Commit Graph

23 Commits

Author SHA1 Message Date
Alexander Bock d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
Alexander Bock cb17bd7570 Remove warnings 2021-05-25 22:06:49 +02:00
Alexander Bock 2aa540a112 Feature/interactionsphere (#1561)
* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
2021-04-26 13:13:36 +02:00
Alexander Bock e88650f22c Tiny coding style fixups 2021-03-27 23:49:02 +01:00
Jonathas Costa c21752f93b Fixed the forward/backward scattering effects. 2021-02-17 21:31:42 -05:00
Jonathas Costa dfd60dfeec Changed to full texture control as Carter wanted. 2021-02-17 20:53:51 -05:00
Jonathas Costa 0307d94983 Added old rendering method for rings texture as an option. 2021-02-17 16:02:14 -05:00
Jonathas Costa 9c82168235 Added backward and forward scattering interpolation by view position. Added unlit texture and corrected overall bright. 2021-01-13 15:48:51 -05:00
Jonathas Costa 1c3e630506 Adding new textures and color calculation for Saturn's Rings. 2021-01-11 23:11:08 -05:00
Alexander Bock 7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Emma Broman 66719c0881 Rename 'transparency' to 'colorFilter' in the ring classes
to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Alexander Bock f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock 9cb1169d58 Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura db8a0d16c9 Merge branch 'master' into bug/macosbuild 2020-02-10 15:43:44 -05:00
Alexander Bock 9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Jonathas Costa b6b1817160 Number of shadow samples are now a compiling constant. 2020-01-30 15:10:15 -05:00
Alexander Bock 76240c3edd Coding style updates 2020-01-11 21:07:38 +01:00
Alexander Bock fdfad19476 Coding style fixes 2019-12-16 11:27:53 +01:00
Jonathas Costa b41edb9c02 Added more control over shadow generation. Added documentation. Merged Master. 2019-12-08 14:50:19 -05:00
Jonathas Costa 2df5a4c9bc Improved shadows quality and added planet shadows. 2019-10-14 12:17:14 -04:00
Jonathas Costa d4ad7c3394 Improved performance. Clean up. 2019-10-11 17:17:06 -04:00
Jonathas Costa ab076fd3d2 Added shadow and ring components to Globebrowsing and shaders for shadows. 2019-10-08 16:38:12 -04:00