Commit Graph

202 Commits

Author SHA1 Message Date
Alexander Bock
f7170a9506 Turn the scaling transformation into providing three scaling factors (x, y, z)
Add NonUniformStaticScale class to provide independent scaling factors (closes #1151)
2020-05-12 15:27:24 +02:00
Alexander Bock
f1fe2f197b General code cleanup 2020-04-14 15:48:58 +02:00
Alexander Bock
126f2ac4cf Check for selfinclusion of assets (closes #1032)
Make sure that OpenSpace doesn't crash when bailing out early
2020-02-11 14:09:14 +01:00
Alexander Bock
c8799dcc80 Cherrypick remaining changes from the feature/catch2 branch sans the big switch to SGCT 3.0 2020-02-11 00:21:42 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
liuloppan
78eb673611 Feature/gui for touch (#967)
Merging in feature gui for touch. Enable touch module to run.
Currently only run on development mode with the "touch" scene.
2019-09-18 23:49:51 +02:00
Micah Acinapura
1149a61dce resurrecting consolidated documentation (#897)
* Resurrecting consolidated documentation, lots to improve still but better then before
2019-06-03 06:19:45 -06:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
21fd957f28 Add an option for hardcoding a fixed bounding sphere that is used if there is no renderable attached to a scenegraph node 2019-02-20 16:55:48 +01:00
Emil Axelsson
2e71eaa4cb Feature/anchor and aim (#799)
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
c7a96a6b59 Address clang tidy complaints
Update Ghoul repository
Update SGCT repository
2018-11-30 15:34:09 -05:00
Alexander Bock
267879878b Beta-3 Release Candidate branch (#753)
* Merge experimental session recording branch
 * Merge new CEF-based webgui branch
2018-11-05 20:51:48 -05:00
Emil Axelsson
7181de4673 Feature/webgui ops (#723)
* Update node packages, download nodejs in build process, start server from openspace process
  * Patch CEF cmake automatically
  * Build webserver automatically
  * Work on CMake for WebBrowser, Webgui and CefWebGui
  * Map key modifiers to CEF
  * Smooth time interpolation in webgui
  * Automatically focus on search field in filter lists
  * Move webgui code to external repositories
  * Use asset system to distribute webgui
  * Remove webgui from main repository
  * Add support for right click in webgui and improve timetopic
  * Resolve cmake policy warning
  * Add relative time interpolation to lua interface
  * Sanitize json error message before logging error. Workaround for #736
  * Added gui properties to scene graph nodes
  * Add version topic
  * Add shortcuttopic
  * Add ability to disable rendering of cefwebgui
  * Don't do message loop work if there is no browser.
  * Set correct path to nodejs on unix
  * Message loop work in presync
  * modifications for shortcuts in gui, added names for shortcuts
  * Set properties via lua scripts
  * Allow gui grouping for shortcuts
  * Add gui paths keybindings
  * Blocking keyboard callbacks when webgui has keyboard focus in an editable field
  * Allow disabling of WebBrowser and CefWebGui
  * Make it possible to hide GUI
  * Get rid of redundant dashboard items if web gui is used
  * Hide WebGUI on slave nodes
  * Hide WebGUI on main rendering window if a GUI window exists
 * Enable WebGUI on default unless it is overwritten in the openspace.cfg
  * Add guiName for propery owners in socket api
2018-11-05 20:45:38 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00
Alexander Bock
8ddc794cda Feature/alex is flying (#729)
* Correctly specify maximum text sizes for grids
 * Use StaticScale transformations in grids and remove fixed radius
 * Fix Verifier to let grids accept non-integer min and max sizes
 * Add a new scale that changes it's value based on the current time and a reference time
 * Add a proper radiosphere that grows in real time (closes #728)
 * Add default globe customization folders to the assets (closes #724)
 * Add new dashboarditem that shows the current camera velocity (closes #702)
 * Add ability to add interesting times to a scene (closes #715)
 * Reenable keybindings gui element
 * Add ShortcutManager
 * Add ability to bind keyless keybinds to use as arbitrary shortcuts (closes #710)
2018-10-08 03:00:35 -04:00
Alexander Bock
54d1a506c3 Add rotation class that provides a constant rotation based on in-game time (closes #662)
Refactor functions for rotation, scaling, and translation to take UpdateData rather than current time
2018-07-18 15:28:24 -04:00
Alexander Bock
1e97bae229 OpenGL logging
Print warning if OpenGL logging is disabled but loglevel is too low
Fix format of printed functions

Closes 656
2018-07-13 16:22:24 -04:00
Emil Axelsson
902e3e6dac Feature/time interpolation (#669)
* Initial implementation
* Better approximation of target time
* Correctly use double precision for time passing
* Cleanup
* Adding proportional adjustment of delta time at end of interpolation
* Keyframe based time interpolation
* Add property for time interpolation duration. Move time interpolation methods to TimeManager.
* Fix bugs with time gui
* Make several clicks on delta time buttons work as expected
* Clean up
* Improve time interpolation for parallel connection
* Improve time API. Fix time interpolation bugs.
* Fix mac compile issue
* Add hour button
* Add missing + sign
* Remove newer images from projection buffer when going back in time
* Add comment about clearing projection buffer
* Fix bug with jumping time in parallel connection
* Rename integrateFromTime to previousFrameTime
* Compile fix for iswa module
* Address code review comments
* Code cleanup
* Fix bug causig unsmooth behaviour when pausing while interpolating in time
2018-07-13 11:07:35 +02:00
Emil Axelsson
6007f1d70d Feature/model lighting (#670)
* Fix NH texture and add lighting options
* Add missing comma
* Light sources: work in progress.
* Add light sources
* Remove unused values
* Add types to documentation
* Add light sources to various missions
* Code cleanup based on review
2018-07-13 09:01:43 +02:00
Alexander Bock
12c87969a7 Add BoolProperty to SpaceModule to control SpiceManager exception handling (closes #661)
Add debugging indices to SceneGraphNodes
Rename ImGui indices debugging definition
2018-07-12 17:48:34 -04:00
Emil Axelsson
1b3df16c28 Feature/time frame (#642)
* First implementation of time frames
* Add TimeFrameUnion. Only show solar system 1850-2150.
* Consider dependencies when determining whether time frame is active
* Code review fixes.
2018-07-11 10:42:06 +02:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Alexander Bock
4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
Alexander Bock
34987e9f85 Prevent floating point over- and underflows; specifically when interpolating the camera position (closes #575) 2018-04-10 15:04:41 -04:00
Alexander Bock
ae7e22dfe0 Adapt to typesafe ghoul::Boolean parameters 2018-03-30 13:03:17 -04:00
Alexander Bock
df68ab557d * Rudimentary fix to make side_by_side stereo work in master
* Fix Triton asset file
 * Display an error if no Property matches a regex in setPropertyValue
 * Correct user-facing name for some Moon assets
 * Add fade in and fade out helping functions
 * Reenable label fading in New Horizons
 * Added GUI hint to hide uninteresting nodes
 * Set Hidden Hint on barycenter nodes
2018-03-17 16:54:42 -04:00
Alexander Bock
db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Emil Axelsson
0ce8605b97 Print error message when a resource synchronization is rejected (#546)
* Print error message when a resource synchronization is rejected
2018-03-14 13:29:38 -04:00
Alexander Bock
737e82584a Issue/24 (#549)
* Implemented property animation mechanism
 * Added easing functions to Ghoul and make them usable in animation
 * Make sure that we don't leave properties around if SceneGraphNodes are deleted
 * Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Emil Axelsson
4675554471 One Property Tree (#500)
* Organize properties in one single property tree
* Update scenes to work with one property tree. Fix documentation issues.
2018-03-06 16:59:06 +01:00
Emil Axelsson
a85eddff4e Clean up lua stack and weak pointers 2018-02-09 16:44:34 +01:00
Emil Axelsson
471c030567 Fix torrent bug and improve stability of asset loader 2018-02-08 13:28:41 +01:00
Emil Axelsson
4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
f5662b3fe4 Add function to asset Lua namespace that can check whether another asset exists 2017-12-31 19:41:56 -05:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19 Fix style guide issues
Update Ghoul repository
2017-12-29 19:18:06 +01:00
Emil Axelsson
2baa0cbb6d Fix bug with assets changing state prematurely, while loading 2017-12-22 00:15:23 +01:00
Emil Axelsson
c763b7c30c Fix state inconsistency bug in asset system 2017-12-20 12:13:18 +01:00
Emil Axelsson
09182c9274 Cleanup code 2017-12-19 11:48:30 +01:00
Emil Axelsson
f7dc598f60 Small code cleanup 2017-12-19 11:17:56 +01:00
Emil Axelsson
ff317d4b2f Show loading screen when loading assets 2017-12-18 11:55:14 +01:00
Emil Axelsson
fd550fc372 Fix compilation issues and bugs on windows 2017-12-18 10:22:42 +01:00
Emil Axelsson
df259f6d02 Multithreaded scene initialization 2017-12-17 17:34:46 +01:00
Emil Axelsson
7cc05ba2e0 More code cleanup 2017-12-16 15:37:46 +01:00
Emil Axelsson
84dfbe7b80 Clean up asset related code 2017-12-16 12:51:46 +01:00
Emil Axelsson
814de72bc2 Fix bugs in asset management 2017-12-15 18:51:22 +01:00
Emil Axelsson
75cf6dcf71 Asset work in progress 2017-12-15 13:21:10 +01:00
Emil Axelsson
a774b7b5b2 Start implementing support for removing assets 2017-12-12 17:48:33 +01:00
Emil Axelsson
d1305bee6b Cleanup 2017-12-12 15:21:17 +01:00