Alexander Bock
66722e83a6
Cleaned up script functionality in SceneGraph
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Removed scriptfunctions.h and cpp as the functions have moved into other classes
2014-09-14 18:36:33 +02:00
Alexander Bock
3d62caae46
Added missing documentation
2014-09-14 17:40:19 +02:00
Alexander Bock
f0dfd0fa04
Added documentation for Time class
2014-09-14 17:36:10 +02:00
Alexander Bock
9b2a04a8c4
More work on Time class
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Fixed bool -> int conversion in SpiceManager
2014-09-14 15:51:46 +02:00
Alexander Bock
3afa0ecaa1
Added support for scripting
2014-09-13 18:25:14 +02:00
Alexander Bock
b6246f6538
Renamed methods in SpiceManager
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Started change of Time class
2014-09-13 18:02:39 +02:00
Alexander Bock
ce10dea96e
Fixed compile errors, probably finished merge
2014-09-13 11:45:49 +02:00
Alexander Bock
954dbdce13
Merge branch 'origin/feature/ABuffer' into properties
2014-09-13 10:59:33 +02:00
Alexander Bock
d659c11365
Make StringProperty a specialization rather than a subclass of TemplateProperty
2014-09-12 16:59:29 +02:00
Alexander Bock
cdfde82522
Added documentation for the PropertyDelegate class
2014-09-07 17:45:53 +02:00
Alexander Bock
e5b61492e9
Fixed documentation in the inlined code of TemplateProperty as well
2014-09-07 17:20:04 +02:00
Alexander Bock
351c235312
Added documentation to TemplateProperty
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Fixed bug where listeners were not notified
2014-09-07 17:11:12 +02:00
Alexander Bock
fb24f06e5a
Added doxygen files and fixed documentation errors
2014-09-07 16:59:51 +02:00
Alexander Bock
659b4ff3b8
Added documentation to PropertyOwner
2014-09-07 15:54:17 +02:00
Alexander Bock
eb7d1aac06
Added documentation to Property class
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Modified callback function mechanism to only allow one call back function to be present
2014-09-07 15:02:35 +02:00
Alexander Bock
cd29bbee70
Added more conversion tests
2014-09-03 13:14:25 +02:00
Alexander Bock
dcfcc00092
Fixed to-Lua and from-Lua functions for all properties
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Corrected serialization of Vectorproperties into tables
2014-09-03 00:18:57 +02:00
Alexander Bock
bbf707db1c
Implemented first Lua serialization tests
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Fixed to-Lua and from-Lua functions for MatrixProperties
2014-09-02 23:58:06 +02:00
Alexander Bock
bc7dbf4678
Merge branch 'develop' into properties
2014-09-02 21:24:42 +02:00
Alexander Bock
5c664798cb
Adapted OpenSpace header in favor of Ghoul header in test cases
2014-09-02 21:24:32 +02:00
Alexander Bock
9436f5efb0
Merge branch 'develop' into properties
2014-09-02 21:20:40 +02:00
Alexander Bock
ac80776a28
Cleanup test code; removed warnings mostly and reenabled scenegraph test
2014-09-02 21:20:10 +02:00
Alexander Bock
be3f727706
Apply to-Lua and from-Lua functionality to TemplateProperty as well
2014-09-02 20:59:29 +02:00
Alexander Bock
e7697a4ce0
Enable setting and getting property values from Lua scripts
2014-08-31 17:52:02 +02:00
Alexander Bock
5add1682d3
More work on properties
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Added notify method to templateproperty's set method
Fixed names of subpropertyowners
2014-08-31 16:08:19 +02:00
Alexander Bock
9671921331
More work towards a unified interface for accessing properties
2014-08-30 10:01:11 +02:00
Alexander Bock
79174d5b6c
Cleaned up scripts directory
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Made scripts runnable at startup
Added printing functions and remapped default Lua printing
2014-08-29 13:04:20 +02:00
Alexander Bock
1782857c72
Bugfix accessing properties
2014-08-21 18:52:47 +02:00
Alexander Bock
5793498ddf
Added first version of ScriptEngine, allowing Lua script to set propety values
2014-08-21 18:44:42 +02:00
Alexander Bock
26a7fbe47e
Code cleanup of Ephemeris classes and SceneGraph
2014-08-20 16:55:07 +02:00
Alexander Bock
3a0d15c933
Make use of CommandlineParser to parse configuration file for OpenSpaceEngine; make error handing of SPICE code more reliable
2014-08-20 15:57:50 +02:00
Alexander Bock
61f2f51cb0
Compile fixes of SpiceManager for Mac
2014-08-19 12:14:34 +02:00
Michal Marcinkowski
aba319cbba
Added SPICE C++ wrapper library with google tests and kernels
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At this moment only the (by NAIF considered) most cruicial
c_spice API's have been covered, such as getting state vectors
from one reference frame to another, simple time conversions,
load/unload of single and multiple kernels etc. All of which as
described in:
http://naif.jpl.nasa.gov/pub/naif/toolkit_docs/C/info/mostused.html
Also added linker flag to except the LIBCMTD.lib as it caused conflicts
on Windows.
2014-08-04 20:43:23 +02:00
Jonas Strandstedt
3006c30486
Added video export mode
2014-07-28 15:53:14 -04:00
Michal Marcinkowski
69fc0e19e2
Added SpiceManager and enabled $(BASE_PATH) setting from calibration file
2014-07-28 14:36:25 +02:00
Jonas Strandstedt
258e62caa2
Cleaned up before beginning ABuffer dynamic impl.
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- Added support for more keys in RenderableToggle
- Switched to Fixed ABuffer (needs to be fixed)
- Removed commented code
2014-07-24 16:12:37 -04:00
Jonas Strandstedt
e99a98224c
Working ABuffer
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- Fixed the ABuffer rendering for intersecting volumes
- Added keyboard callback for toggling renderables
- Changed textures from ClampToBorder to ClampToEdge
- Fixed transferfunctions to clamp to edge instead of fade to black
2014-07-23 16:06:49 -04:00
Jonas Strandstedt
ecf3a8539a
Added missing file
2014-07-18 14:00:09 -04:00
Jonas Strandstedt
da37528619
Merge branch 'feature/fieldlines' into feature/ABuffer
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Conflicts:
src/rendering/renderablevolumegl.cpp
2014-07-18 13:51:07 -04:00
Jonas Strandstedt
114af3fb5b
Added an OpenSpace ShaderCreator
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- Global shader settings can now be added.
- ShaderCreator builds the shader and stores a generated shader file
with all included source.
- Small TransferFunction bugfix
2014-07-10 15:22:57 -04:00
Jonas Strandstedt
576710f1ef
Added fixed ABuffer implementation
2014-07-08 13:29:15 -04:00
Hans-Christian Helltegen
aff61620c8
Added functionality for getting the model barycenter in kameleonwrapper and moving the raycasting box by an offset. Also cleaned up renderablevolumegl a bit
2014-07-07 14:26:22 -04:00
Hans-Christian Helltegen
1996acf997
Fieldline and seedpoint color now in RGBA instead of RGB
2014-07-03 14:42:43 -04:00
Hans-Christian Helltegen
71ea2e0564
Merged with feature/ABuffer
2014-06-27 15:49:49 -04:00
Hans-Christian Helltegen
24d38d0296
Implemented tracing for Lorentz force trajectories
2014-06-27 15:18:34 -04:00
Jonas Strandstedt
d378428dc4
Crude PowerScale implementations
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- Added PowerScaling to RenderableVolumeGL and RenderableFieldlines
- Removed the use of volumeraycasterbox since it used FBO and textures
which was not used anymore.
- Added a simple box implementation to RenderableVolumeGL that can have
PowerScaled vertex positions
TODO: The #include command needs to be extended in some way since the
FieldLines passthrough shader can't access the PowerScaled includes in a
good way.
2014-06-26 15:25:49 -04:00
Jonas Strandstedt
83205d6de1
Volume raycasting jittering
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- Added jitter to volume rendering, reducing artefacts
- Added tracking of more shader files to update the resolve shader
2014-06-25 15:10:05 -04:00
Jonas Strandstedt
ec115030a4
Added ID for sampler
2014-06-24 15:29:31 -04:00
Jonas Strandstedt
633c95a44b
Started work on Samplers having IDs
2014-06-24 14:45:08 -04:00
Jonas Strandstedt
fe701ddc5a
ABuffer uses sampler files
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- RenderableVolumeGL provides a filepath to sampler
- ABuffer reloads all sampler files for each recompilation
- ABuffer has mostly private members
2014-06-24 11:31:06 -04:00