* added more scale objects and helper file
* Update file identifiers
* reworked scale models with node support script
* using url sync for models that need to be updated
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Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
Add the option to add geojson components to globes, from geojson files. One geojson file creates one GeoJsonComponent, which in turn may contain multiple GlobeGeometryFeatures
Geojson is a format that supports points, lines, and polygons. In addition to the basic functionality, extra features have been added that will long-term allow rendering the geometry needed to represent KML files (another format for geospatial geometry data). Here are links to references for both formats:
Geojson: https://geojson.org/
KML: https://developers.google.com/kml/documentation/kmlreference
data/assets/examples/geojson includes some example files that I have used for testing. Any geojson file can also be added through drag-n-drop. Note however that you might need to change the AltitudeMode or HeightOffset properties for the feature to be visible.
* Add actions for zodiac constellations + some improvements
* Add fade to actions
* Add fade scripts that is able to take regex identifiers and fade screen space renderables
* First version of co revolving reference frame for Artemis trail
* Add Orion model
* Add Artemis profile
* Add Moon trail and other small tweaks
* Use NOAA20 cloud layer instead of VIIRS
* Add some useful actions
* Add event to toggle trails on Approach/Receding
* Add settings to Renderable to control whether the renderbin is updated based on Opacity
* Remove duplicate RenderBin specification for RenderableSphere
* Remove unnecessary RenderBin specifications of Lagrange points
* Don't automatically update the renderbin for RenderableLabel and RenderablePlane
* Remove extra `setRenderBinFromOpacity` from RenderableSpheres
* Move information about whether a renderable should be updated when disabled
* Some cleanup of Renderable class
* Don't update the renderbin automatically if the user specified the renderbin manually