Kalle Bladin
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c241448007
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Enable blending between ties of different levels to avoid some of the poping artifacts.
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2016-06-01 20:47:07 -04:00 |
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Kalle Bladin
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0202828c73
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Layers can be turned on and off during runtime and shaders will be recompiled accordingly.
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2016-05-31 19:26:42 -04:00 |
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Kalle Bladin
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118dfe32f8
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Number of segments per patch can be set from mod file.
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2016-05-27 14:05:50 -04:00 |
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Erik Broberg
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3bb2161a09
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1 Thread for Tile loading, allowing MaxConnections concurrent connections per RasterIO
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2016-05-23 18:26:25 -04:00 |
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Erik Broberg
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bfb8e1a92d
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Added functionality for fetching tile using GDALAsyncReader. Not working yet, so requests are still serial
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2016-05-19 21:23:46 -04:00 |
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Kalle Bladin
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039c5293c2
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Render several texture layers on top of each other with more datasets.
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2016-05-17 16:54:21 -04:00 |
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Kalle Bladin
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daf1b5873e
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Rendering using many layers.
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2016-05-16 20:48:23 -04:00 |
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Kalle Bladin
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004f7c6185
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Temporary solution to problem with too small tiles.
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2016-05-05 19:32:59 -04:00 |
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Kalle Bladin
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6de208721d
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Separate shader files.
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2016-05-04 13:19:46 -04:00 |
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Kalle Bladin
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1e352b7826
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Testing simple global heightmapping using color textures.
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2016-05-02 11:19:16 -04:00 |
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Kalle Bladin
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2df2d25305
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Use dictionary to set radii of globe.
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2016-04-28 22:07:45 -04:00 |
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Erik Broberg
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299cd27f2c
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Fixed bug Camera (view rot matrix had translation components) and structured Camera code
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2016-04-14 12:47:12 -04:00 |
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kbladin
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506c624a73
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Created new scene with a debug globe in the center.
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2016-04-05 15:37:10 -04:00 |
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