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Emilie
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1109b7d23b
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Fixed asset to show cut planes
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2020-07-01 16:05:26 +02:00 |
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Christian Adamsson
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be2f6f085c
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Cleanup and refactoring
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2020-07-01 15:39:29 +02:00 |
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Christian Adamsson
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40d1da6cf1
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Added different methods for rendering nodes close to Earth
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2020-07-01 13:23:58 +02:00 |
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Emilie
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b4d413338a
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Added functionality to color specific nodes close to Earth
with different color tables
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2020-07-01 11:38:43 +02:00 |
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Emilie
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e89104641a
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node size dependent on Earth position fixed + moved legend
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2020-06-30 15:29:29 +02:00 |
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Christian Adamsson
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a99aebc295
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Rendering outlines on points
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2020-06-30 15:23:30 +02:00 |
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Christian Adamsson
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03a8821a33
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Cleanup and added basic filtering based on streamnumber
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2020-06-30 15:21:04 +02:00 |
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Emilie
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64eface23c
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node size dependent on Earth position fixed
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2020-06-30 11:18:50 +02:00 |
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Christian Adamsson
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824c3bcc9e
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Binarycache files creation for Energy levels >100MeV
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2020-06-30 10:49:15 +02:00 |
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Christian Adamsson
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6a2c9db77b
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Nodesize dependent on earthposition, not working properly
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2020-06-29 15:14:00 +02:00 |
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Christian Adamsson
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3ed3b51a6c
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Cache pipeline fixed
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2020-06-29 11:45:49 +02:00 |
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Christian Adamsson
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c82f47301b
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Start of implementing nodesize dependent on distance from earth
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2020-06-29 11:10:44 +02:00 |
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Emilie
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b0e22389f0
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Code refactoring
(Load files excluded)
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2020-06-29 11:00:10 +02:00 |
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Christian Adamsson
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33ac2e4f2b
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Added scripts and keybinds for looping the stream nodes simulation
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2020-06-26 15:26:09 +02:00 |
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Christian Adamsson
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5764a2c823
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Cleanup of code
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2020-06-25 14:57:26 +02:00 |
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Christian Adamsson
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975d96a164
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Binary files now saved/loaded from cache folder
You can also specify version if you have new changed and want to write new cachefiles
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2020-06-25 14:50:19 +02:00 |
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Christian Adamsson
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77d1cb9c63
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Improved cached binary format with vec3 instead of separated axis
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2020-06-25 13:38:05 +02:00 |
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Christian Adamsson
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588e319332
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Fixed so that all the information is cached in binaryformat
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2020-06-25 00:07:22 +02:00 |
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Christian Adamsson
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00358eafe3
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Saving states to binary cache files implemented, needs work
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2020-06-24 16:19:08 +02:00 |
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Christian Adamsson
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bdde3c9a1e
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Binary cache files basic structure implemented not working right now
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2020-06-23 14:56:33 +02:00 |
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Christian Adamsson
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e355eb07d5
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Created basic structure for writing and loading in binary cached files
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2020-06-22 18:38:08 +02:00 |
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Emilie
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1d3383a19b
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Fixed issue with glPointSize to only influence streams. Also added the ability to change the sizes of the nodes depending on the flux value with regards to a threshold.
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2020-06-22 18:35:42 +02:00 |
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Christian Adamsson
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106a1e4e8e
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Implemented Skipping vertexes by Nodeindex, uniform, by radius and flux
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2020-06-22 16:59:36 +02:00 |
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Emilie
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2063664426
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Added property and functions to change alpha value depending on flux
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2020-06-22 16:39:26 +02:00 |
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Christian Adamsson
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21403780c9
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Setting default values
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2020-06-18 15:30:23 +02:00 |
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Emilie
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8c72f5bb28
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Added color table range and possibility to filter by z-axis
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2020-06-18 15:21:50 +02:00 |
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Christian Adamsson
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d0ac7574e6
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Changed property names
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2020-06-18 15:02:57 +02:00 |
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Christian Adamsson
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35e0b5967a
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Added flux scaling method in gui and shader
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2020-06-18 11:52:25 +02:00 |
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Emilie
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07c44c57a6
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Normalize flux value and changed color table
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2020-06-17 16:52:53 +02:00 |
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Emilie
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dbce010979
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Auto stash before merge of "thesis/2020/radiation" and "origin/thesis/2020/radiation"
Added functions + lookup table for when coloring with flux values
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2020-06-17 16:18:58 +02:00 |
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Christian Adamsson
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321df50128
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improvements with datahandling and rendering
Can now store every state in vectors and update smoothly both with filtering and colouring.
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2020-06-17 15:10:32 +02:00 |
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Christian Adamsson
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18289d0dfd
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Loading in states into ram memory, skipping x amount of nodes
Added functionality for loading in state and nodes. Also changed coloring and filtering a bit.
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2020-06-16 17:03:40 +02:00 |
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Christian Adamsson
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2eb3ad83a5
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Small update for testing with Emilie
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2020-06-16 09:28:44 +02:00 |
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Christian Adamsson
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575003f794
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Specific streams, different vertex color mode, correct representation
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2020-06-16 00:46:01 +02:00 |
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Emilie
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25cac26eb1
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Fixed loading issue with buffers
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2020-06-15 11:47:53 +02:00 |
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Emilie
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01d7f7ade4
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Added property for color mode + swapping theta and phi value
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2020-06-15 09:39:10 +02:00 |
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Emilie
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4c0970436e
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Added functions to be able to filter nodes
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2020-06-10 13:40:18 +02:00 |
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Christian Adamsson
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fa5effec72
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Created functionality for updating depending on time
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2020-06-09 15:35:20 +02:00 |
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Emilie
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0c7ac24081
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Added functions for flux value threshold
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2020-06-09 15:25:17 +02:00 |
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Christian Adamsson
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afc95a248c
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Added nodesize property to scale nodes
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2020-06-08 17:22:52 +02:00 |
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Emilie
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c33adb33ab
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Drawing points instead of strips
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2020-06-08 16:40:48 +02:00 |
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Christian Adamsson
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84ba046cdf
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Tried with float vs double conversion, positionof render still not fixed
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2020-06-05 16:41:53 +02:00 |
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