Alexander Bock
cbe2e6cdcf
Set the default window size to 66% of the primary window size ( closes #1883 )
2022-02-17 17:55:43 +01:00
Micah Acinapura
9e69300642
unified renderbin to renderable; adapted orbitalkepler to codegen; fi… ( #1843 )
...
* unified renderbin to renderable; adapted orbitalkepler to codegen; fixes 1842
* update for pr comments
* update for pr comments2
2022-02-17 10:58:32 -05:00
Alexander Bock
e8072495ec
Feature/warnings ( #1885 )
...
Remove many warnings from MSVC, Clang, and GCC
2022-02-16 18:33:12 +01:00
Alexander Bock
40ed640bc8
Simplify the function signature of the FactoryManager function
2022-02-12 00:55:15 +01:00
Emma Broman
f45b782234
Remove all remaining virtual property related code
2022-02-10 14:28:15 +01:00
Alexander Bock
0e49606706
Feature/Science on the Sphere ( #1863 )
...
Add all available Science-on-a-Sphere datasets from their public FTP as assets. Many of the datasets include large files that are downloaded the first time the asset is loaded
2022-02-10 13:53:30 +01:00
Alexander Bock
a7841ce405
Working unit tests ( #1882 )
...
* Enable all unit tests in Jenkins (closes #1666 )
* Fix issue with Profile where the version number is not updated if the profile does not contain keybindings
* Fix issue with script schedule that would cause a crash when only one script is scheduled
* Fix test for colorimage, use correct path to unit test executable for non-windows platforms
* Provide stable class names for vector and matrix verifiers
2022-02-10 01:06:41 +01:00
Alexander Bock
5e3e27bbae
Add support for InRange, NotInrange, and Operator verifiers for vector types
2022-02-03 23:39:17 +01:00
Emma Broman
91b0581d39
Introduce engine modes to handle Camera path and session recording transitions
...
* Clarifies which system is control over time and camera at what time
* Fixes #1845
* Prevent invalid switching between session recoring and camera path playback
* Some cleanup, mosly of SessionRecording and NavigationHandler. Also, remove ExternInteraction and some other unused/nonexisting functions
2022-02-03 16:08:21 +01:00
Micah Acinapura
56460f818e
Feature/asset meta update part2 ( #1855 )
...
* changes to asset/loader/meta to support adding nodes created at runtime
* update assets meta.
* update tle helper and gui to work with changes
* fixes #1840
* group titan trail and atmosphere with globe
* license for magnetosphere
Co-authored-by: ElonOlsson <olssonelon@gmail.com >
2022-01-31 15:58:41 -05:00
Emma Broman
0da8afa550
Automatically pause simulation time when starting a camera path (adresses #1832 )
2022-01-20 14:18:59 +01:00
Emma Broman
c89599ab64
Add bool property to toggle follow anchor node rotation ( #1839 )
...
And make property title formatting more consistent
closes #1822
2022-01-18 14:08:26 +01:00
Alexander Bock
2222d3d9e0
Update SGCT to enable taking screenshots of individual windows
2022-01-07 12:00:00 +01:00
Alexander Bock
21df9066e1
Make use of the new map feature in codegen ( #1801 )
2022-01-02 13:36:41 +01:00
Alexander Bock
d7d279ea16
Happy new year
2022-01-01 12:32:55 +01:00
Alexander Bock
76b9c7587b
Adapt to explicit specifcation of texture size ( #1794 )
...
* Adapt to explicit specifcation of texture size
2021-12-26 19:19:04 +01:00
Malin E
01e17266b6
Merge pull request #1787 from OpenSpace/feature/multiple-joysticks
...
Feature/multiple joysticks
2021-12-22 13:22:01 +01:00
Alexander Bock
debcb43ade
Feature/assets ( #1784 )
...
General overhaul of the Asset loading system
2021-12-19 18:04:01 +01:00
Alexander Bock
d32af9117a
Code style cleanup
2021-12-10 17:31:01 +01:00
Malin E
c4e763e6a1
Increase maximum number of buttons allowed on a joystick
2021-12-08 10:09:54 +01:00
Malin E
8299e4db22
Address PR comments
2021-11-30 10:46:44 +01:00
Malin E
78b1f2c6e1
Remove support for sticky axis and sensitivity to Property type
2021-11-17 16:57:05 +01:00
Malin E
f591ba2195
Fix roll for controllers
2021-11-15 11:25:12 +01:00
Emma Broman
3d3db47d76
Small include updates to adapt to inputstate changes
2021-11-12 14:07:07 +01:00
Malin E
3fdae48092
Exchange normalisation property for joysticks to JoystickType
...
* Joysticks can either be "JoystickLike" or "TriggerLike", where the
triggers are normalized and have the deadzone close to -1 instead to 0
* Solves issue with zoom friction not to turn off for controllers
2021-11-12 11:46:17 +01:00
Malin E
e075f8ae82
Merge branch 'master' into feature/multiple-joysticks
...
* Solve conflicts in navigationhandler.cpp
2021-11-12 09:51:05 +01:00
Malin E
a515f85234
Add ability to bind a joystick axis to a property value
2021-11-11 09:27:54 +01:00
Alexander Bock
55ee3d2785
Remove the user data from the Lua function definition
2021-11-04 16:27:54 +01:00
Malin E
3526e14e66
Add support for several joysticks at the smae time
2021-11-04 13:19:43 +01:00
Malin E
8bddf38f02
Split InputState into MouseInputState and KeyboardInputState
2021-11-03 15:28:37 +01:00
Malin E
23eed7f023
Move abstract function updateStateFromInput to the concrete classes
2021-11-03 14:41:29 +01:00
Alexander Bock
0c295ef15d
Fix compile error introduced with previous commit
2021-11-02 15:11:34 +01:00
Alexander Bock
fb6807b1e0
Add the ability for lua libraries to define sublibraries
2021-11-01 22:44:32 +01:00
Malin E
a8c74979c1
Merge branch 'master' into feature/animation-fixes
2021-10-25 10:51:13 +02:00
ElonOlsson
d7f9c1a124
merge with master
2021-10-14 11:07:01 -04:00
Malin E
fc4c3f1cfa
Merge branch 'master' into feature/animation-fixes
...
* Resolve conflicts in scene.cpp
2021-10-14 14:23:24 +02:00
Alexander Bock
4a860fb01d
Some code facelifting
2021-10-14 10:31:46 +02:00
Malin E
659cc09e4b
Address PR comments
2021-10-12 08:52:03 +02:00
Emma Broman
bc306c6f1b
Fix globe transformations not updating from height map if simulation time paused ( #1766 )
2021-10-12 08:37:25 +02:00
Alexander Bock
76dd45e5ce
Event System ( #1741 )
...
* Add implementation of the EventEngine to handle global event chains
* Add properties to SceneGraphNodes to determine two distance radii for camera-based events
2021-10-11 21:53:00 +02:00
Malin E
8992f983c6
Address PR comments
2021-10-11 14:00:19 +02:00
Malin E
5152258c9a
Add property to run or not run scripts at a time jump in
...
scriptsScheduler
2021-10-11 10:39:57 +02:00
Malin E
e2c592e049
WIP: Add groups to scriptScheduler
...
* NOTE: This breaks the backwards scripts
2021-10-08 19:17:06 +02:00
GPayne
a2a8f93ba5
Moved string bracket trim function to ghoul library
2021-10-07 16:10:00 -06:00
GPayne
c36ea36a43
Code review changes
2021-10-07 00:26:29 -06:00
Malin E
26101b66cc
Add action to play timelapse in reverse
2021-10-06 13:05:14 +02:00
ElonOlsson
03371c6cdb
Merge branch 'master' into thesis/2020/radiation
2021-10-05 14:52:38 -04:00
GPayne
80546313fd
Fixed handling of strings with quotes or brackets, and better table push
2021-10-03 21:03:32 -06:00
GPayne
9464530cdd
Changes to get lua table entries working using variant type
2021-10-01 16:44:20 -06:00
GPayne
450b101cd5
Adding support for lua table as a possible profile properties value
2021-09-28 20:35:53 -06:00