Commit Graph

237 Commits

Author SHA1 Message Date
Alexander Bock
c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00
Alexander Bock
b00fcb78df Enable setting of opacity for RenderableGlobe (closes #1449) 2021-04-16 17:31:55 +02:00
Alexander Bock
8ae817f233 Fix coding style issues 2021-02-19 13:48:23 +01:00
Jonathas Costa
ea42de503a Removed test color left by mistake. 2021-02-18 17:37:50 -05:00
Jonathas Costa
c21752f93b Fixed the forward/backward scattering effects. 2021-02-17 21:31:42 -05:00
Jonathas Costa
dfd60dfeec Changed to full texture control as Carter wanted. 2021-02-17 20:53:51 -05:00
Jonathas Costa
0307d94983 Added old rendering method for rings texture as an option. 2021-02-17 16:02:14 -05:00
Jonathas Costa
b64b756717 Changed how color filter acts. 2021-01-26 16:35:59 -05:00
Jonathas Costa
2e5e62b3dd Added Jon's color changes for testing. 2021-01-17 21:54:17 -05:00
Jonathas Costa
9c82168235 Added backward and forward scattering interpolation by view position. Added unlit texture and corrected overall bright. 2021-01-13 15:48:51 -05:00
Jonathas Costa
1c3e630506 Adding new textures and color calculation for Saturn's Rings. 2021-01-11 23:11:08 -05:00
Alexander Bock
29a76c7d33 Coding style pass on shader code 2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Micah Acinapura
3db2bf47ea Update for Jupiter moon shadows (#1426) 2020-12-08 16:29:49 +01:00
Jonathas Costa
c7f239d3dc Fixed issue 1323. 2020-10-16 16:56:51 -04:00
Emma Broman
66719c0881 Rename 'transparency' to 'colorFilter' in the ring classes
to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Jonathas Costa
b60c6cd116 Added scaling properties to eclipses. 2020-07-01 13:13:04 -04:00
Alexander Bock
84d3878be3 Ignore uniform warnings for cases when disabling the night layers on Earth (closes #1136) 2020-04-14 13:19:19 +02:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
9cb1169d58 Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura
1b4e32d8f2 cleanup of ringshader; fix singlefisheyegui 2020-01-31 10:28:37 -05:00
Jonathas Costa
823e83047d Second round adding constant parameters. 2020-01-30 17:46:53 -05:00
Jonathas Costa
b6b1817160 Number of shadow samples are now a compiling constant. 2020-01-30 15:10:15 -05:00
Jonathas Costa
b19147fba7 Fixed bug was making atm disapear when night/water layer weren't active. 2020-01-27 12:07:15 -05:00
Jonathas Costa
904350d89b Improved shadow blending. 2020-01-22 09:50:16 -05:00
Alexander Bock
76240c3edd Coding style updates 2020-01-11 21:07:38 +01:00
Jonathas Costa
684ba237ec Fixed Sun's shadow below rings. 2020-01-06 09:17:11 -05:00
Alexander Bock
fdfad19476 Coding style fixes 2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02 Added more control over shadow generation. Added documentation. Merged Master. 2019-12-08 14:50:19 -05:00
Jonathas Costa
099488106a Fixed issues in Shadows and improved quality. 2019-11-26 16:13:46 -05:00
Jonathas Costa
74c754d923 Viewing Map. 2019-11-15 17:32:43 -05:00
Jonathas Costa
2537b9e16b Fixed shadow's dependency. 2019-11-11 09:57:46 -05:00
Jonathas Costa
eee55bc68f Added Percentage Closer Filter. 2019-10-16 18:06:02 -04:00
Jonathas Costa
2df5a4c9bc Improved shadows quality and added planet shadows. 2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394 Improved performance. Clean up. 2019-10-11 17:17:06 -04:00
Jonathas Costa
0c0e3e47f3 Fixing acne. 2019-10-10 18:02:19 -04:00
Jonathas Costa
e8d623053b Improved code. 2019-10-09 17:10:13 -04:00
Jonathas Costa
ab076fd3d2 Added shadow and ring components to Globebrowsing and shaders for shadows. 2019-10-08 16:38:12 -04:00
Jonathas Costa
33ce712e3a Fixed Model rendering to work with the new HDR. 2019-08-20 15:34:48 -04:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
9a368ede25 Fix issue that causes atmosphere to show up on the other side of a planet if the shading is disabled (closes #677) 2018-11-13 08:27:07 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00
Jonathas Costa
1e0d41fb30 Fixed accurate normals. 2018-04-20 10:24:37 -04:00
Jonathas Costa
785d0ad294 Changes in framebuffer and atm code fixing wrong merge (still need clean up). 2018-03-19 12:29:05 -04:00
Emil Axelsson
4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Jonathas Costa
ae9da60356 Improve Earth's night side. 2017-11-30 12:38:50 -05:00
Jonathas Costa
a925d0646a Added lunar eclipses back. 2017-10-19 11:41:36 -04:00