Commit Graph

136 Commits

Author SHA1 Message Date
Alexander Bock
44e5b17ec9 Global pass over the code to remove trailing spaces 2022-11-22 21:06:52 +01:00
Alexander Bock
163ac4dcef Cleanup of mostly asset files
- Fixes for all files
 - constexpr cleanup
 - Cosmetic changes
 - Remove punctuation from the end of messages
2022-07-28 17:21:59 +02:00
Alexander Bock
c1252902c7 More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
9cc4c595a8 Code Cleanup (#2191)
* constexpr const -> constexpr
* const char* -> std::string_view
2022-07-25 15:57:45 +02:00
Alexander Bock
9b1143f02f Ubuntu 22.04 and GCC11 fixes (#2163)
* Update CEF version
* Update Ghoul
* Update SGCT
* Update codegen
* Remove warnings happening on Ubuntu 22.04 with GCC 11
* AppleClang warning fixes
* Compile fix for Ubuntu and MacOS
* Add Qt 6.2.3 to the CMAKE_PREFIX_PATH
2022-06-28 00:46:01 +02:00
Emma Broman
3c4f13c650 Add bounding spheres to a bunch of renderable types (#1957)
*  RenderabeDUMeshes (And reimplement reading of vertex info from speck, to make it easier to compute sphere. The plan is to phase out this renderable anyways)

* RenderablePoints

* Grids: RenderableGrid, RenderableBoxGrid, RenderableRadialGrid & RenderableSphericalGrid

* RenderableGalaxy
2022-03-28 16:10:56 +02:00
Alexander Bock
78fd5b78da Wait for initialization when adding assets at runtime. Correctly destroy the RenderableGalaxy shader when deinitializing (closes #1601) 2022-02-22 23:24:37 +01:00
Alexander Bock
30212b6768 Adapt to new auto coding style 2022-02-10 15:20:21 +01:00
Emma Broman
5760d9c937 Fix problem with undefined documentation name/id (closes #1875) 2022-02-03 12:06:29 +01:00
Alexander Bock
bbfaf93a41 Add documentation to the RenderableGalaxy (closes #1848) 2022-01-26 23:53:33 +01:00
Alexander Bock
162141f2db Correctly expose missing documentation from a bunch of classes (closes #1856) 2022-01-26 23:41:48 +01:00
Emma Broman
c2755b8633 Documentation updates (closes #1846)
* Add some missing renderables
* Tiny refactor of documentation identifiers and log category keys
2022-01-20 09:16:05 +01:00
Alexander Bock
21df9066e1 Make use of the new map feature in codegen (#1801) 2022-01-02 13:36:41 +01:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock
76b9c7587b Adapt to explicit specifcation of texture size (#1794)
* Adapt to explicit specifcation of texture size
2021-12-26 19:19:04 +01:00
Alexander Bock
87da9a27ab Feature/path normalization (#1674)
* Path normalization (making sure there are fewer cases of '"..."'
* Using more std::filesystem::path instead of std::string
* Update Ghoul
2021-07-01 23:46:22 +02:00
Alexander Bock
a69b636dea Global sweep to cleanup the handling of floating point numbers and glm default initialization 2021-06-16 23:09:49 +02:00
Alexander Bock
8c870384fc Haphazardly address #1455 by setting the stereo distance to some insane value but keeping the adaptive stereo separation 2021-05-30 16:59:04 +02:00
Emma Broman
1695937749 Feature/numeric slider updates (#1609)
* Remove Logarithmic ViewOption and instead always use exponent of NumericalProperty + set exponent of some renderables' properties

* Add MinMaxRange ViewOption for Vec2 properties

* Add MinMaxRange viewoption to some existing vec2 properties and combine some other related properties to be able to utilize it. For example Min and Max label sizes, fade in/out distances, inner and outer radius. OBS! Includes renaming several properties (**breaking change**)

* Refactor and document labels code. OBS! Includes renaming several properties (**breaking change**)

* Add comments for some assets that have labels that are not working correctly


Renderables with rename properties: RenderableLabels , GlobeLabelsComponent, RenderableBillboardsCloud, RenderableDUMeshes, RenderableRadialGrid )
2021-05-28 17:00:55 +02:00
Alexander Bock
c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock
92432caed2 Adapt to changes in Ghoul that made absPath return a std::filesystem::path instead of a std::string 2021-05-17 00:23:15 +02:00
Alexander Bock
ccdc5a5dc3 Feature/filesystem cleanup (#1587)
* Adapting to the changes in Ghoul
* First step of moving filesystem functions to std
* Remove persistence flag from cachemanager
2021-05-16 20:26:49 +02:00
Alexander Bock
863a861944 Feature/galaxy (#1576)
* Some cleanup of the galaxy renderer
* Remove translation from renderablegalaxy
* Apply additive blending when compositing downsampled volume;  Use star distance as alpha for transparency (closes #1208)
2021-04-30 14:31:12 +02:00
Jonathas Costa
65803e134d Issue/1447 (#1451)
* Fixed missing calls to OpenGL cache system.
2021-01-12 10:28:49 +01:00
Alexander Bock
29a76c7d33 Coding style pass on shader code 2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock
067c0f4b27 Introduction of new Dictionary class (#1446)
* Adapting to introduction of new Dictionary class in Ghoul
 * Mainly replacing usage of float instead of doubles as expected
 * Adjust to the lack of the hasKeyAndValue function
2021-01-02 15:07:11 +01:00
Alexander Bock
ad8af3ffeb Feature/CMake (#1443)
General CMake cleanup/overhaul
* Enable precompiled headers for all projects
* Move specifications itto separate CMakeLists files
  * Add openspace-core as a subdirectory
  * Move handle_modules functionality into modules/CMakeLists.txt
  * Move handleapplications logic into apps/CMakeLists.txt
* Introduce openspace-module-collection interface library to simplify inclusion of modules in applications
* Turn module initialization into a two-step process to adapt to the new minimal dependency scenario
* Compile time speedup
  * Remove circular dependencies between modules and core preventing multithreaded compilation on MSVC
  * Build Spice multithreaded and as static library
  * Remove dependency from core to module-webbrowser
  * Remove unused dependency from kameleon
  * Remove additional unnecessary dependencies
  * Cleanup volume/kameleon/kameleonvolume modules
  * Fix visibility issues. Restrict include paths
  * Compile kameleon in parallel
* Other cleanup
  * Only copy CEF files from one target (hard-coded to OpenSpace right now)
  * Remove unused instrumentation code
  * Remove the ability to render AABB for globes as it caused a circular dependency between GlobeBrowsing and Debugging
  * Removing compiler and cppcheck warnings
  * Turn almost all includes into non-system includes
  * Don't warn on deprecrated copy
* Updated submodules
2020-12-28 18:26:57 +01:00
Alexander Bock
86bb19d81c Feature/warnings (#1425)
* Remove MSVC, GCC, Clang compiler warnings
* Remove cppcheck warnings
2020-12-07 23:43:05 +01:00
Alexander Bock
efffc25ce0 Feature/globals handling (#1352)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes #982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
2020-10-21 22:30:05 +02:00
Alexander Bock
9a030bd7db Update GLFW to 3.03
Remove some warnings
2020-10-10 16:29:12 +02:00
Alexander Bock
af6e15da40 Merge remote-tracking branch 'origin/master' into feature/openglstatecache
# Conflicts:
#	ext/ghoul
#	modules/digitaluniverse/rendering/renderablebillboardscloud.cpp
#	modules/digitaluniverse/rendering/renderableplanescloud.cpp
#	src/util/screenlog.cpp
2020-09-04 14:02:17 +02:00
Alexander Bock
2cca451898 Coding style adaptations
Adapt to changes in Ghoul
2020-08-25 13:47:03 +02:00
Alexander Bock
88b6fdd9fe Add more Tracy markers in different renderables 2020-08-18 12:58:40 +02:00
Alexander Bock
b49154b83e No longer allocated unused data in the Milkyway that is overwritten immediately 2020-08-18 10:40:17 +02:00
Alexander Bock
38caff9c02 Move a lot of the initialization of the RenderableGalaxy from the initializeGL to the initialize method to make use of the multithreading
Don't keep the volume in RAM when it has been uploaded to the GPU
2020-08-18 10:30:05 +02:00
Jonathas Costa
393fbdca3d OpenGL State Caching. 2020-07-31 15:59:28 -04:00
Alexander Bock
5a94c486f0 Removing warnings 2020-04-14 22:32:26 +02:00
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Alexander Bock
5f200d4394 Some cleanup 2019-12-27 19:51:33 +01:00
Alexander Bock
c8106da25b First version of galaxy caching 2019-12-27 17:21:00 +01:00
Alexander Bock
cf3a641103 Some small cleanup
Remove virtual attribute from some of the raycaster functions
2019-12-16 09:50:34 +01:00
Jonathas Costa
cce620a663 Merge branch 'master' into feature/FastVolume 2019-12-08 14:51:00 -05:00
Emil Axelsson
ede1a9dd42 Use a StaticTranslation to position the Milky Way (#1007) 2019-12-04 09:48:35 +01:00
Jonathas Costa
caa02ca20a Clean up. Added the raycasting number of steps as a slider for user's control. 2019-11-12 17:19:23 -05:00