Kalle Bladin
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718a8a1431
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Merge branch 'feature/globebrowsing' of github.com:OpenSpace/OpenSpace-Development into feature/globebrowsing
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2016-06-02 11:53:25 -04:00 |
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Kalle Bladin
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14eb1c0563
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Clean up chunked lod patch shaders.
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2016-06-02 11:16:10 -04:00 |
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Erik Broberg
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ebb24f47f0
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Merge
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2016-06-01 21:48:23 -04:00 |
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Erik Broberg
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785a72ab98
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Remove all unused clipmap related code
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2016-06-01 20:52:12 -04:00 |
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Kalle Bladin
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c241448007
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Enable blending between ties of different levels to avoid some of the poping artifacts.
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2016-06-01 20:47:07 -04:00 |
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Kalle Bladin
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aa5e64c31b
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Change length of skirts to be relative the size of the patches.
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2016-05-31 12:49:08 -04:00 |
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Kalle Bladin
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096c19e49f
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Change definition of for loop statements in shader preprocessor to include both max and min.
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2016-05-31 12:17:40 -04:00 |
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Kalle Bladin
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7df7df6610
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Implement skirts.
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2016-05-27 16:48:23 -04:00 |
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Kalle Bladin
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039c5293c2
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Render several texture layers on top of each other with more datasets.
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2016-05-17 16:54:21 -04:00 |
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Kalle Bladin
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8f394a2b80
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Add local scopes to for loops in shaders.
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2016-05-17 13:18:56 -04:00 |
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Kalle Bladin
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daf1b5873e
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Rendering using many layers.
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2016-05-16 20:48:23 -04:00 |
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Kalle Bladin
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fecfcc5bd8
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Fix problems for compiling and running on OSX.
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2016-05-16 10:27:20 -04:00 |
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Kalle Bladin
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6601282402
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Fix rendering bugs and commented a TODO in layeredtextureshaderprovider.cpp
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2016-05-13 18:19:29 -04:00 |
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Kalle Bladin
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6c13686229
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Layered texture shader provider used to get shaders up to date. Not everything implemented yet.
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2016-05-13 17:32:14 -04:00 |
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Kalle Bladin
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edf08d2b3d
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Use datastructure TextureTile for tiles in shader.
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2016-05-12 13:15:50 -04:00 |
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Kalle Bladin
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4e95aaab82
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Using scaling and offset for heightmap based on dataset.
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2016-05-12 11:06:49 -04:00 |
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Kalle Bladin
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41865bdc92
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Chunked lod patches can be rendered in camera space.
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2016-05-11 15:47:29 -04:00 |
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Erik Broberg
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bc99692192
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Merge
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2016-05-10 15:57:24 -04:00 |
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Kalle Bladin
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2b2c3166e4
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Height mapping for chunked lod globe.
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2016-05-10 13:29:07 -04:00 |
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Erik Broberg
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f8d257b5bc
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TileProvider serves tiles with highest available resolution and a corresponding translation and scaling, given a tileIndex
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2016-05-09 22:12:19 -04:00 |
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Erik Broberg
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acfda284c9
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Convenience methods in GeodeticTileIndex
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2016-05-09 18:15:26 -04:00 |
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Erik Broberg
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b63f427cff
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Fixed bug in GdalDataConverter<T>::geodeticToPixel which caused some tile texture data to be read and displayed incorrectly
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2016-05-07 00:10:23 -04:00 |
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Kalle Bladin
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004f7c6185
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Temporary solution to problem with too small tiles.
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2016-05-05 19:32:59 -04:00 |
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Kalle Bladin
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338dfcfe4c
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Fix problem with edges between tiles in clipmap rendering.
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2016-05-04 21:42:51 -04:00 |
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Kalle Bladin
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47ea06ca94
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Render patches locally (camera space).
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2016-05-04 15:52:36 -04:00 |
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Kalle Bladin
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6de208721d
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Separate shader files.
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2016-05-04 13:19:46 -04:00 |
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Kalle Bladin
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d16c6a96d0
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Color is separate from height map.
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2016-05-04 12:49:17 -04:00 |
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Kalle Bladin
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e6e656f088
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Changed rendering to a more pleasant color for debugging.
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2016-05-03 21:27:17 -04:00 |
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Kalle Bladin
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360c0a8837
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Fix bug with missaligned textures.
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2016-05-03 21:10:51 -04:00 |
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Kalle Bladin
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b5cee62792
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Set preferred size of tiles for tile provider.
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2016-05-03 16:58:21 -04:00 |
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Kalle Bladin
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c18e05821c
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Fix bug in latlon spheremapping program.
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2016-05-03 16:29:53 -04:00 |
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Kalle Bladin
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a3221dd5e7
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Include ellipsoid.hglsl as an include file for use in ellipsoidal mapping.
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2016-05-03 16:26:00 -04:00 |
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Kalle Bladin
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6f4e39cc7d
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Generalize gdaldataconverter so it can handle any data type.
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2016-05-03 16:00:29 -04:00 |
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Kalle Bladin
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e1f58ae5c9
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Prototyping with four textures for clipmap rendering.
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2016-05-02 16:47:51 -04:00 |
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Kalle Bladin
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1e352b7826
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Testing simple global heightmapping using color textures.
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2016-05-02 11:19:16 -04:00 |
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Kalle Bladin
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78339e909c
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Load TWMS using GDAL. Iimage is flipped in y direction and the reading is not general enough yet.
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2016-04-27 23:21:42 -04:00 |
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Kalle Bladin
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8af4e1ddce
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Change rendering of patches to map to ellipsoids instead of spheres.
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2016-04-27 16:16:26 -04:00 |
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Kalle Bladin
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67de7e1bb8
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Remove reference to ellipsoid in GeodeticPatch class
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2016-04-27 12:58:30 -04:00 |
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Kalle Bladin
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3f9d85bcb3
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Create class Ellipsoid.
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2016-04-25 18:47:18 -04:00 |
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Kalle Bladin
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a8b7573354
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Solve merge conflict and changed to rendering only clipmap globe
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2016-04-25 13:02:10 -04:00 |
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Erik Broberg
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473c7782c2
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resolved merge conflict
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2016-04-25 12:35:28 -04:00 |
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Erik Broberg
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f253edad53
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Proof of concept - real time tile fetching
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2016-04-25 12:25:11 -04:00 |
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Kalle Bladin
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198c284e23
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Using number of segments per patch in rendering.
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2016-04-22 12:38:13 -04:00 |
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Erik Broberg
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069c9f51d8
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merge
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2016-04-21 14:23:21 -04:00 |
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Erik Broberg
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3432605e7b
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ChunkNode merges its children facing away from the camera as much as possible without being visible to the camera. Test by enabling front face culling.
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2016-04-21 14:07:06 -04:00 |
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Kalle Bladin
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5531446f5d
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Rendering of clip maps is now more convenient.
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2016-04-19 19:38:47 -04:00 |
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Kalle Bladin
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9146fc48c8
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Restructured and commented.
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2016-04-19 15:20:18 -04:00 |
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Kalle Bladin
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aaa099d542
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Solve conflict and fixed old code that did not run on OSX due to use of depricated shader functionality.
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2016-04-18 23:05:19 -04:00 |
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Kalle Bladin
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0c33e2a2b6
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Calculating uv coordinates to be used for sampling from tiled textures.
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2016-04-18 19:52:01 -04:00 |
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Kalle Bladin
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89d7b3ca8b
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Reading textures that are used for patch rendering.
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2016-04-15 17:17:31 -04:00 |
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