* Add ability to render the bounding sphere as a debug option
* Separate boundingsphere and interactionspheres
* Correctly compute BoundingSpheres for more renderables (RenderablePlanesCloud, RenderableOrbitalKepler)
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
* Changes to work on Linux.
* Multiple small fixes for Linux.
* Changes to have trails working on Linux again.
* Bring back AA Trail Lines on Linux.
* Included new branch with correction in cfitsio library linking.
* Updated SGCT.
* Changes to work on Linux.
* Remove extra #endif
* Changes to compile in Clang on Linux.
* Other fixes.
* Bring back some of the changes lost and updated clang building commands.
* requiring 10.15 for sgct, upadating sgct
Co-authored-by: Jonathas <jon.costa@gmail.com>
Co-authored-by: Tom Schober <tom@tomschober.com>
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
* Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
* Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
* Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
* Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
* Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables
* Change to new logging format (closes#542)
* Adds a screenshots folder that uses the application startup time
* Creating focus nodes for VRT files if the info files contain location information
* Fix issue with removing virtual properties
* Add a method for returning the cartesian coordinates for a geolocation on a planet
* Rename OnScreenGui module to ImGui
* Support multiple external module folders (closes#31)
* Cleaning up CMake files
* Restructure application specification
* Add parameter for library mode to all modules
* Add functions to handle global variable state
* Misc/remove warnings (#383)
* Increase build timeout and do a clean rebuild every commit