Commit Graph

61 Commits

Author SHA1 Message Date
Alexander Bock 7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Alexander Bock 25247c7a37 Create SceneGraphNodes in memory pool 2020-08-05 10:46:16 +02:00
Alexander Bock e783807d66 Next step towards enabling a managed memory version of templatefactory 2020-08-04 21:56:39 +02:00
Alexander Bock 5a41084027 Add loading of meta information from assets 2020-05-05 00:29:46 +02:00
Alexander Bock d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura 1149a61dce resurrecting consolidated documentation (#897)
* Resurrecting consolidated documentation, lots to improve still but better then before
2019-06-03 06:19:45 -06:00
Alexander Bock bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock 8ddc794cda Feature/alex is flying (#729)
* Correctly specify maximum text sizes for grids
 * Use StaticScale transformations in grids and remove fixed radius
 * Fix Verifier to let grids accept non-integer min and max sizes
 * Add a new scale that changes it's value based on the current time and a reference time
 * Add a proper radiosphere that grows in real time (closes #728)
 * Add default globe customization folders to the assets (closes #724)
 * Add new dashboarditem that shows the current camera velocity (closes #702)
 * Add ability to add interesting times to a scene (closes #715)
 * Reenable keybindings gui element
 * Add ShortcutManager
 * Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes #710)
2018-10-08 03:00:35 -04:00
Emil Axelsson 902e3e6dac Feature/time interpolation (#669)
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
2018-07-13 11:07:35 +02:00
Alexander Bock 4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock 4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
Alexander Bock ae7e22dfe0 Adapt to typesafe ghoul::Boolean parameters 2018-03-30 13:03:17 -04:00
Alexander Bock db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Alexander Bock 737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Emil Axelsson 4675554471 One Property Tree (#500)
* Organize properties in one single property tree
* Update scenes to work with one property tree. Fix documentation issues.
2018-03-06 16:59:06 +01:00
Alexander Bock dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Emil Axelsson 09182c9274 Cleanup code 2017-12-19 11:48:30 +01:00
Emil Axelsson ff317d4b2f Show loading screen when loading assets 2017-12-18 11:55:14 +01:00
Emil Axelsson df259f6d02 Multithreaded scene initialization 2017-12-17 17:34:46 +01:00
Emil Axelsson 79581c8556 Add lua function to set camera state without loading from file 2017-12-06 14:58:14 +01:00
Emil Axelsson d16efef3d9 Automatically initialize assets 2017-12-05 16:01:59 +01:00
Emil Axelsson 19812af629 Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management 2017-11-11 19:10:42 +01:00
Alexander Bock 758e26789c More coding style conformance 2017-11-11 11:25:49 -05:00
Emil Axelsson cb07af4a2b Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management 2017-11-10 16:07:58 +01:00
Alexander Bock b50b52d351 Cleanup for coding style
Add strict mode to check_style_guide script
2017-11-08 10:35:39 -06:00
Emil Axelsson 157d91d631 Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management 2017-10-26 13:43:49 +02:00
Alexander Bock eaca6c7487 Add SceneLicense information to the Scene
Add documentation generator to SceneLicense
2017-10-23 18:11:09 -07:00
Emil Axelsson 15dc2c3441 Fix bugs in scene graph manipulation API 2017-07-07 13:33:29 +02:00
Emil Axelsson ee36a97762 Improve asset lua interface. Simplify scene loading. 2017-07-06 16:40:35 +02:00
Kalle Bladin f51f293989 Feature/globebrowsing optimization (#310)
* Simplest possible PBO implementation.

* Add PBO class

* TileLoadJob owns raw tile data

* Working on a soluton to cache textures and reuse them

* PBO and cached textures working for one texture type. Color textures.

* Threadpool for tile requests uses LRU cache as queue

* Remove framesUntilRequestFlush

* Clean up

* Clean up

* Use prioritizing concurrent job manager

* Use TileTextureInitData to initialize RawTileDataReader.

* Class TextureContainer owns the textures to use for tiles.

* Using TileTextureInitData to determine if new caches need to be created.

* Remove WriteDataDescription

* Remove TileDataLayout

* Rendering many different layer types again

* TileProviderByLevel gives layergroup id to tile providers

* Comment away use of PBO

* Erase unfinished requests to make room for new ones

* Enable choice of PBO or not.

* Enable resetting of asynctiledataprovider

* Add the ability to use PBO and also load to CPU

* Update ghoul

* Solve culling issue.

* Texture pointer of Tile is now a raw pointer. Currently break single image tile provider and text tile provider.

* Add gpudata

* Move fetching of shader preprocessing data to LayerManager

* No comparisons to determine shader recompilation.

* Show the tile cache size in the GUI

* Clean up and comment.

* Solve bug where float is interpreted as NaN

* Enable ability to blend between layers again

* Fix single image provider

* Fix windows build error

* Fix OSX compile issue.

* Some clean up

* Showing correct texture data size

* Enable use of text tile providers again. No backgroupd image path however.

* Change cache size from GUI

* Clean up

* Solve osx compilation error.

* Update ghoul

* Make it possible to switch between PBO and not during runtime.

* Enable resetting of tile datasets

* change function module in moduleengine to identify module by name

* MemoryAwareTileCache is no longer a singleton

* Update ownership of properties for globe browsing

* Logging info about resetting tile reader.

* Logging info

* Fix requested changes

* Fix some compile warnings.

* Fix compilation warnings

* Add ability to blend values with blend parameter. Also define settings through lua dict.

* Fix some comments on pull request.

* Change formatting

* Change formatting

* Change formatting

* Fix pull request comments.

* Those are details

* Make Mercury great again.

* Make Earth great again.

* Solve conflict

* Test to sometimes use valueblending and sometimes not

* Not always use value blending

* Update ghoul

* Change from auto to explicit type.

* Update test for LRU Cache

* Include algorithm.
2017-05-30 15:37:05 +02:00
Matthew Territo 0a1101d0e4 Missing Destructors: Issue #307 (#308)
* Adding empty destructor for Scene.

* RenderEngine Destructor empty/no longer default

* Create empty ~ScreenLog
2017-05-18 10:13:20 +02:00
Alexander Bock 5ebf2a4913 Rename Documented to DocumentationGenerator 2017-05-11 18:16:30 -04:00
Alexander Bock d597750398 Some more refactoring of the documentation feature 2017-05-11 13:56:06 -04:00
Emil Axelsson 4b38b33e18 Clean up code for planet radius and bounding sphere calculation (#289)
- Remove some power scaled coordaintes.
- Remove spice dependency from sphere geometry.
- Remove dead code.
2017-04-18 09:58:27 +02:00
Emil Axelsson f3931551bd Clean up scene loading 2017-03-16 17:06:33 +01:00
Emil Axelsson 92df9caf5a Clean up scene loading 2017-03-07 16:33:56 +01:00
Emil Axelsson 7da999c332 Merge branch 'develop' of github.com:OpenSpace/OpenSpace into pr/scenegraph-refactor
Conflicts:
	include/openspace/engine/openspaceengine.h
	src/engine/openspaceengine.cpp
	src/engine/settingsengine.cpp
	src/engine/syncengine.cpp
	src/interaction/interactionhandler.cpp
	src/rendering/renderengine.cpp
	src/scene/scene.cpp
	src/scene/scenegraph.cpp
	src/scene/scenegraphnode.cpp
	tests/test_scenegraphloader.inl
2017-03-07 10:57:50 +01:00
Alexander Bock 4e52f27f9e Remove Dictionary include with forward declarations 2017-03-01 19:20:00 -05:00
Alexander Bock 8fd60ce8e6 - Remove documentation.h include and replace with forward declaration
- Move Documentation struct into documentation namespace
2017-03-01 18:13:15 -05:00
Alexander Bock 94e3e11188 Update copyright header to 2017
Update Ghoul repository
Remove libgdal link
2017-02-06 18:02:01 -05:00
Emil Axelsson 4751ce36c4 Refactor scene graph: Move scene loading to separate class. 2016-12-30 17:08:50 +01:00
Emil Axelsson ad3921fda5 Remove unused postRender method for scene graph nodes and renderables 2016-12-14 14:14:53 +01:00
Alexander Bock d139dd2d22 Clean include guards in OpenSpace core
Remove unused files
2016-12-09 13:54:22 +01:00
Emil Axelsson ea1ca95df9 improve look and feel of scenegraph node property documentation 2016-09-29 13:58:18 +02:00
Alexander Bock 29c989ab82 Add documentation to the documentation and verifier classes
Add static const member variable to the DocumentationEntry class for Wildcards
2016-09-18 20:47:41 +02:00
Alexander Bock 989e40395e Add documentation to scene description files
Check incoming scene files against the documentation/specification
2016-09-15 10:39:11 +02:00
Alexander Bock a244defdbc Add additional Lua functions that make use of regular expressions to match against fully qualified property identifiers
- Making the GUI use the new function setPropertyValueSingle to not incur the overhead of compiling the regex
 - The default setPropertyValue Lua function uses a wildcard, which replaces a * with the correct regex (.*) for ease of use
 - The setPropertyValueRegex Lua function allows a full regular expression to be used

Closing #108
2016-07-18 20:12:24 +02:00
Alexander Bock f7f8f279de Move the LuaLibrary definition into its own file 2016-07-18 12:40:29 +02:00
Alexander Bock c6dc426211 Merge remote-tracking branch 'origin/feature/galaxy' into develop
Conflicts:
	data/scene/default.scene
	shaders/PowerScaling/powerScalingMath.hglsl
2016-06-04 19:54:34 +02:00