Alexander Bock
b3e800acaa
Comment out flare code
2014-09-26 13:24:09 +02:00
Alexander Bock
d7190b2239
Allow Lua scripts to reload scenegraph file
2014-09-26 01:02:13 +02:00
Alexander Bock
11ecb32801
Fix crash when PropertyOwner's are deallocated
2014-09-26 01:01:00 +02:00
Alexander Bock
dbd13b3310
Replace hard-coded constant with constant definition
2014-09-26 01:00:15 +02:00
Alexander Bock
e6576e88d6
Retrieve modules path from scene file instead openspace.cfg
2014-09-25 23:40:33 +02:00
Jonas Strandstedt
8042111ffe
Merge branch 'develop' into spicesolarsystem
...
Conflicts:
include/openspace/rendering/renderable.h
include/openspace/rendering/renderablevolumecl.h
include/openspace/rendering/renderablevolumeexpert.h
include/openspace/rendering/renderablevolumegl.h
include/openspace/rendering/renderengine.h
include/openspace/scenegraph/ephemeris.h
include/openspace/scenegraph/scenegraph.h
include/openspace/scenegraph/spiceephemeris.h
include/openspace/scenegraph/staticephemeris.h
include/openspace/util/constants.h
include/openspace/util/time.h
src/engine/openspaceengine.cpp
src/interaction/interactionhandler.cpp
src/rendering/planets/renderableplanet.cpp
src/rendering/renderablevolumecl.cpp
src/rendering/renderablevolumeexpert.cpp
src/rendering/renderablevolumegl.cpp
src/rendering/renderengine.cpp
src/rendering/stars/renderablestars.cpp
src/scenegraph/spiceephemeris.cpp
src/scenegraph/staticephemeris.cpp
src/util/factorymanager.cpp
src/util/spicemanager.cpp
src/util/time.cpp
2014-09-25 13:54:42 +02:00
Jonas Strandstedt
82ff7fa984
Merge branch 'develop' into stars
...
Conflicts:
include/openspace/util/constants.h
shaders/pscstandard_fs.glsl
shaders/pscstandard_vs.glsl
src/interaction/interactionhandler.cpp
src/main.cpp
src/rendering/renderengine.cpp
src/scenegraph/scenegraph.cpp
src/scenegraph/scenegraphnode.cpp
src/util/factorymanager.cpp
2014-09-24 15:39:22 +02:00
michal
700f590a2a
SPICE-time dependency, retrieval of spice ephemerides and rotational matrix + coordinate references.
...
Added functionality:
- New class renderablesphericalgrid is repurposed code from powerscaledsphere class.
Due to z-buffer issues used as reference grid to confirm planetary orbits are correct.
This has been a major problem as prior we had no visual reference.
Now we have a Galactic-, Celestial- and Ecliptic-coordinate grid.
To this also added separate shader: grid_vs.glsl / grid_fs.glsl
These grids have a static-rotational matrix derived from partiview (thanks to Brian)
since spice req. to-from frame to compute rotational matrix.
Time dependency:
- Added struct RuntimeData - which for now only contains openspace time and is passed to all renderables
- All renderables accept runtimeData, keep private reference and use for computation of rotational matrix
- This obviously carries corresponding changes to Scenegraph and ScenegraphNode.
Spicemanager:
- Added function that more easily provides access to rotational matrix used in spice
(used in renderableplanet for computing planetary objects spin around axis)
Ephemeris-classes:
- Now compute ephemeris from spice based on timeepoch in runtimedata
TODO: once z-buffer fixed - set ephemeris correctly as meters (not kilometers)
Renderengine:
- Advances time with the advanceTime method in RuntimeData struct
ISSUES:
- Our Y axis NOT same as SPICE or star-catalogue, all renderables rotated now 90deg, needs redefinition,
lots of debugging and major headaches before this conclusion.
- Depth buffer needs to be fixed in order to properly place planets.
- Spice kernels have finite time-range, when time stops - simulation ends - ugly fix: reset time to zero.
Possible fix: kernels de431 (part 1-2) cover huge timespan and most likely have functions to extrapolate time,
drawback is that they are 1,7 gb each.
TODO:
- Compute and draw dynamic ephemeries for each renderable. Either do full year sweep then update for each point or
create a tail of linesegments for each planet. Dont know yet how to do this, would like spicephemeris to be
sub-class of Renderable (have own render() method) - good/bad?
2014-09-19 20:32:33 -04:00
Alexander Bock
dd629db53d
More code cleanup, force inclusion of swizzling for GLM
2014-09-19 17:44:33 +02:00
Alexander Bock
bd850d56f5
Remove renderableToggle as it has been replaced with a property
2014-09-18 20:39:30 +02:00
Alexander Bock
0fbdbb8dab
Fix a bug in TemplateProperty preventing new bool values to be set
...
Add "isEnabled" flag BoolProperty to all renderables
2014-09-18 08:46:46 +02:00
Alexander Bock
8ec9bc6705
Cleaned up main.cpp
...
Added functionality to send Lua scripts over the network
2014-09-17 01:10:52 +02:00
Alexander Bock
a81547f40e
Merge branch 'develop' into feature/time
2014-09-15 00:16:33 +02:00
Alexander Bock
50494cffdd
More compile fixes for Jenkins
2014-09-14 23:49:38 +02:00
Alexander Bock
b30de7726e
More compile fixes for Jenkins
2014-09-14 23:46:02 +02:00
Alexander Bock
1f7f4016ae
More compile fixes for Jenkins
2014-09-14 23:40:48 +02:00
Alexander Bock
d8c41c7d4f
Remove warnings and errors in Jenkin's gcc
2014-09-14 23:35:14 +02:00
Alexander Bock
66722e83a6
Cleaned up script functionality in SceneGraph
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Removed scriptfunctions.h and cpp as the functions have moved into other classes
2014-09-14 18:36:33 +02:00
Alexander Bock
3d62caae46
Added missing documentation
2014-09-14 17:40:19 +02:00
Alexander Bock
f0dfd0fa04
Added documentation for Time class
2014-09-14 17:36:10 +02:00
Alexander Bock
9b2a04a8c4
More work on Time class
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Fixed bool -> int conversion in SpiceManager
2014-09-14 15:51:46 +02:00
Alexander Bock
3afa0ecaa1
Added support for scripting
2014-09-13 18:25:14 +02:00
Alexander Bock
b6246f6538
Renamed methods in SpiceManager
...
Started change of Time class
2014-09-13 18:02:39 +02:00
Alexander Bock
ce10dea96e
Fixed compile errors, probably finished merge
2014-09-13 11:45:49 +02:00
Alexander Bock
954dbdce13
Merge branch 'origin/feature/ABuffer' into properties
2014-09-13 10:59:33 +02:00
Alexander Bock
d659c11365
Make StringProperty a specialization rather than a subclass of TemplateProperty
2014-09-12 16:59:29 +02:00
Alexander Bock
cdfde82522
Added documentation for the PropertyDelegate class
2014-09-07 17:45:53 +02:00
Alexander Bock
e5b61492e9
Fixed documentation in the inlined code of TemplateProperty as well
2014-09-07 17:20:04 +02:00
Alexander Bock
351c235312
Added documentation to TemplateProperty
...
Fixed bug where listeners were not notified
2014-09-07 17:11:12 +02:00
Alexander Bock
fb24f06e5a
Added doxygen files and fixed documentation errors
2014-09-07 16:59:51 +02:00
Alexander Bock
659b4ff3b8
Added documentation to PropertyOwner
2014-09-07 15:54:17 +02:00
Alexander Bock
eb7d1aac06
Added documentation to Property class
...
Modified callback function mechanism to only allow one call back function to be present
2014-09-07 15:02:35 +02:00
Alexander Bock
cd29bbee70
Added more conversion tests
2014-09-03 13:14:25 +02:00
Alexander Bock
dcfcc00092
Fixed to-Lua and from-Lua functions for all properties
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Corrected serialization of Vectorproperties into tables
2014-09-03 00:18:57 +02:00
Alexander Bock
bbf707db1c
Implemented first Lua serialization tests
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Fixed to-Lua and from-Lua functions for MatrixProperties
2014-09-02 23:58:06 +02:00
Alexander Bock
bc7dbf4678
Merge branch 'develop' into properties
2014-09-02 21:24:42 +02:00
Alexander Bock
5c664798cb
Adapted OpenSpace header in favor of Ghoul header in test cases
2014-09-02 21:24:32 +02:00
Alexander Bock
9436f5efb0
Merge branch 'develop' into properties
2014-09-02 21:20:40 +02:00
Alexander Bock
ac80776a28
Cleanup test code; removed warnings mostly and reenabled scenegraph test
2014-09-02 21:20:10 +02:00
Alexander Bock
be3f727706
Apply to-Lua and from-Lua functionality to TemplateProperty as well
2014-09-02 20:59:29 +02:00
Alexander Bock
e7697a4ce0
Enable setting and getting property values from Lua scripts
2014-08-31 17:52:02 +02:00
Alexander Bock
5add1682d3
More work on properties
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Added notify method to templateproperty's set method
Fixed names of subpropertyowners
2014-08-31 16:08:19 +02:00
michal
7bd44efc8e
code optimization, cleanup.
2014-08-30 21:33:30 -04:00
michal
7e078352d0
Fixes to shader pipeline.
...
- Added second shader for points only
- VBO interleaved array passed to both shaders
- passthrough in geom. shader works
- reading of additional scalar data from speck files.
TODO: calibrate scale and apparent brightnesses
2014-08-30 16:40:44 -04:00
Alexander Bock
9671921331
More work towards a unified interface for accessing properties
2014-08-30 10:01:11 +02:00
Alexander Bock
79174d5b6c
Cleaned up scripts directory
...
Made scripts runnable at startup
Added printing functions and remapped default Lua printing
2014-08-29 13:04:20 +02:00
michal
b1851e5313
Added geometry shader for halos and separate shader for points. Parsecs->m conversion works and added test-data to datafolder.
2014-08-28 23:04:27 -04:00
michal
8f3bcdeb54
WIP3: problems with texture coordinates, needs fix.
2014-08-26 19:26:09 -04:00
michal
013d4c5bb6
WIP: intermediary commit, will attempt to run HC's code on this machine.
2014-08-25 17:37:23 -04:00
Alexander Bock
1782857c72
Bugfix accessing properties
2014-08-21 18:52:47 +02:00