Commit Graph

14 Commits

Author SHA1 Message Date
Alexander Bock 20c96f00e8 More cleanup of RenderableStars, enable rendering of Speed variable 2014-11-28 15:57:14 +01:00
Alexander Bock 82491bf89b More work on cleaning up / extending RenderableStars 2014-11-27 23:42:32 +01:00
Alexander Bock 43d542293a More work in progress on RenderableStars
- Made the shader a private object not instantiated by scenegraph
- Started enabling coloring by velocity
- Code cleanup
2014-11-27 03:08:40 +01:00
Jonas Strandstedt 1b6ad0f8d7 Faster more dynamic shader loading 2014-11-04 18:17:15 +01:00
Jonas Strandstedt a96e32badb Working OS X version 2014-10-31 15:37:03 +01:00
Jonas Strandstedt 83bebbd60f First OS X ABuffer implementation
- Not working.
2014-10-30 17:10:00 +01:00
Jonas Strandstedt 3cad506b5b PowerScaling modifications
- Started working on PowerScaling with some initial changes
- Faking the stars by blending with the abuffer
- Changed texture filtering for planets, looks better in my opinion
2014-10-03 17:02:31 +02:00
Jonas Strandstedt 2d359fd48c Started working on modularizing PSC and ABuffer 2014-09-26 17:03:59 +02:00
michal da9938584e Changes to the shaders, code cleanup and simplification. Eliminated lots of minor trivial bugs, should run smoothly.
- added shader-side B-V (blue-visible band) index conversion to standard RGB 0-255
- distance-modulus is computed correctly (to the 9th decimal) from one of the interleaved parameters of the vbo
- the apparent magnitudes are in relation to the cameras position in space. (needs a proper overlook / calibration)
- sprite quads are scaled with the apparent magnitude in heuristic fashion (ogl coordinates have really no real relation to empirical data)

TODO:
- Look over the quad scaling which right now is scaled using the z-distance and apparent magnitude, wont work properly if we move outside of the solar system
- Determine if scale of universe is proper
- When zooming out the camera stops at #INF and gets stuck ( had no time to look into this )
- Very red stars need dimming, probably a threshold operation
2014-09-05 16:16:55 -04:00
michal d15ae9d578 some code cleanup. loading of test-target speckfile. 2014-08-30 20:29:14 -04:00
michal b1851e5313 Added geometry shader for halos and separate shader for points. Parsecs->m conversion works and added test-data to datafolder. 2014-08-28 23:04:27 -04:00
michal 30d47896c8 detached head should be fixed 2014-08-27 10:34:47 -04:00
michal 8f3bcdeb54 WIP3: problems with texture coordinates, needs fix. 2014-08-26 19:26:09 -04:00
michal 013d4c5bb6 WIP: intermediary commit, will attempt to run HC's code on this machine. 2014-08-25 17:37:23 -04:00