Commit Graph

180 Commits

Author SHA1 Message Date
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
Alexander Bock
34987e9f85 Prevent floating point over- and underflows; specifically when interpolating the camera position (closes #575) 2018-04-10 15:04:41 -04:00
Alexander Bock
ae7e22dfe0 Adapt to typesafe ghoul::Boolean parameters 2018-03-30 13:03:17 -04:00
Alexander Bock
df68ab557d * Rudimentary fix to make side_by_side stereo work in master
* Fix Triton asset file
 * Display an error if no Property matches a regex in setPropertyValue
 * Correct user-facing name for some Moon assets
 * Add fade in and fade out helping functions
 * Reenable label fading in New Horizons
 * Added GUI hint to hide uninteresting nodes
 * Set Hidden Hint on barycenter nodes
2018-03-17 16:54:42 -04:00
Alexander Bock
db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Emil Axelsson
0ce8605b97 Print error message when a resource synchronization is rejected (#546)
* Print error message when a resource synchronization is rejected
2018-03-14 13:29:38 -04:00
Alexander Bock
737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Emil Axelsson
4675554471 One Property Tree (#500)
* Organize properties in one single property tree
* Update scenes to work with one property tree. Fix documentation issues.
2018-03-06 16:59:06 +01:00
Emil Axelsson
a85eddff4e Clean up lua stack and weak pointers 2018-02-09 16:44:34 +01:00
Emil Axelsson
471c030567 Fix torrent bug and improve stability of asset loader 2018-02-08 13:28:41 +01:00
Emil Axelsson
4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
f5662b3fe4 Add function to asset Lua namespace that can check whether another asset exists 2017-12-31 19:41:56 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19 Fix style guide issues
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Emil Axelsson
2baa0cbb6d Fix bug with assets changing state prematurely, while loading 2017-12-22 00:15:23 +01:00
Emil Axelsson
c763b7c30c Fix state inconsistency bug in asset system 2017-12-20 12:13:18 +01:00
Emil Axelsson
09182c9274 Cleanup code 2017-12-19 11:48:30 +01:00
Emil Axelsson
f7dc598f60 Small code cleanup 2017-12-19 11:17:56 +01:00
Emil Axelsson
ff317d4b2f Show loading screen when loading assets 2017-12-18 11:55:14 +01:00
Emil Axelsson
fd550fc372 Fix compilation issues and bugs on windows 2017-12-18 10:22:42 +01:00
Emil Axelsson
df259f6d02 Multithreaded scene initialization 2017-12-17 17:34:46 +01:00
Emil Axelsson
7cc05ba2e0 More code cleanup 2017-12-16 15:37:46 +01:00
Emil Axelsson
84dfbe7b80 Clean up asset related code 2017-12-16 12:51:46 +01:00
Emil Axelsson
814de72bc2 Fix bugs in asset management 2017-12-15 18:51:22 +01:00
Emil Axelsson
75cf6dcf71 Asset work in progress 2017-12-15 13:21:10 +01:00
Emil Axelsson
a774b7b5b2 Start implementing support for removing assets 2017-12-12 17:48:33 +01:00
Emil Axelsson
d1305bee6b Cleanup 2017-12-12 15:21:17 +01:00
Emil Axelsson
1417db5ed7 Let assets control their own lifecycle 2017-12-12 14:55:30 +01:00
Emil Axelsson
e0504980ad Initialize requested assets when they are ready 2017-12-11 11:12:39 +01:00
Emil Axelsson
0396832ae5 Change notification mechanisms for assets 2017-12-08 17:36:45 +01:00
Emil Axelsson
f3dfade201 Start adding support for removing assets 2017-12-08 16:02:45 +01:00
Emil Axelsson
4a43ca44f2 Render asset tree in gui 2017-12-07 18:44:08 +01:00
Emil Axelsson
9630e735db An asset can only be considered synchronized when all required assets are synchronized 2017-12-07 11:07:15 +01:00
Emil Axelsson
175d21de9a Remove experimental code 2017-12-06 15:16:52 +01:00
Emil Axelsson
79581c8556 Add lua function to set camera state without loading from file 2017-12-06 14:58:14 +01:00
Emil Axelsson
d16efef3d9 Automatically initialize assets 2017-12-05 16:01:59 +01:00
Emil Axelsson
f3aeecaf23 Callbacks for asset state changes 2017-11-17 00:15:54 +01:00
Emil Axelsson
436062381e Asset loading and synchronization 2017-11-16 19:29:45 +01:00
Emil Axelsson
7c80384d12 Decentralize asset synchronization 2017-11-16 15:09:55 +01:00
Emil Axelsson
816de9b29a Asset compile fix 2017-11-16 14:11:22 +01:00
Emil Axelsson
c52ce23156 Asset management 2017-11-15 22:53:04 +01:00
Emil Axelsson
27823e9af6 Asset syncing 2017-11-15 13:12:10 +01:00
Emil Axelsson
95e6592f68 Asset synchronization 2017-11-15 09:38:42 +01:00
Emil Axelsson
62f58a9749 Start on asset gui 2017-11-14 20:46:03 +01:00
Emil Axelsson
ce9b75117e More work on assets (not compiling) 2017-11-14 17:23:58 +01:00
Emil Axelsson
27f36209fa Improve implementation and interface of http downloads 2017-11-13 14:59:39 +01:00
Emil Axelsson
62c5506250 Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management 2017-11-13 11:18:00 +01:00
Emil Axelsson
2fa42859cd Decentralize resource synchronization. Remove notion of SynchronizationJob. 2017-11-12 19:09:16 +01:00
Alexander Bock
f227767492 Merge remote-tracking branch 'origin/master' into feature/loadingscreen-refactor
# Conflicts:
#	modules/volume/rendering/renderabletimevaryingvolume.cpp
2017-11-12 10:50:11 -05:00