Commit Graph

2540 Commits

Author SHA1 Message Date
Emma Broman
3f8bff5a62 General performance improvements (#3142)
* Adding some Tracy zones
* Move point cloud dataset loading to initialize function to speed up startup 
* Switch order of operations in memoryaware tile cache to speed up startup
* Move point cloud dataset loading to initialize function
* Add more Zone Scoped and rearrange SDSS loading
* More speed up

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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
2024-03-28 01:10:07 +01:00
Alexander Bock
892a474a20 Move Sun light source specification from sun.asset to transforms.asset 2024-03-26 01:12:56 +01:00
Micah Acinapura
2feaff2013 decreased limit zoom for orex profile; closes #2473 (#3130)
* decreased limit zoom for orex profile; closes #2473

* Update data/profiles/osirisrex.profile

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-03-25 15:20:11 -04:00
Alexander Bock
024d457cc9 Remove end time from JWST (closes #3135) 2024-03-24 23:09:30 +01:00
Alexander Bock
9efbc58c89 Add support for audio playback (#3085)
* Add support for audio playback using the SoLoud library
* Add 3D audio and some comments
* Add documentation and examples
2024-03-24 22:16:21 +01:00
Alexander Bock
397769919d Update the UI hash to make the webui work again 2024-03-20 17:19:50 +01:00
Emma Broman
99ae87bd03 Remove comment about faulty color mapping that is no longer an issue (#2983) 2024-03-20 11:38:34 +01:00
Emma Broman
f36868d1c4 Feature/textured points (#3068)
* WIP: Start usign texture arrays instead of just a single texture

Now the texture array is sucessfully created, sent over and sampled on the GPU

* Include information about the texture format alpha channel and do a conversion

* Make one draw wcall per texture array

* Add scale to size mapping and move to a separate component

* WIP: Make single textures work again, with texture array

Although this breaks the polygon cloud..

* Also make the polygon cloud work again

* Refactor rendering code

* handle array layer seprately from texture coordinates

* Make sure use size mapping uniform is always set

Fixes point cloud disappearing when multi-textures points are enabled

* Add has value check to size mapping

* Fix indentation

* Make sure points are rendered even when no texture is used

* Clean up texture handling a bit and add comment about storage creation

* Add comment and temporary asset changes

* Clean up handling of color mode (number of colro channels)

* Make interpolated points work with new rendering code

* Refactor

* Bring back check for valid index for color and size data

* Make sure to check if the provided data file exists

* Fix full path ont showing in error message

* Refactor rendering code a bit

* Change how the multitexture setup is configured in the asset and add documentation

Separating made documentation a lot easier..

* Add a todo comment for future discussion

* Add settings for texture compression

* Preserve aspects ratio of rendered textures

* Restructure input parameters for texture details

* Simplify color mode - we decided to not support grayscale

* Add option to set "useAlpha" from asset

* Enable texture per default and fix aspect ratio problem when no texture is used

* tiny refactor

* Fix polygon rendering that broke when adding texture compression

* Remove color in polygon shader

The color would be applied twice in rendering

* Restructure textures code and prevent loading the same texture twice

* Better handling of extra texture parameter in speck files

That does not lead to limitations in using dashes in texture names

* Add some docs and communicate texture mode to the user

* Fix so that single texture can be changed during runtime

* Allow changing compression and usealpha during runtime

* Update texture storage allocation to something that works in older OpenGL versions

* Add a check that checks if we use more texture layers than allowed

* Even more robust check of texture line in speck file (allow extra whitespaces)

* Update data mapping to include texture information and clean up code a bit

* Error handling and prevent loading non-used textures in texture map

* Update some docs

* Small cleanup

* Add one more error message for fault texture map file format

* Remove test version of tully images dataset

* Small refactor

* Add example asset

* Update Ghoul - for larger uniform cache

* Purge texture from ram when we're done with it

* Cleanup (comments, ugly png check, etc)

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

* Adress some more review comments and fix broken asset

* More code review fixes

* Read provided sizemapping parameter from asset

* Fix warnings from trying to shift 16 bit int 32 bits :)

* simplify datamapping hash string

* Update comment that was not 100% correct. The file names may be specified as relative paths to a folder

* Small update based on previous code review comments

* Fix multi textured points gui path not same as other points

* Update Folder description to reduce some confusion

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Prevent updates to polygon cloud texture during runtime

This lead to rendering problems.

* Add describing comments to data files

* Clarify why speck version is disabled per default

* Update and clarify confusing size mapping parameters

* Apply suggestions from code review

Co-authored-by: Ylva Selling <ylva.selling@gmail.com>

* Apply suggestions from code review

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
2024-03-19 13:17:25 +01:00
Malin E
8e49847a47 Add two more joystick controller assets 2024-03-18 09:28:43 +01:00
Alexander Bock
6c89de373a Add the ability to convert TLE files to SPICE kernels and apply change to ISS (#3073)
* Fix orientation of ISS with dynamic frame kernel
2024-03-17 00:59:36 +01:00
Alexander Bock
0d96df01b0 Add map layer to show the last 5000 years of eclipses (#3069)
Add new asset showing 5000 years of eclipses from the Scientific Visualization Studio
2024-03-06 10:07:50 +01:00
Alexander Bock
187808f84e Add the Tiangong space station 2024-02-28 11:56:26 +01:00
Alexander Bock
67d114755c Shifting the keybindings (closes #1055)
- Add new action to instantly toggle all trails
 - Instead of 'H', the 'T' keybind now toggles all trails
 - Shift+T instantly toggles trails
 - Instead of 'W', the 'B' toggles the blackout of the rendering
2024-02-27 20:56:50 +01:00
Micah Acinapura
d13974f289 Issue/1250 Increase timeout for gdal http and updated url for loading gibs (#3015)
* increase timeout for gdal http requests and updated url for loading gibs data

* revertingurl change as its no longer redirecting for me

* fixed includes, moved setting long time out to only when we load capabilities

* removed comment

* refix include

closes #1250
2024-02-27 10:31:10 -05:00
Emma Broman
15429ddbc6 Fix wrong kernels being used for Neptune's inner moons
Copy paste error in kernel handling update
2024-02-20 15:47:35 +01:00
Emma Broman
da2c2df3a6 Fix interpolated points example
Did not have the updates for the color map helper asset
2024-02-19 10:52:03 +01:00
Joakim Kilby
be95530ce3 Update rotation source frame specification in apollo15.asset 2024-02-19 10:10:35 +01:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Emma Broman
2323a8ce50 Issue/2985 - Add asset with default cmaps (#3004)
* Allow changing color map during runtime

* Stary building asset with colormaps (currently using local files)

* Add option to invert the color maps

* Remove final use of local viridis file in example and fix broken cmap update

* Use synced resource for colormap files

* Update advanced colormapping example

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update data/assets/util/default_colormaps.asset

* Capitalize first letter of exported keys, to be more consistent with rest of code base

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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-02-05 15:47:25 +01:00
Emma Broman
2406a886ec Interpolating points (#3002)
* Add a class for rendering an interpolated point cloud (WIP)

* Make sure that we render the correct number of points

* Group interpolation properties into a property owner

* Update interpolation stuff (which was broken :) )

* Prevent interpolation from breaking with only one step or invalid interpolation values

* Add trigger properties for controlling interpolation

* Allow setting start interpolation value from asset

* Implement spline-based interpolation

* Cleanup, and interpolate to start and end

* And asset type documentation

* Add example asset

* Handle missing data values in interpolation

* Always show values at the knots, if there is one

* Experiment with more dynamic rendering (batching)

* Speed up interpolation by doing it on GPU instead of CPU

* Bring back spline interpolation (this time on GPU)

* Refactor initial data buffering

* Add a helper function to compute transformed positions

* Use vec3 positions instead of vec4 (less data to transfer)

* Update interpolation value documentation

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Increase interpolation speed max value

* Fix faulty indentation

* I banish thee, redundant empty line

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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-01-30 09:43:11 +01:00
Alexander Bock
689bae756a Add new keybindings Shift+H to toggle all trails including the ISS (closes #3005) 2024-01-24 14:58:54 +01:00
Alexander Bock
232a0e016d Add ESA's Bepicolombo mission (#3000) 2024-01-18 14:02:55 +01:00
Emma Broman
54cf26755c Feature/point cloud scaling (#2994)
* Try using angular max size rather than max pixel size

* Update property name and use for shader

* Add docs and remove mention of angle from user's perspective

* People will wonder, so add some details as to what the value represents

* Fix inconsistent punctuation in property texts with multiple sentences

* Slight clarification of transformation matrix usage

* Add values to asset files

* Increase max size of example points a bit

* Remove/Update comment

* Add TODO comment about potential optimization

* Reduce max size of SDSS and quasars a bit

* Address review comment

* Decrease 6df and increase globular clusters size as per review comment

* Remove any mention of pixel size in the example asset

* Remove some more mentions of pixel size

* Write view space position to G-buffer  to prevent atm. from shining through points
2024-01-18 13:23:22 +01:00
Emma Broman
640ca3ed49 Feature/point cloud labels from csv (#2989)
* Add ability to load labels directly from CSV/SPECK for PointClouds

* Provide some more docs

* Update the example asset for point clouds

* Make both examples visible

* Some cleanup

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2024-01-17 13:46:49 +01:00
Alexander Bock
15aaae3007 Spice kernel handling cleanup 2024-01-12 15:20:00 +01:00
Emma Broman
84b9f384ce GUI Hash (small style updates) 2023-12-21 15:28:59 +01:00
Emma Broman
7ad27203b5 Update GUI hash
buttons hover style is now consistent
2023-12-21 10:01:25 +01:00
Emma Broman
9c77a12269 Issue/2665 - Show timer for how long time left in camera path (#2980)
* Add a camera path topic and compute remaining time in path

* Remove unused parameter in function

* Include speed scale in estimation of time the path will take

* Includes cleanup and address review comments

* Round instead of ceil, to make countdown reach 0 in most cases

* Update GUI hash
2023-12-20 08:28:07 +01:00
Emma Broman
c165098cdc Point cloud rewrite (RIP RenderableBillboardsCloud) (#2932)
* Start refactoring billboardscloud renderable

* Remove extra unit computation in geometry shader

* More refactor and fix size parameter not working without colormap (it never did)

* Remove redundant bool in shader

* Divide settings into property owners

* Refactor colormap

* More refactoring (utilize properties for visiblity)

* Remove redundant extra data structures for options

* Move data logic to the colormap settings structure

* Remove confusing correction size properties

* Separate polygon cloud into its own renderable

* Clean up some unused code

* Update some property descriptions

* Split some more code out into functions

* Remove odd and unused "linear filtering"

Should be reimplemented ina better way in a general color map overhaul

* Start refactoring some more properties

* Make color optional and remove redundant color assignments in assets

* Refactor color-parameter input and make range mapping work correctly

* Code cleanup (unused code and fix data types)

* Rename ScaleFactor to ScaleExponent

* Add a scale factor as well, as they're easier to use, and clarify documentation

* Fix faultily renamed scale factors

* Remove confusing multiplication for scale exponent

* Fix problem with points not appearing when _drawElements was set to true

* Move all colormapsettings into its own table in the asset files

* Move scaling/sizing into its own table as well

* Group sizing properties and remove min pixel size limit (was always zero)

* Add some docs and rename a parameter to avoid repetition

* Remove IsExact colormap and add an option to hide outliers

OBS! Still need to update the actual cmap files

* Add property to disable size mapping

* Increase pixel size of polyon texture - reduces jagged edges

* Remove unused points class

* Rename files and billboard class, to make it clearer that it is a point cloud

* Move size mapping into size settings

* Move color map properties out into its own component

* Move color map related computations into the new component

* Add outlier colors, to cover some specific color mapping issues

* Automatically fill parameter options if no colormap parameters were defined

* Move all color-related parameters to under one property owner

* Inlcude changes from matrix maintenance

* Add a checkbox to disable additive blending

* Remove a unused variable in shader

* DO color maping on the graphics card instead of CPU, using a texture

* WIP remove old "Outliers" and start introducing concept of no data colors instead

* Move speck loader to core and divide into a general data loader and a speck specific loader (In preparation for adding CSV support)

* More labelscomponent to core

* Fix a faulty header

* Handle NaN values

* Rename color map component property owner

It's not just the color map, but the settings for the entire mapping

* Hide point with nan value is show missing data is not selected

* Fix labels component documentation after move

* Add option to not provide any texture, and use a sphere generated form the shader

* Don't crash when loading unsupported data formats :)

* Add some TODO comments that should be addressed before merge

* Move renderables from DU module to base, and do some header cleanup

* Move colormapping component to core ad rename it to make it clear that it is not the color map itself

* Add above, below and nan color values to cmap loading

* Remove missing Data value specs in asset (and use belowRange in cmap instead)

* Make warning about wrong color number more verbose

* Add TODO comment about colormap, and actually used color in prev version, to localdwarfs

* WIP: Load CSV files

* Update some property visbility

* Check if chosen parameter options actually exist

* Fix fault column check

* Update example asset to cover more different cases

* Use new asset.resource loading

* Update asset versions (major update)

* Add parent documentation for RenderablePolygonCloud

* Add point cloud example with size scaling and add TODO comment

* Add example with textured points

* Don't blend textured points

* Fix problem with shaders being confused about texture units

* Bring back deepsky points color

* Start implementing more sophisticated datamapping for point data files

* Allow reading datamapping from input dictionary

* Load dataset in constructor instead

Solves problem with color map columns not loading for big datasets when loaded the first time

* Fix crash from reading column value that is interpreted as inf

* Inlcude information about data mapping when caching dataset

Updating the parameters now leads to an updated caching of the data file

* Adapt to tolower update

* Add option to specify columns to exclude in load (for CSV files)

* Start updating some docs

* Add a readonly property that shows the number of data points

* Rename example asset to shorter name

* Add option for not using cache when loading dataset

* Fix some errors in example asset

* Set scaleExponent from max position if not specified

That way the points are always visible, even when no exponent is given

* Restructure and add explanations in example asset

* Add option to not cache labels component data file

* Add example file with labels and units

* Compute fade distances in model coordinates instead of world space (issue #1746)

* Add possiblity to invert fading and add exmaple asset

* Make a separate propertyowner for fading settings

* Update docs

* Add example asset with custom data mapping

* Address some of my own review comments

* Read provided Parameter from asset

* Read ValueRange from asset

* Add example asset for more advanced color mapping settings

* Allow using the same column for two position coordinate axes

* Update src/rendering/colormappingcomponent.cpp

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update src/data/datamapping.cpp

* Use helper function for tolowercase

* Simplify some std::optional handling, and fix broken assignment from code review fix

* Update data file versions to get updated cmap files

* Include a progress bar to show progress of CSV data loading

* Update csv data-to-float parsing for clang

* Add a description about why `openspace.absPath` is used in the file instead of `asset.resource`

* Apply suggestions from code review

* Apply suggestions from code review

* Add some missing info in documentation

* Place size-related property descriptions next to each other

* Remove the explicitly set renderbin

* Fix overly complicated description

* Fix polygon texture not being used

* Add polygon cloud example

* only bind texture and activate texture unit when required

* Rename alpha to opacity in shader

* Fix value range not loading, and make first parameter in list the default

* Rename Pixel Size property

* Use base 10 for scale exponent instead of base e

* Update src/data/datamapping.cpp

* Update modules/base/shaders/billboardpoint_gs.glsl

* Remove some redundant asset settings (Home label)

* Review comments

* Add TODO comment for localdwarfs asset (Speck file reading problems)

* Oops, forgot part of the comment

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review fixes

* Fix faulty isReady check when labels are included

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Apply suggestions from code review

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* More code review updates

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-12-19 13:20:07 +01:00
Emma Broman
9897a9fd5a Update GUI hash (issue #2977) 2023-12-14 10:10:40 +01:00
Alexander Bock
6fee06aa4e Reorganization of Spice file handling (#2975)
* Fix VideoTileLayer -> VideoTileProvider
* Move kernel loading into spice files
* Define Spice IDs inside assets
* General asset cleanup and organization
2023-12-12 10:57:24 +01:00
Alexander Bock
aaa6522029 Add Euclid mission (#2970) 2023-12-11 20:37:55 +01:00
Alexander Bock
dbc1403be6 Remove asset initialization warnings 2023-12-11 14:11:08 +01:00
Alexander Bock
bc71bd6186 More small asset fixes 2023-12-11 13:34:51 +01:00
Alexander Bock
e3870b8f11 Asset cleanup
# Conflicts:
#	data/assets/scene/solarsystem/missions/apollo/11/lem.asset
2023-12-11 13:14:56 +01:00
Alexander Bock
5038c55e1b General asset cleanup and organization 2023-12-11 13:13:34 +01:00
Alexander Bock
f238bf8780 Fix VideoTileLayer -> VideoTileProvider 2023-12-11 13:13:26 +01:00
Malin E
690878bc87 Layers maintenance (#2917)
* Separate layers for the Moon and Earth

* One asset each for each server, New York, Utah, and Sweden

* Add the layers asset files for Earth and Moon

* Add new layers structure for Mars and Europa

* Add layers assets for Mercury and Enceladus

* Add more layer assets for all servers

* Add layer assets for each server on the top asset level

* Rename Venus Utah cloud combo layer asset (breaking change)

* Clean up layer asset descriptions

* Update layer asset version name

* Fix base layers error

* Add configuration option to choose layers server

* Add Lua functions to access configuration settings

* Extend configuration Lua function

* Add layer server setting in setting gui + add 'None' as a server option

* Add base layers when server 'None' is used

* Add tests for the new Layer Server setting
2023-12-06 16:17:23 +01:00
Alexander Bock
a8675abed8 Harmonize quotation symboles for asset require 2023-12-04 14:15:09 +01:00
Emma Broman
95e42d5343 Update GUI hash
17af9032d0
2023-11-29 09:40:49 +01:00
Emma Broman
77084147dc Update GUI hash
Fix bugs from functional rewrite: right-click on NumericInput and hover issues with MinMaxRangeInput
2023-11-28 11:36:51 +01:00
Emma Broman
0b23df0d43 Update GUI hash 2023-11-28 10:59:58 +01:00
Micah Acinapura
eca9d375e7 update to new chlorophyll layer from gibs (#2959) 2023-11-21 19:15:42 -05:00
Emma Broman
94ab3332d0 Update GUI hash to fix optionproperty rendering bug 2023-11-17 13:07:14 +01:00
Emma Broman
639419a51b Issue/1440 - Exoplanet Panel and settings update (#2943)
* Add tags that can be used to set object visibility from UI

* Add module property for hiding/showing orbiting uncertainty disc

* Add tag for 1 AU ring and change color to something that's different from orbits

* Add property for circle color

* Add temporary gui hash for easier testing

* Update modules/exoplanets/exoplanetsmodule.cpp

Co-authored-by: Alexander Bock <alexander.bock@liu.se>

* Update GUI hash to correct commit on webgui master

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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
2023-11-15 14:18:04 +01:00
Andreas Engberg
f3c4fc54db Update UrlSynchronization to limit amount of downloads (#2586) (#2933)
Limits the number of URL synchronization downloads by time stamping files for X seconds fixes (#2586). 
Also, show the amount of downloaded data as soon as the download is started fix (#2460)

* Adds time validity to UrlSynchronized files (#2586)

Updated affected asset files. Satellite asset files lasts for 24h by default now. Other assets are updated to work as before. Obs timestamp is computed using UTC time.

* Code cleanup

* Update httpsynchronization.cpp

* Applied suggestions from code review

* Update multi-line comment to `//`

* Remove accidental commas in .asset files

Co-authored-by: Emma Broman <emma.broman@liu.se>

* Fixed PR comments + bug in .asset file

* Refactor code

* Reports downloaded data as early as possible, fixes (#2460)

* More files

---------

Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Emma Broman <emma.broman@liu.se>
2023-11-14 17:08:38 +01:00
Emma Broman
c54e72136d Update GUI hash again (closes #2908) 2023-11-13 16:08:17 +01:00
Emma Broman
72bb6d3cc4 Update GUI hash
- Rewrite final classes to functional 8c0740c66e
- Fix some things that broke wiht that rewrite
- Update dependencies
- Fix for issue #2893
2023-11-13 15:32:11 +01:00
Emma Broman
709cb24bbb Simplify Apollo LEM Model Rotation - Allows using IdleBehavior to orbit around up (#2916)
* Simplify Apollo LEM Model Rotation and allow using IdleBehavior to orbit around up-vector

* Add rotation values from Carter
2023-11-09 11:18:45 +01:00
Alexander Bock
d0efe88aa2 Fix capitalization of lagrange points GuiPath (closes #2934) 2023-11-06 16:25:41 +01:00