- Remove the asset_helper file and call the onInitialize and onDeinitialize functions directly
- Small compile fix on Windows
- Removes the need for the registerIdentifierWithMeta function by automatically doing that for all asset.export statements
- Allow the passing of either identifiers (as before) or entire tables to the removeSceneGraphNode, removeScreenSpaceRenderable, deleteLayer, removeAction, and export methods. In that case, the Identifier key from the table is extracted and used instead
* changes to asset/loader/meta to support adding nodes created at runtime
* update assets meta.
* update tle helper and gui to work with changes
* fixes#1840
* group titan trail and atmosphere with globe
* license for magnetosphere
Co-authored-by: ElonOlsson <olssonelon@gmail.com>
* Python script to download all the columns needed
* Update task file. Use strings instead of std::filesystem::path, so that relative paths and tokens can be used
* Joysticks can either be "JoystickLike" or "TriggerLike", where the
triggers are normalized and have the deadzone close to -1 instead to 0
* Solves issue with zoom friction not to turn off for controllers
* Interpolation of tiles added to tileprovider, with additional new shaders to make this work.
* Asset file for testing interpolation
Co-authored-by: tobiasp93 <tobias.pettersson@liu.se>
Co-authored-by: Alexander Bock <alexander.bock@liu.se>
* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
* Switches from being parented to Earth to being parented to L2 at 2018
NOV 01 00:00:00
* JWSTPosition depends on two horizons files that have different
observers (Earth and L2)