Commit Graph

77 Commits

Author SHA1 Message Date
Erik Broberg b92b5260ff Render dummy Mission phases 2016-08-19 10:58:03 -04:00
Kalle Bladin c01808ce10 Convert tabs to spaces. 2016-08-17 00:30:53 -04:00
Matthew Territo cc0dfdf5d1 Add simple ability to cycle through FPS (instead of Frametime) with t / Shift+t 2016-08-11 20:56:18 -06:00
Alexander Bock f7f8f279de Move the LuaLibrary definition into its own file 2016-07-18 12:40:29 +02:00
Alexander Bock 6d8a16f19e Rendering ImGui, ScreenLog, and Information as a post-processing step to make it work in fisheye rendering (closing #119)
Disable SGCT ESC terminate handling and implement a method that optionally waits before closing the application (closing #120)
 - ESC key is now bound to a call to "openspace.toggleShutdown()" that will initiate a shutdown in 3 seconds unless ESC is pressed again
 - The countdown timer is set in the openspace.cfg
2016-07-17 02:33:45 +02:00
Alexander Bock 9fb7814145 Add visibility toggle to Property base class
Restructure GuiPropertyComponent to take a source function that returns a list of PropertyOwner%s instead of registering individual properties
Apply restructuring
2016-06-28 14:50:53 +02:00
Alexander Bock 438e34b272 Enable feature to limit the GUI, console, and Log output to a single window in a multi-window setup 2016-06-27 02:11:49 +02:00
Emil Axelsson 73ceaafd13 merge 2016-06-08 15:02:10 +02:00
Emil Axelsson 8771a238d3 improve galaxy rendering 2016-06-08 15:00:03 +02:00
Alexander Bock 14ee3af94d Make PerformanceManager available
Add empty PerformanceHelper file
2016-06-06 03:30:10 +02:00
Alexander Bock 53c35c7531 Moving performance-related collection code from RenderEngine into new PerformanceManager code 2016-06-06 03:21:25 +02:00
Alexander Bock f8f89e6fd1 Moving more code into performance files 2016-06-06 02:12:46 +02:00
Alexander Bock c6dc426211 Merge remote-tracking branch 'origin/feature/galaxy' into develop
Conflicts:
	data/scene/default.scene
	shaders/PowerScaling/powerScalingMath.hglsl
2016-06-04 19:54:34 +02:00
Emil Axelsson 1901166640 improved galaxy rendering 2016-06-03 11:16:57 +02:00
Michael Nilsson c34fa48c73 add script to remove screenspacerenderables from renderengine 2016-05-03 13:30:22 -04:00
Michael Nilsson 07dfafeddb solve merge conflict with develop 2016-04-20 15:03:51 -04:00
Alexander Bock a21c9538b6 Untabify more files 2016-04-18 15:15:30 +02:00
Sebastian Piwell 8e996f5bab Remove screenspacerenderables and iSWACygnets 2016-04-04 15:30:54 -04:00
Sebastian Piwell 3fbfb9bb33 Remove screenspacerenderables 2016-04-04 13:49:21 -04:00
Sebastian Piwell d610171441 for simple testing 2016-03-31 15:54:29 -04:00
Michael Nilsson d390a70fb6 solve merge conflict 2016-03-30 09:51:34 -04:00
Emil Axelsson ebe10a29b5 Volume rendering compatible with abuffer and framebuffer renderers 2016-03-21 16:40:24 +01:00
Sebastian Piwell 48021a46e2 Sort screenspacerenderables in correct render order 2016-03-18 12:02:46 -04:00
Sebastian Piwell 8bc736acec Add render functions to screenspaceframebuffer 2016-03-17 17:52:07 -04:00
Sebastian Piwell 31f1e91b06 Tests for screenSpaceFramebuffer 2016-03-17 15:38:21 -04:00
Michael Nilsson 09f00fe81a convertion to polar coordinates on flatscreen disable 2016-03-14 17:45:37 -04:00
Sebastian Piwell 07d6662957 ScreenSpaceRenderabled enabled propery in GUI 2016-03-10 11:19:22 -05:00
Michael Nilsson 5a2833743d add support for screenspacerenderables in renderengine 2016-03-08 17:59:06 -05:00
Michael Nilsson aef82d5c9e create screenspacerenderable 2016-03-08 15:11:59 -05:00
Alexander Bock 877a4d1ba6 Updated copyright header 2016-02-05 17:43:21 +01:00
Emil Axelsson a6a9537b6c Merge with antialiased abuffer 2016-02-03 17:47:29 +01:00
Emil Axelsson d4ff8119d1 refactor abuffer and add msaa support. volumes temporarily disabled. 2016-02-02 11:30:27 +01:00
Alexander Bock c92fc923f9 Remove constants.h file
Reenable LuaConsole rendering
2015-12-14 17:21:22 -08:00
Alexander Bock 293faf8ca9 Adopted cleaned up fontrendering code 2015-11-23 20:18:38 -05:00
Alexander Bock 4f7ab5321f Cleanup RenderEngine to completely rely on Ghoul font rendering 2015-11-17 17:31:43 -05:00
Alexander Bock 2cf7dfb27d Changed RenderEngine to use Ghoul fontrendering instead of SGCT 2015-11-16 19:21:05 -05:00
Alexander Bock bbb622f555 Initial work on integrating fontrendering into ghoul 2015-11-02 21:40:45 -05:00
Alexander Bock 062817b7fb More work moving code to window wrapper
Removing capability to show SGCT rendering information
2015-10-26 11:20:48 -05:00
Alexander Bock 7401b7d48b Enable FrameBuffer-based rendering on Windows 2015-06-18 15:42:41 +02:00
Alexander Bock 37a54ab22b Move specification of RenderingMethod into renderengine 2015-05-28 20:44:12 +02:00
Alexander Bock abdd1af2a9 Cleaning up abuffer classes
Make ABuffer type selectable in openspace.cfg
2015-05-19 00:47:47 +02:00
Alexander Bock b5aa86873a Fix many warnings 2015-05-12 13:05:35 +02:00
Alexander Bock e7767bff11 More work on SceneGraph
First working and sorted version
2015-04-13 16:07:27 +02:00
Alexander Bock 79f3052887 More work on SceneGraphLoader
Renamed SceneGraph to Scene
Added new class SceneGraph to handle scenegraph related tasks
2015-04-09 21:43:13 +02:00
Alexander Bock 61d185e337 Fixing on-screen gui for multiple nodes 2015-02-27 14:07:11 +01:00
Alexander Bock 862c8ffd96 Renamed globalOpacity to globalblackout
Start application in blackout and fade in after scenegraph has been loaded
2015-02-25 09:37:55 +01:00
Alexander Bock df71f97943 Added configuration switch "DisableRenderingOnMaster" to disable rendering on the master node 2015-02-24 13:41:42 +01:00
Alexander Bock c62a766b2f Adding Lua function to toggle the SGCT render information overlay 2015-02-24 10:45:26 +01:00
Joakim Kilby ea2017e11c Introduced fadeIn and fadeOut functionality via scripting. 2015-02-20 16:54:30 +01:00
Joakim Kilby 468bb98e46 created postFX functions in main and added a postFX pass to sgct engine to allow for a global fade after executing certain scripts.
added global opacity member variable with set/get methods in render engine.
added two VERY simple shaders used in the post FX pass. Note these are not handled in openspace so updating files does not update shader
2015-02-20 11:19:50 +01:00