Alexander Bock
db472030de
GCC warnings ( #1725 )
2021-08-21 11:42:44 +02:00
Alexander Bock
c4bddacfeb
Remove nonfunctioning ABufferRenderer from RenderEngine
2021-07-30 12:01:07 +02:00
Alexander Bock
744ba0dc9b
Feature/side by side ( #1613 )
...
* Make atmosphere, raycasting, and trails work with side_by_side stereo
2021-05-28 23:31:10 +02:00
Alexander Bock
7004c02b86
Happy new year
2021-01-02 15:26:51 +01:00
Alexander Bock
f1fe2f197b
General code cleanup
2020-04-14 15:48:58 +02:00
Alexander Bock
d8e9db76a3
Update the copyright header to 2020
2020-02-10 21:51:01 +01:00
Jonathas Costa
60813e3209
Final version with volume depth interpolation.
2019-11-26 11:06:39 -05:00
Jonathas Costa
aaa73415e9
Final touches in MW volume.
2019-11-13 15:36:13 -05:00
Jonathas Costa
0fce6a8d26
Super-fast volume (aka Downscaled Volume Rendering).
2019-11-10 14:17:23 -05:00
Jonathas Costa
2c5fab7120
Removed unsused files and code.
2019-08-22 18:04:06 -04:00
Alexander Bock
aa3ac0e3f2
Merge branch 'master' into feature/FXAA
...
# Conflicts:
# include/openspace/rendering/framebufferrenderer.h
# include/openspace/rendering/renderer.h
# src/rendering/framebufferrenderer.cpp
2019-08-20 14:47:01 +02:00
Alexander Bock
ed6082aace
Some smaller fixes
2019-08-20 10:04:20 +02:00
Jonathas Costa
15d6586e06
Get rid of MSAA GUI and updated framebuffer volume rendering (need more tests here).
2019-08-19 14:31:28 -04:00
Jonathas Costa
1fb65887d2
Even faster...
2019-08-19 10:39:48 -04:00
Jonathas Costa
bb44ed59d1
Ultra fast OpenSpace (still need some cleanning here and there). :-p
2019-08-18 15:59:17 -04:00
Jonathas Costa
701afc7daf
Fixed bug causing atm leaking.
2019-08-18 11:50:22 -04:00
Jonathas Costa
844ea5f3d2
Added FXAA.
2019-08-16 13:44:56 -04:00
Jonathas Costa
f69545a4d7
Added HDR bypass.
2019-08-15 17:07:25 -04:00
Jonathas Costa
17d43d4c93
Removed unsused TMOs. Removed unused sliders and adjusted to default position others.
2019-08-15 14:23:14 -04:00
Jonathas Costa
20d24764e7
Cleaned code and removed unused features.
2019-07-22 16:05:00 -04:00
Jonathas Costa
df6c90b1ee
Separated filters and cache from HDR.
2019-07-22 10:25:44 -04:00
Jonathas Costa
0f09c36aa2
Bring back changes for transparency and added new error protection for big components.
2019-07-15 10:31:08 -04:00
Jonathas Costa
cb36a25d5a
Improve FB renderer pipeline.
2019-07-14 18:32:00 -04:00
Jonathas Costa
2e751d0c66
Improved final image quality. Enabled automatic bloom. Fixed inverse HDR.
2019-07-14 18:01:49 -04:00
Jonathas Costa
3c5f4afc3f
Super duper bloom.
2019-07-13 16:54:44 -04:00
Jonathas Costa
470a6d56d5
Faster bloom.
2019-07-13 15:39:31 -04:00
Jonathas Costa
420879c28b
Fixed and Improved ping pong.
2019-07-03 09:43:55 -04:00
Jonathas Costa
db1dc5b1bb
Changed ATM to ping pong. Geometry queue had a bad performance.
2019-07-02 21:44:46 -04:00
Jonathas Costa
f3e972790b
Fixed bloom. Improved performance.
2019-06-27 22:00:19 -04:00
Jonathas Costa
6b5ce52173
Merged master. It broke the bloom filter.
2019-06-19 20:47:37 -04:00
Jonathas Costa
5fc11c9df2
Version with no NVidia hdr (removed now), transparency back to previous and LDR to HDR in Colors. Fix compilation for testing. (JCC: Add back changes before clean up).
2019-06-19 20:14:34 -04:00
Alexander Bock
d0c04cfc6b
Various code cleanup
2019-06-18 10:47:15 +02:00
Jonathas Costa
368292aba6
Fixed global fade-out. ( #867 )
2019-05-18 11:17:53 -06:00
Alexander Bock
bb3db7ada7
Feature/jenkins fix ( #816 )
...
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Jonathas Costa
0502197336
Improved memory consumption and performance. Added default parameters.
2019-02-25 10:02:25 -05:00
Jonathas Costa
def560d943
Clean up hdr code and added better controls. Disabled histogram and global/local operators.
2019-02-19 16:57:44 -05:00
Jonathas Costa
f7d2f065d1
Added faster TMO by mipmapping. Added image control, histogram, etc.
2019-02-15 11:42:15 -05:00
Jonathas Costa
74220828bc
More control over bloom filter.
2019-01-11 15:21:24 -05:00
Jonathas Costa
88ad250c85
Copied changes from old HDR branch to new one.
2019-01-10 14:17:29 -05:00
Alexander Bock
9f1c4e847d
Feature/globals ( #690 )
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* Move global objects out of OpenSpaceEngine
* General cleanup of main.cpp
* Add default_joystick asset to all scenes
* No longer suppress mouse interaction on slave nodes
* Window delegate uses function pointers rather than subclassing
* Fix for false overwriting of ImGUI configuration file
* Change default color and tilt angle of fisheye rendering
* Restructured performance manager
* Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Alexander Bock
4952f8f977
Code cleanup branch ( #618 )
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* Make height map fallback layer work again
* Add documentation to joystick button bindings
* Removed grouped property headers
* Add new version number constant generated by CMake
* Make Joystick deadzone work properly
* Change the startup date on Earth to today
* Fix key modifier handling
* Add debugging indices for TreeNodeDebugging
* Fix script schedule for OsirisRex
* Do not open Mission schedule automatically
* Upload default projection texture automatically
* General code cleanup
* Fix check_style_guide warnings
* Remove .clang-format
* MacOS compile fixes
* Clang analyzer fixes
2018-06-10 04:47:34 +00:00
Jonathas Costa
f7dcc9c941
Merged master into StereoATM
2018-05-14 13:23:47 -04:00
Alexander Bock
a881eef156
Cleanup in Renderers
2018-04-22 09:15:42 +00:00
Jonathas Costa
cd95ebb213
Requested changes for merging. Part IV.
2018-04-20 19:56:17 -04:00
Jonathas Costa
535a8dd668
Merged Master.
2018-04-20 10:18:46 -04:00
Alexander Bock
ae7e22dfe0
Adapt to typesafe ghoul::Boolean parameters
2018-03-30 13:03:17 -04:00
Emil Axelsson
402cd19fb8
Fix bug with atmosphere rendering offset after minimizing window
2018-03-29 17:19:24 +02:00
Jonathas Costa
cc81c125b4
Merged with problems.
2018-03-14 14:43:16 -04:00
Alexander Bock
9a00f38e09
Feature/jenkins warnings ( #538 )
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* Remove warnings from Jenkins
* Improve Jenkins behavior
2018-02-28 08:41:55 -05:00
Emil Axelsson
499879c84e
Start to implement stereo support with adaptive stereoscopic depth
2018-02-14 15:05:52 +01:00