Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
cb17bd7570
Remove warnings
2021-05-25 22:06:49 +02:00
Alexander Bock
2aa540a112
Feature/interactionsphere ( #1561 )
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* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
2021-04-26 13:13:36 +02:00
Alexander Bock
e88650f22c
Tiny coding style fixups
2021-03-27 23:49:02 +01:00
Jonathas Costa
c21752f93b
Fixed the forward/backward scattering effects.
2021-02-17 21:31:42 -05:00
Jonathas Costa
dfd60dfeec
Changed to full texture control as Carter wanted.
2021-02-17 20:53:51 -05:00
Jonathas Costa
0307d94983
Added old rendering method for rings texture as an option.
2021-02-17 16:02:14 -05:00
Jonathas Costa
9c82168235
Added backward and forward scattering interpolation by view position. Added unlit texture and corrected overall bright.
2021-01-13 15:48:51 -05:00
Jonathas Costa
1c3e630506
Adding new textures and color calculation for Saturn's Rings.
2021-01-11 23:11:08 -05:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Emma Broman
66719c0881
Rename 'transparency' to 'colorFilter' in the ring classes
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to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
9cb1169d58
Merge pull request #1063 from OpenSpace/bug/macosbuild
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macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Micah Acinapura
db8a0d16c9
Merge branch 'master' into bug/macosbuild
2020-02-10 15:43:44 -05:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Jonathas Costa
b6b1817160
Number of shadow samples are now a compiling constant.
2020-01-30 15:10:15 -05:00
Alexander Bock
76240c3edd
Coding style updates
2020-01-11 21:07:38 +01:00
Alexander Bock
fdfad19476
Coding style fixes
2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02
Added more control over shadow generation. Added documentation. Merged Master.
2019-12-08 14:50:19 -05:00
Jonathas Costa
2df5a4c9bc
Improved shadows quality and added planet shadows.
2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394
Improved performance. Clean up.
2019-10-11 17:17:06 -04:00
Jonathas Costa
ab076fd3d2
Added shadow and ring components to Globebrowsing and shaders for shadows.
2019-10-08 16:38:12 -04:00