Kalle Bladin
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0202828c73
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Layers can be turned on and off during runtime and shaders will be recompiled accordingly.
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2016-05-31 19:26:42 -04:00 |
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Kalle Bladin
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e0814a23dd
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The ellipsoid of a globe is used to determine how to move the camera in a new interaction mode.
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2016-05-26 18:56:36 -04:00 |
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Erik Broberg
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8844775a1f
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TileProviderManager owns a common thread pool for all TileProviders
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2016-05-20 13:20:46 -04:00 |
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Erik Broberg
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ce67314065
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Naive and simple distance dependent interaction speed. Useful for debugging
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2016-05-17 18:22:57 -04:00 |
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Erik Broberg
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33d1d1a31d
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Enable rendering smallest (i.e. closest) chunk nodes first. Toggleable from GUI
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2016-05-16 14:33:28 -04:00 |
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Erik Broberg
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276375a799
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Added gui bool for toggling merge cullable chuch nodes, and made culling view frustum static
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2016-05-13 19:53:45 -04:00 |
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Erik Broberg
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ca968b8589
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Added AABB class, doing frustum culling based screen space AABB based on chunks 8 extreme points (min/max height per corner)
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2016-05-13 15:15:08 -04:00 |
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Erik Broberg
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0c9ce5af70
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Enabling 'Freeze camera used for chunk culling' from GUI. Helpful for culling debugging
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2016-05-11 18:38:19 -04:00 |
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Erik Broberg
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6480ab3f11
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Renamed ChunkLodGlobe to ChunkedLogGlobe and made DistanceSwitch not a renderable
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2016-05-11 16:10:39 -04:00 |
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Kalle Bladin
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3a947a9e18
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New class TileProviderManager has control over tileproviders shared between different renderables.
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2016-05-03 20:05:31 -04:00 |
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Kalle Bladin
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2df2d25305
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Use dictionary to set radii of globe.
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2016-04-28 22:07:45 -04:00 |
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Kalle Bladin
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e12771c9a6
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Change from using a radius to using ellipsoid
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2016-04-25 20:02:37 -04:00 |
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Kalle Bladin
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cc1e42d6ef
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Restructure files in folders
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2016-04-25 13:58:32 -04:00 |
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