Commit Graph

73 Commits

Author SHA1 Message Date
Christian Adamsson
d37bf97592 Created and moved files to separate module for streamnodes 2020-07-28 09:36:24 +02:00
Christian Adamsson
902a5d124a Merge conflicts resolved 2020-07-27 16:58:00 +02:00
Christian Adamsson
25b6a19b12 Functionality for higher resolution data and node manipulation 2020-07-27 16:40:25 +02:00
Emilie
ebe1bad7d4 Added function to show selected streams + function for flow which extends over all nodes
It is now possible to show selected streams which is not dependent on flow. And flow is now no longer an enhance method, and extends over all the nodes. Also added small changes and code clean up
2020-07-24 11:46:58 +02:00
Christian Adamsson
ee5e11796a Added property for distance factor 2020-07-23 13:38:57 +02:00
Christian Adamsson
672fd67e8a Code cleanup and refactoring 2020-07-23 12:34:16 +02:00
Emilie
a5c7d2243f More code clean up 2020-07-23 12:01:36 +02:00
Emilie
fa5adc178f Code clean up 2020-07-23 11:23:13 +02:00
Christian Adamsson
99bbf760b7 Added properties and functionality for camera perspective rendering
Also added some functionality for changing shape of nodes in the fragment shader
2020-07-22 16:52:14 +02:00
Emilie
22b47acb19 Small fixes
Small fixes for camera perspective + Refactoring of property names
2020-07-22 14:35:19 +02:00
Emilie
e0d8722842 Filtering for node size depending on distance to camera 2020-07-21 15:47:50 +02:00
Christian Adamsson
0208182124 Added more trail-like behaviour for speed of light visualisaiton 2020-07-21 10:55:41 +02:00
Christian Adamsson
9bcab07770 Something to work upon with cameraperspective 2020-07-20 15:00:46 +02:00
Christian Adamsson
3e214ac0e5 Changed filepath and solved mergeconflict 2020-07-17 13:40:05 +02:00
Emilie
2a4abd1ed2 Exploring different options for flow 2020-07-17 13:32:38 +02:00
Christian Adamsson
6efe568e8d Implemented different rendering methods for lines/points 2020-07-16 15:07:48 +02:00
Christian Adamsson
d88cfce24f Added properties and tried to use Smoothstep in vertexshader 2020-07-15 17:07:45 +02:00
Christian Adamsson
1c5bd44d21 Misalignment with timeframes fixed and work with speed of light visuals 2020-07-15 14:50:50 +02:00
Christian Adamsson
b31a858108 Added functionality for rendering several points between Earth and Sun 2020-07-14 12:28:35 +02:00
Christian Adamsson
c82b8aa420 Added new renderable for visualizing the speed of light 2020-07-13 17:10:31 +02:00
Emilie
9bbc189fb1 Added time restart button for CME 2020-07-13 14:34:40 +02:00
Christian Adamsson
be7e924fe1 Changed structure around loading in binaries and small changes 2020-07-13 10:37:15 +02:00
Emilie
4344b9435a Changed the appearance of the flow
Added another color table for the flow (brighter than the usual color table)
2020-07-08 16:50:59 +02:00
Christian Adamsson
c54ed88901 Merge remote-tracking branch 'origin/thesis/2020/radiation' into thesis/2020/radiation 2020-07-08 14:16:52 +02:00
Christian Adamsson
44d5cad17b Rendering lines with flow 2020-07-08 14:16:34 +02:00
Emilie
bd4b8106c6 Fixed issue with alpha channel
+ changed color table width
2020-07-07 10:49:43 +02:00
Christian Adamsson
a00402b61a Merge conflict solved 2020-07-03 15:31:54 +02:00
Christian Adamsson
5f1388b64b Renderingmethod with lines and flow, selection of interesting streams 2020-07-03 15:29:54 +02:00
Emilie
88c5794ee5 Added size scaling and color table as one enhance method
Added size scaling and color table as one enhance method, fixed issue with drawing lines instead of node skipping. Moved legend.
2020-07-03 11:52:50 +02:00
Christian Adamsson
109d415bb6 Cleanup and restructuring code into functions 2020-07-02 14:44:11 +02:00
Emilie
aa3e1270c3 Fixed indentation for content to be kept within 90 columns 2020-07-02 14:07:12 +02:00
Christian Adamsson
2858f190b4 Added another method to enhance visualisation close to Earth 2020-07-02 12:32:59 +02:00
Christian Adamsson
7c6c376b0e Fix Vertex shader bug and refactoring code to functions 2020-07-02 11:23:26 +02:00
Emilie
8ce69ee242 Small fixes and code cleanup 2020-07-01 17:01:53 +02:00
Christian Adamsson
88e86fdb88 comments 2020-07-01 16:59:52 +02:00
Christian Adamsson
be2f6f085c Cleanup and refactoring 2020-07-01 15:39:29 +02:00
Christian Adamsson
40d1da6cf1 Added different methods for rendering nodes close to Earth 2020-07-01 13:23:58 +02:00
Emilie
b4d413338a Added functionality to color specific nodes close to Earth
with different color tables
2020-07-01 11:38:43 +02:00
Christian Adamsson
5b25c00b73 Added back implementation for streamnumbers and outlining nodes 2020-06-30 15:52:35 +02:00
Emilie
e89104641a node size dependent on Earth position fixed + moved legend 2020-06-30 15:29:29 +02:00
Christian Adamsson
a99aebc295 Rendering outlines on points 2020-06-30 15:23:30 +02:00
Christian Adamsson
79c64c850d Shader implementation for streamnumbers 2020-06-30 15:22:26 +02:00
Emilie
64eface23c node size dependent on Earth position fixed 2020-06-30 11:18:50 +02:00
Christian Adamsson
6a2c9db77b Nodesize dependent on earthposition, not working properly 2020-06-29 15:14:00 +02:00
Christian Adamsson
c82f47301b Start of implementing nodesize dependent on distance from earth 2020-06-29 11:10:44 +02:00
Emilie
1d3383a19b Fixed issue with glPointSize to only influence streams. Also added the ability to change the sizes of the nodes depending on the flux value with regards to a threshold. 2020-06-22 18:35:42 +02:00
Christian Adamsson
106a1e4e8e Implemented Skipping vertexes by Nodeindex, uniform, by radius and flux 2020-06-22 16:59:36 +02:00
Emilie
2063664426 Added property and functions to change alpha value depending on flux 2020-06-22 16:39:26 +02:00
Emilie
8c72f5bb28 Added color table range and possibility to filter by z-axis 2020-06-18 15:21:50 +02:00
Christian Adamsson
35e0b5967a Added flux scaling method in gui and shader 2020-06-18 11:52:25 +02:00