Commit Graph

13 Commits

Author SHA1 Message Date
Kalle Bladin
c241448007 Enable blending between ties of different levels to avoid some of the poping artifacts. 2016-06-01 20:47:07 -04:00
Kalle Bladin
0202828c73 Layers can be turned on and off during runtime and shaders will be recompiled accordingly. 2016-05-31 19:26:42 -04:00
Kalle Bladin
118dfe32f8 Number of segments per patch can be set from mod file. 2016-05-27 14:05:50 -04:00
Erik Broberg
3bb2161a09 1 Thread for Tile loading, allowing MaxConnections concurrent connections per RasterIO 2016-05-23 18:26:25 -04:00
Erik Broberg
bfb8e1a92d Added functionality for fetching tile using GDALAsyncReader. Not working yet, so requests are still serial 2016-05-19 21:23:46 -04:00
Kalle Bladin
039c5293c2 Render several texture layers on top of each other with more datasets. 2016-05-17 16:54:21 -04:00
Kalle Bladin
daf1b5873e Rendering using many layers. 2016-05-16 20:48:23 -04:00
Kalle Bladin
004f7c6185 Temporary solution to problem with too small tiles. 2016-05-05 19:32:59 -04:00
Kalle Bladin
6de208721d Separate shader files. 2016-05-04 13:19:46 -04:00
Kalle Bladin
1e352b7826 Testing simple global heightmapping using color textures. 2016-05-02 11:19:16 -04:00
Kalle Bladin
2df2d25305 Use dictionary to set radii of globe. 2016-04-28 22:07:45 -04:00
Erik Broberg
299cd27f2c Fixed bug Camera (view rot matrix had translation components) and structured Camera code 2016-04-14 12:47:12 -04:00
kbladin
506c624a73 Created new scene with a debug globe in the center. 2016-04-05 15:37:10 -04:00