Micah Acinapura
db8a0d16c9
Merge branch 'master' into bug/macosbuild
2020-02-10 15:43:44 -05:00
Alexander Bock
6fe993820f
Remove spaces from property owners
2020-02-10 21:22:05 +01:00
Alexander Bock
49c793d976
Update Ghoul version
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Add initial Tracy profiling macros
2020-02-10 14:50:41 +01:00
Alexander Bock
9491f73803
More GLM initialization fixes
2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9
Update GLM version
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Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Micah Acinapura
f15dc43e9d
uniform cleanup
2020-01-31 10:31:41 -05:00
Micah Acinapura
1b4e32d8f2
cleanup of ringshader; fix singlefisheyegui
2020-01-31 10:28:37 -05:00
Micah Acinapura
723e7e220e
Merge branch 'issues/1062' into bug/macosbuild
2020-01-31 09:38:13 -05:00
Micah Acinapura
a943ad5bb8
Merge branch 'bug/macosbuild' of github.com:OpenSpace/OpenSpace into bug/macosbuild
2020-01-31 09:36:54 -05:00
Alexander Bock
9b43b08368
Convert property owner identifiers to camel case
2020-01-31 08:22:40 -05:00
Jonathas Costa
4651f6db38
Set the maximum number of samples to 7.
2020-01-30 18:10:16 -05:00
Jonathas Costa
823e83047d
Second round adding constant parameters.
2020-01-30 17:46:53 -05:00
Micah Acinapura
cbec45db3e
Merge branch 'issues/1062' into bug/macosbuild
2020-01-30 15:13:10 -05:00
Jonathas Costa
b6b1817160
Number of shadow samples are now a compiling constant.
2020-01-30 15:10:15 -05:00
Micah Acinapura
12b04f38bd
macos compile and build (still needs ring shader const fix)
2020-01-29 21:43:06 -05:00
Jonathas Costa
b19147fba7
Fixed bug was making atm disapear when night/water layer weren't active.
2020-01-27 12:07:15 -05:00
Jonathas Costa
904350d89b
Improved shadow blending.
2020-01-22 09:50:16 -05:00
Alexander Bock
76240c3edd
Coding style updates
2020-01-11 21:07:38 +01:00
Jonathas Costa
684ba237ec
Fixed Sun's shadow below rings.
2020-01-06 09:17:11 -05:00
Alexander Bock
fdfad19476
Coding style fixes
2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02
Added more control over shadow generation. Added documentation. Merged Master.
2019-12-08 14:50:19 -05:00
Jonathas Costa
099488106a
Fixed issues in Shadows and improved quality.
2019-11-26 16:13:46 -05:00
Jonathas Costa
74c754d923
Viewing Map.
2019-11-15 17:32:43 -05:00
Jonathas Costa
fe09060640
Merge branch 'master' into feature/RingShadows
2019-11-11 09:57:53 -05:00
Jonathas Costa
2537b9e16b
Fixed shadow's dependency.
2019-11-11 09:57:46 -05:00
Alexander Bock
c3510948fd
Add script function to easily add GIBS image layers to Earth
2019-11-10 13:52:45 +01:00
Jonathas Costa
eee55bc68f
Added Percentage Closer Filter.
2019-10-16 18:06:02 -04:00
Jonathas Costa
2df5a4c9bc
Improved shadows quality and added planet shadows.
2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394
Improved performance. Clean up.
2019-10-11 17:17:06 -04:00
Jonathas Costa
0c0e3e47f3
Fixing acne.
2019-10-10 18:02:19 -04:00
Jonathas Costa
e8d623053b
Improved code.
2019-10-09 17:10:13 -04:00
Jonathas Costa
ab076fd3d2
Added shadow and ring components to Globebrowsing and shaders for shadows.
2019-10-08 16:38:12 -04:00
liuloppan
78eb673611
Feature/gui for touch ( #967 )
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Merging in feature gui for touch. Enable touch module to run.
Currently only run on development mode with the "touch" scene.
2019-09-18 23:49:51 +02:00
Alexander Bock
743c9e314c
Ignore uniform errors when setting distance scale factor in RenderableGlobe ( closes #974 )
2019-09-16 11:37:23 +02:00
Alexander Bock
d4e7885a71
Correctly set camera space normal for local patches ( closes #945 )
2019-08-26 11:42:03 +02:00
Jonathas Costa
33ce712e3a
Fixed Model rendering to work with the new HDR.
2019-08-20 15:34:48 -04:00
Alexander Bock
c7c8375ca0
Coding style fixes
2019-07-31 11:13:29 +02:00
Alexander Bock
566fe7f434
Adding documentation to RenderableGlobe and layers ( closes #651 )
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Fix mars after detecting that identifiers were missing
2019-07-30 17:48:43 +02:00
Alexander Bock
4a070c939f
Add the ability to query and rearrange globebrowsing layers at runtime
2019-07-30 14:28:23 +02:00
Alexander Bock
fc28b98db9
Add basic instrumentation options to the renderengine and globebrowsing module
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Instrumentation is disabled on default, but can be enabled in CMake
2019-07-19 09:55:41 +02:00
Emil Axelsson
c97d5126ec
Feature/timeline translation ( #931 )
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* Work on timeline translations
* Add Apollo 11 Descent data
* Ability to display negative altitudes
* Expose globe translation properties
* Added timeline rotation, and some scene updates.
* Cleaning up apollo_sites scene; fixing boulder 1 in place to adress heightmap issue
* Use quaternion slerp instaet of linear interpolation + Cleanup
* Change to old lem model while waiting for new version to be pushed to data repo
* Small fixes
2019-07-17 15:21:13 +02:00
Emil Axelsson
a39d590b95
Fix copy and paste error
2019-07-17 12:02:01 +02:00
Emil Axelsson
f43bcadee3
Feature/navigation state ( #930 )
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* Replace setCameraState with setNavigationState + equivalents
* Add documentation and verification of NavigationState-related interfaces
* Documentation and verification fixes
* Change reference frame behavior
* Scene fixes
* Replace earthrise recording with navigation state and time
2019-07-16 13:13:33 +02:00
Alexander Bock
e9fdd31c56
Feature/flying fixes ( #924 )
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* Removing various warnings
* Fix the rendering of the touchbar on Mac
* More warnings
* Add ghoul deinitialize
* Update SGCT repository
2019-07-04 09:28:42 +02:00
Alexander Bock
d0c04cfc6b
Various code cleanup
2019-06-18 10:47:15 +02:00
Alexander Bock
8f6520ea8f
Feature/offline rendering ( #906 )
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* Added functionality of saving out screenshots (with fixed FPS) from a recorded session during playback.
* Test of feature to request if all data is ready to be rendered, primary used in GlobeBrowsing. Need to go over how chunkTiles are set to OK (some are never OK..).
* Estimated having working request of checking if chunks with correct level have their color and height data loaded and ready to be rendered. Will re-enable frames saving and try making a movie.
* Created adaptive LOD factor based on available/unavailable tile data (such that we don't run a lot of iterations with asking for a pile of data that does not fit in the tile cache).
* Made it able to specify tile cache size in configurastion file. Renamed other Cache value to WMSCache, as we have the TileCache as well.
* Fix for when focus node has nor renderable, when checking for if dersired data has been loaded. Should probably check all renderable/planets anyway, not just a focus object.
2019-06-18 10:15:35 +02:00
Alexander Bock
07c91df7a7
Actual fix for interactively changing the GDAL RAM cache
2019-06-12 13:53:05 +02:00
Alexander Bock
4b405fc5a7
Fix issue with uin32-limited tilecache size in bytes restricting larger caches (which caused the flickering and bad performance on the Moon surface)
2019-06-10 10:52:27 +02:00
Alexander Bock
e5acc6c69a
- Make current frame number available in the RenderEngine
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- Add more information to the Dt-extremes case in the DashboardItem
- Rename rawTiles to clearTiles in the asynctiledataprovider
2019-06-05 18:16:50 +02:00
Micah Acinapura
1149a61dce
resurrecting consolidated documentation ( #897 )
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* Resurrecting consolidated documentation, lots to improve still but better then before
2019-06-03 06:19:45 -06:00