* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
General CMake cleanup/overhaul
* Enable precompiled headers for all projects
* Move specifications itto separate CMakeLists files
* Add openspace-core as a subdirectory
* Move handle_modules functionality into modules/CMakeLists.txt
* Move handleapplications logic into apps/CMakeLists.txt
* Introduce openspace-module-collection interface library to simplify inclusion of modules in applications
* Turn module initialization into a two-step process to adapt to the new minimal dependency scenario
* Compile time speedup
* Remove circular dependencies between modules and core preventing multithreaded compilation on MSVC
* Build Spice multithreaded and as static library
* Remove dependency from core to module-webbrowser
* Remove unused dependency from kameleon
* Remove additional unnecessary dependencies
* Cleanup volume/kameleon/kameleonvolume modules
* Fix visibility issues. Restrict include paths
* Compile kameleon in parallel
* Other cleanup
* Only copy CEF files from one target (hard-coded to OpenSpace right now)
* Remove unused instrumentation code
* Remove the ability to render AABB for globes as it caused a circular dependency between GlobeBrowsing and Debugging
* Removing compiler and cppcheck warnings
* Turn almost all includes into non-system includes
* Don't warn on deprecrated copy
* Updated submodules
* Move glfw init after macOS window is ready
* MacOS fixes for BigSur
* Compile fixs
* Rename hirise.asset since linux filenames are case-sensitive
* Modified globals DataStorage method to make Linux and Mac happy
* Switched to unsecure http URLs for satellites due to httprequest problem
* Keep the QApplication around on Mac because of some reason otherwise the keyboard handler crashes
* Add comment explaining the madness
* Apply same techniques to the globalscallback file
Co-authored-by: Micah Acinapura <micahnyc@gmail.com>
Co-authored-by: Gene Payne <payne.gene@gmail.com>
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup
* Improve cmake errors
* Calling doMessageLoopWork more often to increase gui performance
* Introduce frequent callbacks
* Restructure browser update callbacks
* Cleanup cef speedup
* Add flag to toggle updating browser between renderable calls
* CEF should not be used in single process mode
* Update CEF version
* Postbuild step for finding framework from web helper
* Load libcef dynamically to fix issue with CEF update
* Only include dynamic library loader on mac
* Improve keyboard mapping support on MacOS
* Add arrow keys
* Rename manifest
* Fix bug with missing blinking cursor in text fields
* Bump minimum cmake version
* CEF fixes: Runtime and correct helper path
* Be true to actual sandbox compatibility specified by CEF
* Cleanup
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
* Update node packages, download nodejs in build process, start server from openspace process
* Patch CEF cmake automatically
* Build webserver automatically
* Work on CMake for WebBrowser, Webgui and CefWebGui
* Map key modifiers to CEF
* Smooth time interpolation in webgui
* Automatically focus on search field in filter lists
* Move webgui code to external repositories
* Use asset system to distribute webgui
* Remove webgui from main repository
* Add support for right click in webgui and improve timetopic
* Resolve cmake policy warning
* Add relative time interpolation to lua interface
* Sanitize json error message before logging error. Workaround for #736
* Added gui properties to scene graph nodes
* Add version topic
* Add shortcuttopic
* Add ability to disable rendering of cefwebgui
* Don't do message loop work if there is no browser.
* Set correct path to nodejs on unix
* Message loop work in presync
* modifications for shortcuts in gui, added names for shortcuts
* Set properties via lua scripts
* Allow gui grouping for shortcuts
* Add gui paths keybindings
* Blocking keyboard callbacks when webgui has keyboard focus in an editable field
* Allow disabling of WebBrowser and CefWebGui
* Make it possible to hide GUI
* Get rid of redundant dashboard items if web gui is used
* Hide WebGUI on slave nodes
* Hide WebGUI on main rendering window if a GUI window exists
* Enable WebGUI on default unless it is overwritten in the openspace.cfg
* Add guiName for propery owners in socket api
* In progress with new version of session recording
* Session recording coding pass for both record and playback, not building yet.
* Working on getting first build of prototype
* Code changes to get playback working with all 3 timing modes
* Fixing session recording interactions with the timemanager
* Bug fixes for newly discovered timing issues, mothballing recording of timing updates
* Fixed camera jitter issue
* Updated new reference to latest ghoul
* Got session recording/playback working with changes made in master
* Added threshold for differences in camera movement as criteria for saving to recording file
* Added support for binary file for session recording/playback
* Minor changes with handling timeManager keyframes in playback
* New timeline structure & keyframes specific to session recording
* Fixed bug with fixed-script size
* Switched to new timeline specific to session recording, bug fixes, currently debugging camera position & rotation
* Formatting changes only
* Fixed scripts not working after timeline change
* Add session recording test scene
* Fixed problem with re-running the same playback multiple times
* Fixed problems with camera interpolation
* Fixed detection of camera playback finishing, and improved camera interpolation
* Added comments for interface of externInteraction include
* Fixed view frustum culling issues in session playback due to not appropiate camera scaling. Also made function in datamessagestructures to read and write this data to streams.
* Added camera scaling fix to code that supports Ascii format
* Added startPlayback default command for playing back while forcing simulation time to match the recording
* Fixed camera jump in sessionRecording after playback finished. Cleanup in playback of camera to re-use same functionality in keyframenavigator.
* Superb fix to sessionRecording. Realized focusNode of globalNavigationHandler needed to be activly update when camera change for either position of camera to be accurate or for rendered objects to be calculated without precision issues. Can now achieve a correct playback, even close to chunks/renderable, which was not possible before.
* sessionRecording cleanup, fixed all warnings and renamed files to lowercase to match current standards.
* Added error handling for bad input playback filename, protection from corrupted playback file
* Implemented code review changes on pull request #737 for sessionRecording
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
* Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
* Clean up memory management in RawTiles
* Code simplification
* Optimize shader uniform setting
* Introduce UniformCache
* Callback simplification
* Turn ChunkNode into a struct
* Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
* Collect draw calls
* Consolidate fragment shaders between local and global renderer
* Shader cleanup and optimization
* Update CMake to not include included shaders
* Integrate traversal function into the looping
* Replace std::queue with std::vector
* Merge TextureContainer into MemoryAwareTileCache
* Lazy computation of chunk bounding boxes
* Memory management of LayerGroup
* Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
* Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15