Commit Graph

239 Commits

Author SHA1 Message Date
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Alexander Bock
9491f73803 More GLM initialization fixes 2020-02-10 01:18:27 +01:00
Alexander Bock
24ce773da9 Update GLM version
Correctly initialize all values as they are no longer default-initialized
2020-02-10 00:09:31 +01:00
Mikael Pettersson
f3659c2249 Forgot to add the property 2020-01-14 08:07:23 +01:00
Mikael Pettersson
ebf3672bab Reworked zoom in boundaries in touch navigation
Should be able to focus a larger body and go back to a smaller one now.
2020-01-13 15:48:49 +01:00
Mikael Pettersson
629597f3d0 Added TouchActive as a field in TouchModule
This can be used to inactivate navigational touch input
2020-01-13 15:48:38 +01:00
Mikael Pettersson
4e75b161db Feature/internal touchhandling (#1038)
* Removal of dead code and compiler warnings

* Added basic internal touch

This commit only adds the description-shell of the touch implementation

* Added callbacks and first WIP of internal touch

Makes use of the TouchInput/TouchInputs class in the TouchModule.
Internally we cache the TouchInputs as an input deque and utilizes it
for motion-vectors.
This commit has bugs and issues, which will be worked upon.

* Happy new year!

Bumped year on branch-local files

* Improvements to internal touch

Almost reached feature-parity with tuio-handled touch events

- Added most of the touch-logic to touchinteraction
- Added helper functions to new TouchInput/TouchInputs classes

* Naming changes to touch interface

* Translate TUIO to TouchInput

This commit translates TUIO messages to an internal TouchInput structure
while still trying to keep feature parity.
Removed TUIO-dependencies from many files.
Changed behavior on tuioear to lock-swap its content.

* Minor cleanup and fixes

- Should fix touch roll
- Simplified some functions

* Build fix

* Use internal touch in webgui

- Added consume-logic to touch callbacks
- Constrained touch-input to either webgui or 3D application as mouse is
  - This fixes some flaws with previous implementation,
    such as ghost inputs

- Initialize touchmodule through init-functions rather than constructor

* Cleanup of comments

* Simplified touch classes

Added timestamp through constructor meaning no more sprinkled timestamps
Renamed TouchInputs to TouchInputHolder for clarity
Added helper functions to the Holder to see if it holds an input
Remade addInput as tryAddInput which return true on successful insertion
+ other cleanup

* Code style cleanup and tweaks

Removed avoidable zero-comparison for code clarity
Cleanup of code style

* Added comments to DirectInputSolver

Clarifying the use of the DirectInputSolver.

* Changes for coding style
Change SGCT version to make it checkout-able

* Clarify magic bitmask

* const -> constexpr const for magic bitmasks

Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
2020-01-13 08:27:13 +01:00
Alexander Bock
2f1805b651 Some general cleanup of the code 2019-12-16 10:09:41 +01:00
Mikael Pettersson
69fb1eec20 Fixed edge case and cleanup
Fixed picking edge case, where we now will sort our elements as before
Also used another ray-sphere intersect fn as we did not use everything
from the other one.
2019-12-11 09:56:45 +01:00
Mikael Pettersson
43296979d8 Fixed rotation matrices in touch
Fixed rotation matrices in the touchmodule, while at it I also moved out
the lev-marq solver from the touchinteraction.cpp to its own file, in an
effort to make the code lighter to read.

Also changed some logic in how touch intersection is made with the
scenenodes.
2019-12-10 15:15:52 +01:00
Mikael Pettersson
a33057d830 Feature/integrated touchserver (#1015)
* WINDOWS: Touch server integrated into module

The touch server functionality has been integrated into the touch module
which is enabled by-default when the touch module is used on a windows
build.
The touch-hook checks for a connected digitizer (pen or touchscreen, but
I haven't tested pen)

This commit should also fix two potential low-risk race conditions in
the tuioear.cpp file.

* Added comment regarding which window we use

* Added copyright notice on the win32_touch files

Also changed from #pragma to #ifndef

* Fixes based on review

- Added anonymous namespace
- Put win32hook in openspace namespace
- Fixed indentations and linebreaks
- Fixed an issue regarding global state deinitialization
2019-12-02 14:09:15 +01:00
Emil Axelsson
c96794bf27 Update modules to call InteractionMonitor.markInteraction 2019-10-30 16:20:26 +01:00
liuloppan
da8beff8e9 Feature/interaction monitor (#999)
* interaction monitor first commit

* Renaming some member variables with underscore

* Interaction monitor registering mouse events and touch events

* Added setIdleTime

* Adding to CMakeLists

* Moved interactionmoitor.cpp to correct locatioN

* Cleanup after review. Removed interaction type string and fixed indentation

* Changed documentation description

* Renamed hasNewWebInput to processNewWebInput

* Some cleanup

* Rename registerInteraction to markInteraction
Add markInteraction calls to mouse and keyboard event sin OpenSpaceEngine
2019-10-30 13:18:46 +01:00
Lovisa Hassler
f205a82cb1 Minor cleanup 2019-09-24 09:22:41 +02:00
liuloppan
78eb673611 Feature/gui for touch (#967)
Merging in feature gui for touch. Enable touch module to run.
Currently only run on development mode with the "touch" scene.
2019-09-18 23:49:51 +02:00
Emil Axelsson
0dcf65ce4f Feature/cef speedup (#806)
* Improve cmake errors
  * Calling doMessageLoopWork more often to increase gui performance
  * Introduce frequent callbacks
  * Restructure browser update callbacks
  * Cleanup cef speedup
  * Add flag to toggle updating browser between renderable calls
  * CEF should not be used in single process mode
  * Update CEF version
  * Postbuild step for finding framework from web helper
  * Load libcef dynamically to fix issue with CEF update
  * Only include dynamic library loader on mac
  * Improve keyboard mapping support on MacOS
  * Add arrow keys
  * Rename manifest
  * Fix bug with missing blinking cursor in text fields
  * Bump minimum cmake version
  * CEF fixes: Runtime and correct helper path
  * Be true to actual sandbox compatibility specified by CEF
  * Cleanup
2019-04-24 10:53:46 +02:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Gene Payne
63c1ac89fb Changes to touch module to allow it to build with or without webbrowser module enabled (#808) 2019-03-07 11:15:45 +01:00
Emil Axelsson
b5eb41e27f Guard against potential nullpointer dereferencing 2019-02-22 17:58:08 +01:00
Gene Payne
c44290fe1f Feature/touch web gui support (#798)
* Added touch support for web GUI

* Code cleanup after master merge, no functionality changes

* Fixed alignment of function arguments
2019-02-21 07:35:47 -07:00
Emil Axelsson
2e71eaa4cb Feature/anchor and aim (#799)
Introduce the ability to navigate using an anchor and aim.
Example use: Set spacecraft as anchor and planet as aim to always look down at a planet, while followin the spacecraft in its orbit.
2019-02-19 18:46:58 +01:00
Alexander Bock
203db2357e Compile fix for touch module
Compile fix for AbfferRenderer
2018-12-03 09:55:13 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00
Gene Payne
568143638d Fixed touch interface bug github issue #682, and fixed upper-left corner menu tap toggle. (#739) 2018-10-29 10:01:49 -04:00
Alexander Bock
9f1c4e847d Feature/globals (#690)
* Move global objects out of OpenSpaceEngine
 * General cleanup of main.cpp
 * Add default_joystick asset to all scenes
 * No longer suppress mouse interaction on slave nodes
 * Window delegate uses function pointers rather than subclassing
 * Fix for false overwriting of ImGUI configuration file
 * Change default color and tilt angle of fisheye rendering
 * Restructured performance manager
 * Simplify screenshot handling
2018-08-30 11:38:47 -04:00
Alexander Bock
f55828198f Adapt to UniformCache changes when updating uniform locations (closes #648) 2018-07-19 17:46:21 -04:00
Alexander Bock
d0f3e5507a Code cleanup
Remove warnings from multiresvolume module
2018-07-13 16:02:42 -04:00
GPayne
db28b3e2a9 Merged master into touch-user-study branch 2018-07-05 15:33:46 -06:00
GPayne
f84f5f5cc5 Deleted unecessary casting operation as part of PR review 2018-07-05 14:34:35 -06:00
Alexander Bock
d86b78f2f5 Address PR comments 2018-07-05 09:47:35 -04:00
Alexander Bock
99a6efca8e Declare PropertyInfo as constexpr, rather than const 2018-06-28 17:08:56 -04:00
Alexander Bock
4952f8f977 Code cleanup branch (#618)
* Make height map fallback layer work again
  * Add documentation to joystick button bindings
  * Removed grouped property headers
  * Add new version number constant generated by CMake
  * Make Joystick deadzone work properly
  * Change the startup date on Earth to today
  * Fix key modifier handling
  * Add debugging indices for TreeNodeDebugging
  * Fix script schedule for OsirisRex
  * Do not open Mission schedule automatically
  * Upload default projection texture automatically

  * General code cleanup
  * Fix check_style_guide warnings
  * Remove .clang-format
  * MacOS compile fixes
  * Clang analyzer fixes
2018-06-10 04:47:34 +00:00
GPayne
305ae9d8fb Merge with master branch 2018-05-15 13:56:17 -06:00
GPayne
e31e80d851 Make lower-right corner double tap zoom-out a non-optional feature 2018-05-14 15:03:47 -06:00
GPayne
a767c2fd08 Fixed some touch behavior (especially zoom) and implemented lower-right corner double-tap for zooming out 2018-05-08 16:44:53 -06:00
GPayne
d686212b35 Added asymmetrical zooming to try for more balance between zooming in vs. out 2018-05-07 16:06:21 -06:00
GPayne
1d5298660b Modified control of gesture sensitivity settings to improve feel of interaction, fixed roll decay bug 2018-05-07 16:06:21 -06:00
GPayne
0e9dc1eff8 Fixed numerical error in touch interaction 2018-05-07 16:06:13 -06:00
Alexander Bock
db66084ad8 Fix warnings and coding style issues 2018-04-21 08:27:20 -04:00
GPayne
442817e9d0 Implemented velocity ceiling with nonlinear behavior with focus node distance 2018-04-20 16:07:23 -06:00
Alexander Bock
4041bbb935 Cleanup (#600)
* General Code Cleanup
 * Add check for TABs to check_style_guide.py
 * Removing warnings
2018-04-19 13:27:15 -04:00
GPayne
86534b7a17 Merged-in master branch 2018-04-11 12:24:27 -06:00
GPayne
dbb0915417 Working constant-time touch interaction decay. Needs a speed limit when close to camera focus node. 2018-04-11 11:40:40 -06:00
Alexander Bock
40dbf875c5 Issue/525 (#593)
* Add initializeGL and deinitializeGL methods to OpenSpaceModule Call releaseAll from ProgramObjectManager in deinitializeGL to guard against errors when deinitializing assets

* Change removeProgramObject function in RenderEngine to take a non-owning pointer instead of a reference to a unique pointer to make it compatible with the ProgramObjectManager
Update Ghoul repository

* Using ProgramObjectManager in more modules to reduce the number of programs compiled at startup
2018-04-10 15:55:52 -04:00
Gene Payne
5380636932 Update of touch table interface code (#561)
* Version of touch interface for user study that has disabled panning and limited zoom to prevent zooming through the planet surface

* Update starlabels.data file

* Enable minimum picking distance in NDC

* Fix stack corruption bug in TouchMarker

* Version of touch interface for user study that has disabled panning and limited zoom to prevent zooming through the planet surface

* Fix stack corruption bug in TouchMarker

* Add time limit to levmarq solver

* Add debug properties to touch GUI with a compile time flag

* Guard against accessing outside bounds

* Added exponential zoom for faster zoom with increased distance from focus node

* Refined the exponential zoom for better behavior on the touch table

* Added properties for disabling panning and node boundary sphere multiplier for zoom

* Added more debug logging and stopped using camera focusNode (looks deprecated) for distance calculation

* Found error in the deceleration algorithm

* Default-disable debug logging, exponential zoom coeff change and additional debug log statement
2018-03-20 10:25:28 -04:00
GPayne
97ef55b4be Default-disable debug logging, exponential zoom coeff change and additional debug log statement 2018-03-16 12:39:39 -06:00
GPayne
cf3a3d6e63 Found error in the deceleration algorithm 2018-03-16 12:16:07 -06:00
GPayne
eba52193c4 Added more debug logging and stopped using camera focusNode (looks deprecated) for distance calculation 2018-03-16 12:12:01 -06:00
Alexander Bock
db7ae7e384 Issue/453 (#556)
* Introduced guiName to PropertyOwner
  * Added requirement that PropertyOwner::identifier may not contain whitespaces
  * Changed Name to Identifier in asset and scene files
  * Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
  * Moved Name and GuiPath into GUI group
  * Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00