Enables globe-browsing data to be cached using caching mrf's as it is loaded from the original dataset. Subsequent reads of tiles that have been cached do not query the original dataset but picks it up from the mrf data.
Supports anything that can be used a dataset for a gdal raster but raw images such as JPGs are explicitly disallowed as they lack necessary geotransform data.
Activated on a global scale by setting the following keys in openspace.cfg (ModuleConfigurations/GlobeBrowsing)
MRFCacheEnabled = true,
MRFCacheLocation = "<somepath>",
Settings can be overriden on a per-layer basis by adding the following entries to the layer entity of an asset
CacheSettings = { Enabled = true, Compression = "LERC", BlockSize = 512, Quality=25 },
The following per-layer settings are available and override the global module settings:
Enabled : enable/disable caching for this layer.
Compression: The compression algorithm to use for tile cache storage. (JPEG, PNG, or LERC)
BlockSize: Size of tiles in cache, should be a multiple of 2 although this is not required.
Quality: The quality setting of the JPEG compression (when used)
Note that heightlayers must use LERC compresison and this is the default unless overridden by a layer.
* Add settings to Renderable to control whether the renderbin is updated based on Opacity
* Remove duplicate RenderBin specification for RenderableSphere
* Remove unnecessary RenderBin specifications of Lagrange points
* Don't automatically update the renderbin for RenderableLabel and RenderablePlane
* Remove extra `setRenderBinFromOpacity` from RenderableSpheres
* Move information about whether a renderable should be updated when disabled
* Some cleanup of Renderable class
* Don't update the renderbin automatically if the user specified the renderbin manually
* Add property in OpenSpaceEngine for fading duration when enabling / disabling
* Add interface for fadeable components and apply to renderable
* Make layers a fadeable component
* Make globelabels a fadeable component
* Make labelscomponent a fadeable, and give it an enabled property
* Make screenspace renderables fadeable components
* Introduce concept of parent fadeables, to fade out subowners with parent
* Make rings fadeable as well
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Use correct FOV calculations to handle portrait or landscape windows
* Include missing numbers header and use float pi constant
* Renamed fov variable based on developers feedback