Commit Graph

124 Commits

Author SHA1 Message Date
Arohdin
c8606c6095 Fix jittering issues for point rendered satellites 2024-06-12 17:19:12 +02:00
Adam Rohdin
945a9a5ca8 Optimization of point and trail rendering (#3287)
Better performance for `RenderableOrbitalKepler` when running `Trails`, `Points` or `Points+Trails`.
Trails optimized by culling non-visible line strips.
Points optimized by changing a lot of calculations from double to float.
2024-06-04 18:37:04 +02:00
Alexander Bock
be6c3f801e Rename Glare->Core and Halo->Glare in RenderableStars 2024-05-24 18:41:04 +02:00
Emma Broman
c3657921d2 Prevent sampling outside bv color map for stars
Should adress #2404
2024-05-17 10:51:02 +02:00
Adam Rohdin
392a521423 Fix for a lot of trail related stuff (#3193)
Fixes following issues: #625 , #1067 , #1212 , #1472 , #2072 , #2235, #2964
- Trails in `renderableTrailTrajectory` now goes through the spacecraft when using `AccurateTrailPositions`.
- Trail fading controls have been improved for classes using the `renderableTrail` class.
-  `renderableOrbitalKepler` (asteroids/satellites) can now be rendered as both trails and points (or both at once). Solution implements similar functionality/controls as `renderablePointCloud`.
- Default setting for SweepChunking has been changed from `true` to `false` (iterative calculations of `renderableTrailTrajectory`).
- Some fixes related to missing points or off-by-one errors related to trail rendering
2024-04-19 16:51:17 +02:00
Alexander Bock
4476184746 Updating the star rendering (#3164)
* Adding a new star renderer
* Remove PSF-based rendering
2024-04-18 14:13:19 +02:00
Alexander Bock
6e29d898cf Update copyright header 2024-02-06 15:53:24 +01:00
Alexander Bock
14082cd8d9 Add the ability to render an eclipse cone for the Earth and Moon system (#2816) 2023-07-18 11:58:17 +02:00
Alexander Bock
80e2aaf564 Remove whitespaces at the end of files, ' and - characters 2023-04-05 16:58:45 +02:00
Alexander Bock
4f4764209f Happy new year 2023-01-02 11:19:33 +01:00
Malin E
41d52f7f04 Start addressing PR comments 2022-08-26 16:58:48 +02:00
Malin E
87a45e7376 Fix asset selection of constellations 2022-08-09 17:01:41 +02:00
Malin E
54dcdcf0f1 Some clean up 2022-08-09 08:54:41 +02:00
Malin E
e98e9fe4a3 WIP initiali version of new constellation classes 2022-08-05 11:05:57 +02:00
Alexander Bock
c1252902c7 More Code Cleanup (#2192)
* Harmonizing ( and ) in function calls
* static const -> constexpr
* Fix compile issue
* Unify shader tab size
* Add _fs and _vs to shaders
* Harmonize spacing
2022-07-26 11:22:41 +02:00
Alexander Bock
d7d279ea16 Happy new year 2022-01-01 12:32:55 +01:00
ElonOlsson
f46d37e67b small fixes and polishing 2021-09-22 16:14:07 -04:00
ElonOlsson
839e280a38 flux nodes shaders and interaction clean up 2021-09-16 16:29:42 -04:00
ElonOlsson
1833435172 removed flow functionality. Was never used and is more confusing than not imo. 2021-09-15 11:26:56 -04:00
ElonOlsson
5dea630b9d small fixes and merge of magnetogram images folders 2021-09-15 09:46:33 -04:00
ElonOlsson
505215964a more pr comments fixed 2021-09-10 17:11:44 -04:00
elon
9c2086170b easily fixed comments on PR 2021-08-13 15:39:13 -04:00
ElonOlsson
bbd69ecf98 clean up, more codegen for volume renderable, moved heliosphere folder and reference frames 2021-06-16 16:35:50 -04:00
ElonOlsson
f0c14910c8 small fixes 2021-06-15 11:39:55 -04:00
ElonOlsson
020250e248 out comment json and cache stuff from fluxnode renderable 2021-06-09 15:53:44 -04:00
ElonOlsson
d96f12396f merge + codegen doc return 2021-05-26 11:00:50 -04:00
Alexander Bock
c3ba532bdb Feature/cleanup (#1608)
* Revert screenlog back to showing Info and above messages
 * Various code cleanup
2021-05-25 14:08:33 +02:00
ElonOlsson
1bbe681621 removed module Fluxnodes, added renderables to base and space. 2021-05-24 18:53:26 -04:00
Alexander Bock
63e9deab5f Feature/stars (#1598)
* Add the ability to remap SPECK variables to usage values
2021-05-23 00:42:44 +02:00
Emma Broman
ef091a1044 Adress review comments 2021-02-01 11:01:14 +01:00
Emma Broman
d693dd0bbe Add rendering of optimistic vs conservative HZ boundaries 2021-01-26 15:09:23 +01:00
Alexander Bock
29a76c7d33 Coding style pass on shader code 2021-01-02 21:11:13 +01:00
Alexander Bock
7004c02b86 Happy new year 2021-01-02 15:26:51 +01:00
Jonathas Costa
8ad757263f Added initial position (far away) in the g-Buffer position. (#1360)
* Added initial position (far away) in the g-Buffer position.
* Fixed bug with Sun's star and atmosphere.
2020-11-12 22:10:01 +01:00
Emma Broman
8d5a56e6ef Use vec3 color representation for fixed color in RenderableStars 2020-07-16 09:57:37 +02:00
Emma Broman
66719c0881 Rename 'transparency' to 'colorFilter' in the ring classes
to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
3355e85385 All stars to be rendered with a fixed color (closes #910) 2020-02-12 22:02:10 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Lovisa Hassler
b2d2039dc2 Trail fading for satellites and debris 2019-12-13 19:04:06 +01:00
Jonathas Costa
2694810e27 Clean up. 2019-09-23 13:12:07 -04:00
Jonathas Costa
ee800cee89 Fixed star rendering cuts on cubemap borders. 2019-09-23 13:08:23 -04:00
Alexander Bock
c6c2eb85fb Feature/du updates (#972)
* Updating DU for new data.
* Changed how OS handles partiview colormaps.
* Multiple changes to adapt OS' behavior for cmaps.
* Small tweaks. MW sphere is now fading in the correct spacetime.
* Added all the Star Orbits.
* Fixing bug in speck reading procedure.
* Changed code to allow comments into data region of a speck file.
* Added deep sky objects.
* Added Home label
* Fixed bug in drawelements.
* Added Sun as a separated star for better control.
* Update version numbers on DU assets
* Move starorbits into their own asset file
* Making some of the digital universe renderables fully opaque for performance gains
2019-09-09 13:46:57 +02:00
Jonathas Costa
54a5746815 Changes in DU for have back old Stars colors and align Constellations and stars. 2019-08-22 13:02:02 -04:00
GPayne
b99389ae30 Fixed problem with satellite trails rendered at a time prior to TLE epoch. Also debris added shader files to CMake file for space module. 2019-08-14 16:07:14 -06:00
GPayne
39f4dc33cb Initial pass of merging satellite debris into master and switching satellites to use grouped scenegraphnodes. 2019-08-13 15:39:06 -06:00
GPayne
ba07837865 Merge branch 'thesis/2019/spaceDebris' into feature/satellitesgroupednodes 2019-08-13 09:56:51 -06:00
Elon
46c22488d7 wrapping up thesis project 2019 space debris 2019-07-22 16:16:21 -06:00
Elon
6f8095f15c merge 2019-06-17 17:22:57 -06:00