Commit Graph

363 Commits

Author SHA1 Message Date
Erik Broberg
bb551432e3 ConcurrentJobManager uses ThreadPool to do parallel Gdal RasterIO calls. Some tile gets corrupted... 2016-05-20 12:55:37 -04:00
Erik Broberg
bfb8e1a92d Added functionality for fetching tile using GDALAsyncReader. Not working yet, so requests are still serial 2016-05-19 21:23:46 -04:00
Erik Broberg
bcb107890f Breaking down GDAL data fetching into sub tasks which can be reused later in async data fetching 2016-05-19 12:18:31 -04:00
Erik Broberg
efa78e6756 TextureDataProvider is no longer templated 2016-05-18 16:52:58 -04:00
Erik Broberg
1615b92162 Changed gdaldataconverter to TextureDataProvider. Clean up public interface and added skeleton interface for async data fetching 2016-05-18 10:53:56 -04:00
Erik Broberg
2f5bd47f45 Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-05-17 18:23:12 -04:00
Erik Broberg
ce67314065 Naive and simple distance dependent interaction speed. Useful for debugging 2016-05-17 18:22:57 -04:00
Kalle Bladin
9ef9ae513e Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-05-17 16:54:34 -04:00
Kalle Bladin
039c5293c2 Render several texture layers on top of each other with more datasets. 2016-05-17 16:54:21 -04:00
Erik Broberg
f30a322623 Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-05-17 13:22:55 -04:00
Erik Broberg
974fff33fd Fixed bug introduced in commit f484005... due to enum Chunk::Status was implicitely casted to bool. Changed enum to class 2016-05-17 13:22:45 -04:00
Kalle Bladin
8f394a2b80 Add local scopes to for loops in shaders. 2016-05-17 13:18:56 -04:00
Kalle Bladin
fdc4690117 Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-05-16 20:52:14 -04:00
Kalle Bladin
daf1b5873e Rendering using many layers. 2016-05-16 20:48:23 -04:00
Erik Broberg
a9d34d4d25 Added thread pool class and a simple unit test 2016-05-16 20:28:16 -04:00
Erik Broberg
025a221df2 TileProvider enqueues tiles at lower level first 2016-05-16 19:10:39 -04:00
Erik Broberg
33d1d1a31d Enable rendering smallest (i.e. closest) chunk nodes first. Toggleable from GUI 2016-05-16 14:33:28 -04:00
Erik Broberg
8639190b9e solved merge conflict: new signature for TileProvider constructor 2016-05-16 13:14:46 -04:00
Erik Broberg
6f953ecdfb Flush tile request queue every X frame. Currently set to every 60 frame 2016-05-16 13:12:52 -04:00
Kalle Bladin
fecfcc5bd8 Fix problems for compiling and running on OSX. 2016-05-16 10:27:20 -04:00
Kalle Bladin
6ddec421b7 Solve problem with too big texture tiles requested. 2016-05-13 20:27:30 -04:00
Erik Broberg
276375a799 Added gui bool for toggling merge cullable chuch nodes, and made culling view frustum static 2016-05-13 19:53:45 -04:00
Kalle Bladin
c4c65c98d8 Solve merge conflict and removed rendering of borders. 2016-05-13 19:01:47 -04:00
Erik Broberg
f48400523c A Chunk not visible to the camera wants to get merged. Cleaned up ChunkRender render signature 2016-05-13 18:31:44 -04:00
Kalle Bladin
6601282402 Fix rendering bugs and commented a TODO in layeredtextureshaderprovider.cpp 2016-05-13 18:19:29 -04:00
Kalle Bladin
6c13686229 Layered texture shader provider used to get shaders up to date. Not everything implemented yet. 2016-05-13 17:32:14 -04:00
Erik Broberg
ac24890195 Merge 2016-05-13 15:19:37 -04:00
Erik Broberg
ca968b8589 Added AABB class, doing frustum culling based screen space AABB based on chunks 8 extreme points (min/max height per corner) 2016-05-13 15:15:08 -04:00
Kalle Bladin
edf08d2b3d Use datastructure TextureTile for tiles in shader. 2016-05-12 13:15:50 -04:00
Kalle Bladin
ec8299da69 Solve merge conflict. 2016-05-12 11:46:59 -04:00
Erik Broberg
4c3604420e Added maximumRadius() and setting cache values from separate method instead of init list 2016-05-12 11:37:47 -04:00
Kalle Bladin
4e95aaab82 Using scaling and offset for heightmap based on dataset. 2016-05-12 11:06:49 -04:00
Erik Broberg
f825efa5e5 Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing 2016-05-11 18:43:09 -04:00
Erik Broberg
0c9ce5af70 Enabling 'Freeze camera used for chunk culling' from GUI. Helpful for culling debugging 2016-05-11 18:38:19 -04:00
Erik Broberg
6480ab3f11 Renamed ChunkLodGlobe to ChunkedLogGlobe and made DistanceSwitch not a renderable 2016-05-11 16:10:39 -04:00
Kalle Bladin
41865bdc92 Chunked lod patches can be rendered in camera space. 2016-05-11 15:47:29 -04:00
Kalle Bladin
1e37e62bdc Solve merge conflict. 2016-05-11 11:02:03 -04:00
Kalle Bladin
2cde44c822 Debugging culling and tree splitting 2016-05-11 10:56:37 -04:00
Erik Broberg
ef11f45e38 Avoid unused calculations in Chunk update. Patches are 100x100 2016-05-10 21:31:24 -04:00
Erik Broberg
4c914510db replaced getChildIndices with getChild in ChunkIndex 2016-05-10 20:21:27 -04:00
Erik Broberg
f528ea9cb7 merge 2016-05-10 20:02:14 -04:00
Erik Broberg
5cade91a37 Created class Chunk with a corresponding rendering method 2016-05-10 20:00:15 -04:00
Kalle Bladin
85d9ff8eee Solve merge conflict. 2016-05-10 19:36:17 -04:00
Kalle Bladin
574d7bfe79 Rendering small patches does not create new tiles. 2016-05-10 19:26:16 -04:00
Erik Broberg
e6d6c15874 ChunkNodes store their own ChunkIndex 2016-05-10 17:26:58 -04:00
Erik Broberg
bc99692192 Merge 2016-05-10 15:57:24 -04:00
Erik Broberg
dbf7aa97ce Merged ChunkIndex and GeodeticTileIndex 2016-05-10 15:47:58 -04:00
Kalle Bladin
2b2c3166e4 Height mapping for chunked lod globe. 2016-05-10 13:29:07 -04:00
Kalle Bladin
9d1b6a33b6 Add class horizonculler and fix for explicit opengl types. 2016-05-09 23:19:49 -04:00
Kalle Bladin
5b2d60b126 Rendering chunked lod globe. 2016-05-09 22:53:37 -04:00