Adapting Lua functions to new codegen functionality
Improve the documentation itself
Add some styling to generated documentation
Have parameter names for Lua-defined Lua function documentation
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
Merging Dashboard branch that introduces the Dashboard, DashboardItem and moves most of the screen rendering code into a component-based layout that can also be displayed as a screenspace renderable
* Add Onscreen Dashboard
* Add Dashboard class
* Add DashboardItem classes and subclasses
* Added font and fontsize customization to dashboarditems
* Add default dashboard specifications to all scenes
* Add tests.scene to test dashboard items
* Add configuration options to DashboardItemDistance
* Fix distance conversion to correctly use singular or plural values
* Make DashboardItems unique when adding them to a dashboard
* Correctly position test with different font sizes
* Add Dashboard Item that enables spacing between other items
* Add performance measurement to dashboard rendering
* Add method to DashboardItemDistance that computes distance to surface
* Add DashboardItemAngle that computes and prints the angle between three objects
* Add DashboardItemInstruments that shows the instruments on New Horizons
* Add ability to OpenSpaceModules to return a list of Luascripts defined by child objects
* Make it possible for ScreenSpaceDashboard to work with its own dashboard or the main one