* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
* Change to new logging format (closes#542)
* Adds a screenshots folder that uses the application startup time
* Creating focus nodes for VRT files if the info files contain location information
* Fix issue with removing virtual properties
* Add a method for returning the cartesian coordinates for a geolocation on a planet
Implemented new GUI component to handle WMS servers
* Add Lua scripts to support adding GIBS datasets (closes#222)
* Add Lua function to load WMS servers from a predefined file
* Workaround for Visual Studio 15.3 compile fix in Windows headers
* Initial support for parsing GetCapabilities file and automatically add layers
* Add a Trigger property to remove a layer
* Support default servers
* Add default file
* Move WMS server code from GUI component into GlobeBrowsingModule
* Add Lua scripts for loading and removing WMS servers
Automatically load default servers on startup
* Reset tile provider before removing a layer tolimit the crash risk
Add "From focus" button to switch globebrowsing gui to the same node as the focus
* Remove warnings
Remove compile error with nonexisting GDALOpenEx function
* Interaction speed is not dependent on framerate
* Split up interaction code in files and perform smooth interpolation when changing focus
* Abstract interaction code in to functions.
* Interpolation time is dependent on angle to focus node.
* Use correct delta time when interpolating
* Fix bug regarding decomposition of camera rotation.
* Make orbital interaction mode behave as globe browsing and no longer use interactiondepth below ellipsoid.
* Do not always rotate with object. Depending on distance
* Remove interaction depth below ellipsoid. Now able to interact without renderable
* Remove specification of interactionDepthBelowEllipsoid and cameraMinHeight
* Remove GlobeBrowsingInteractionMode
* Rename OrbitalInteractionMode to OrbitalNavigator and no longer extend interactionmode.
* Move properties from interaction handler to orbital navigator
* Use smooth step for follow rotation interpolator
* Rename KeyframeInteractionMode to KeyframeNavigator
* Rename files
* Clean up.
* Separate mousestate from orbitalnavigator
* Clean up
* Split keybindingmanager from interactionhandler interactionhandler
* Rename interactionhandler to navigationhandler
* Rename files
* Clean up
* Take back usage of gotochunk and gotogeo
* Rename lua library navigation
* Move functionality from navigationhandler to keyframenavigator
* Update scripts for navigation
* Comment code
* Clean up
* Solve but that caused NaN values for camera position when being in center of globe and setting focus to the globe.
* Update jenkins file to remove build folder before building.
* Fix error in jenkins script
* Update jenkins file
* Update jenkins file
* Revert jenkins file
* I hope this makes Jenkins happy.
* Line endings God damnit
* Line endings
* Clean up
* Fix compilation issue
* Take back default scene.
* Fix indentation
* Move functions goToGeo and goToChunk to GlobeBrowsingModule.
* Include algorithm for std::find
* Remove auto and other clean up
Layer support for globe browsing:
Add layers using the function openspace.globebrowsing.addLayer
Delete layers using openspace.globebrowsing.deleteLayer
Layer type does not necessarily have to be of tile type. For example solidcolor does not use tiles
Blend modes for layers are Normal, Add, Subtract, Multiply, Color
Layer adjustments to affect layers. The current only active one is chroma key to cut out a color from the layer. Transfer functions or clipping masks are examples of layer adjustments for the future.
Support for adding layer specifications for quickly accessing GIBS layers:
openspace.globebrowsing.createGibsGdalXml
openspace.globebrowsing.createTemporalGibsGdalXml
The arguments for these functions are currently strings. Would it be better to use a lua dictionary?
No data values for height layers are correctly regarded (can be seen on Earth. No longer bumps on the poles)
Other minor things:
Worked a bit on point globe to render globes at large distances. Currently not in use and doesn't have anything to do with the other things.
Concurrent job manager takes a thread pool as argument and not a pointer to one. This is because the concurrent job manager needs to have ownership of the thread pool for correct deinitialization. Will cause breaking change for users of concurrent job manager if merged in to master.
* Add ability to add layers programatically.
* Clean up
* Fix order of deletion in concurrent job manager and clean up
* Can create by level tile provider with empty dictionary.
* Add script to add GIBS datasets.
* Start working with layer adjustment
* Update mod files
* More work on point globe
* Add script to create temporal GIBS datasets.
* Update temporal tile provider to be able to take gdal descriptions without file path.
* Add adjustment property to layers.
* Rename adjustment layer
* Add adjustment code to all layer groups
* Remove caching of gdal datasets due to cluttering of folders
* Document layer support
* Update Mars mod
* Make Mercury great again.
* Cleanup and add blend mode Color
* Enable setting of layeradjustment and blend mode from mod files.
* No more use for grayscale color overlays. Use grayscale layer with color blend mode instead.
* Clean up mod files
* Clean up
* Clean up
* No need for grayscale layers. Reading grayscale in to rgb instead for color layers.
* Remove unused layer groups
* Correctly read to grayscale layers
* Update globe mod files
* Rename ColorOverlays to Overlays.
* Clean up
* Clean up
* Solve compilation error
* Simplest possible PBO implementation.
* Add PBO class
* TileLoadJob owns raw tile data
* Working on a soluton to cache textures and reuse them
* PBO and cached textures working for one texture type. Color textures.
* Threadpool for tile requests uses LRU cache as queue
* Remove framesUntilRequestFlush
* Clean up
* Clean up
* Use prioritizing concurrent job manager
* Use TileTextureInitData to initialize RawTileDataReader.
* Class TextureContainer owns the textures to use for tiles.
* Using TileTextureInitData to determine if new caches need to be created.
* Remove WriteDataDescription
* Remove TileDataLayout
* Rendering many different layer types again
* TileProviderByLevel gives layergroup id to tile providers
* Comment away use of PBO
* Erase unfinished requests to make room for new ones
* Enable choice of PBO or not.
* Enable resetting of asynctiledataprovider
* Add the ability to use PBO and also load to CPU
* Update ghoul
* Solve culling issue.
* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.
* Add gpudata
* Move fetching of shader preprocessing data to LayerManager
* No comparisons to determine shader recompilation.
* Show the tile cache size in the GUI
* Clean up and comment.
* Solve bug where float is interpreted as NaN
* Enable ability to blend between layers again
* Fix single image provider
* Fix windows build error
* Fix OSX compile issue.
* Some clean up
* Showing correct texture data size
* Enable use of text tile providers again. No backgroupd image path however.
* Change cache size from GUI
* Clean up
* Solve osx compilation error.
* Update ghoul
* Make it possible to switch between PBO and not during runtime.
* Enable resetting of tile datasets
* change function module in moduleengine to identify module by name
* MemoryAwareTileCache is no longer a singleton
* Update ownership of properties for globe browsing
* Logging info about resetting tile reader.
* Logging info
* Fix requested changes
* Fix some compile warnings.
* Fix compilation warnings
* Add ability to blend values with blend parameter. Also define settings through lua dict.
* Fix some comments on pull request.
* Change formatting
* Change formatting
* Change formatting
* Fix pull request comments.
* Those are details
* Make Mercury great again.
* Make Earth great again.
* Solve conflict
* Test to sometimes use valueblending and sometimes not
* Not always use value blending
* Update ghoul
* Change from auto to explicit type.
* Update test for LRU Cache
* Include algorithm.
* Solve bug related to corrupted texture tiles for certain sizes.
* Regard layer settings when sampling height map.
* Make Tile in to a class instead of a struct.
* Memory aware lru cache. Needs cleanup.
* Clean up and comment.
* Clean up and comment.
* Clean up
* Clean up and comment.
* Fix compilation error on Windows.
* Specify data type explicitly in GDAL xml config files for Utah height maps. Closes#242
* Update the key type for the memory aware lru cache and use a unordered map instead of a map.
* Solve pixel row size bug.
* Solve initialization bug.
* Add cache size as property of the globe browsing module.
* Use memory aware tile cache for text tile provider.
* Log GDAL errors as GHOUL messages
* Add the ability to toggle tile level limiting by available data
* Add ability to toggle GDAL logging
* Add lock guard to memory aware tile cache
* create base class rawtiledatareader that can be extended with different implementations than GDAL.
* Let GdalWrapper take care of global GDAL settings.
* Move iodescription to separate file
* Move some functionality from gdalrawtiledatareader to rawtiledatareader
* Move functionality from gdalrawtiledatareader to rawtiledatareader.
* GDAL is no longer a necessary dependency for the globebrowsing module. However to read tiles, the SimpleRawTileDataReader needs to be implemented. Otherwise GDAL is needed.
* Add ifdef check for GLOBEBROWSING_USE_GDAL
* Implement SimpleRawTileDataReader. Currently can only read pow 2 textures.
* Change ints to unsigned long longs
* Limit number of texture creations per tile provider per frame
* Solve linker error on windows
* Fix Windows build errors
* Fix crash in reading local patches
* Update lodglobe descriptions
* Abstract away overviews in gdal raw tile data reader
* Update Mars and Moon configs.
* Update screenshot script
* Update ghoul version
* Remove use of interaction depth below ellipsoid
* Normalize direction vector
* Use scale for distance swotch
* Go back to use of interaction depth below ellipsoid
* Fix comments on pull request.
* TileProviderByLevel error does not propagate up.
* Comment on mars and moon mod file
* Add model space cut off level as a property
* Update ChunkTile struct
* Minor clean up
* Go back tu constructor for ChunkTile
* Initial restructuring of the Globebrowsing branch
* Update Ghoul repository
Fix include guards
* More cleanup
* Split texttileprovider subclasses into separate files
* Move TileProviders into namespace
* Convert static class methods into free functions
* Splitting tile subclasses into their own files
Remove `using namespace` from header file
* Split TileDataSet subclass into separate file
Update SGCT reference
* Move shader preprocessing data into internal class
* More Globebrowsing cleanup
* More cleanup
Remove unused Convexhull class