Commit Graph

222 Commits

Author SHA1 Message Date
Emma Broman
66719c0881 Rename 'transparency' to 'colorFilter' in the ring classes
to avoid confusion with opacity name change. Also, the 'transparency'
used in the rings had a diffrent meaning than for the rest of the
rendered objects. It affects the filtering of the color values.
2020-07-10 11:25:18 +02:00
Jonathas Costa
b60c6cd116 Added scaling properties to eclipses. 2020-07-01 13:13:04 -04:00
Alexander Bock
84d3878be3 Ignore uniform warnings for cases when disabling the night layers on Earth (closes #1136) 2020-04-14 13:19:19 +02:00
Alexander Bock
5e29145395 Coding style cleanup 2020-02-14 19:37:06 +01:00
Alexander Bock
43851899c7 Cleanup of more copyright headers
Add debug groups and object names to the OpenGL objects in the framebuffer renderer
2020-02-13 14:59:13 +01:00
Alexander Bock
9cb1169d58 Merge pull request #1063 from OpenSpace/bug/macosbuild
macos compile and build (still needs ring shader const fix)
2020-02-10 23:39:39 +01:00
Alexander Bock
d8e9db76a3 Update the copyright header to 2020 2020-02-10 21:51:01 +01:00
Micah Acinapura
1b4e32d8f2 cleanup of ringshader; fix singlefisheyegui 2020-01-31 10:28:37 -05:00
Jonathas Costa
823e83047d Second round adding constant parameters. 2020-01-30 17:46:53 -05:00
Jonathas Costa
b6b1817160 Number of shadow samples are now a compiling constant. 2020-01-30 15:10:15 -05:00
Jonathas Costa
b19147fba7 Fixed bug was making atm disapear when night/water layer weren't active. 2020-01-27 12:07:15 -05:00
Jonathas Costa
904350d89b Improved shadow blending. 2020-01-22 09:50:16 -05:00
Alexander Bock
76240c3edd Coding style updates 2020-01-11 21:07:38 +01:00
Jonathas Costa
684ba237ec Fixed Sun's shadow below rings. 2020-01-06 09:17:11 -05:00
Alexander Bock
fdfad19476 Coding style fixes 2019-12-16 11:27:53 +01:00
Jonathas Costa
b41edb9c02 Added more control over shadow generation. Added documentation. Merged Master. 2019-12-08 14:50:19 -05:00
Jonathas Costa
099488106a Fixed issues in Shadows and improved quality. 2019-11-26 16:13:46 -05:00
Jonathas Costa
74c754d923 Viewing Map. 2019-11-15 17:32:43 -05:00
Jonathas Costa
2537b9e16b Fixed shadow's dependency. 2019-11-11 09:57:46 -05:00
Jonathas Costa
eee55bc68f Added Percentage Closer Filter. 2019-10-16 18:06:02 -04:00
Jonathas Costa
2df5a4c9bc Improved shadows quality and added planet shadows. 2019-10-14 12:17:14 -04:00
Jonathas Costa
d4ad7c3394 Improved performance. Clean up. 2019-10-11 17:17:06 -04:00
Jonathas Costa
0c0e3e47f3 Fixing acne. 2019-10-10 18:02:19 -04:00
Jonathas Costa
e8d623053b Improved code. 2019-10-09 17:10:13 -04:00
Jonathas Costa
ab076fd3d2 Added shadow and ring components to Globebrowsing and shaders for shadows. 2019-10-08 16:38:12 -04:00
Jonathas Costa
33ce712e3a Fixed Model rendering to work with the new HDR. 2019-08-20 15:34:48 -04:00
Alexander Bock
bb3db7ada7 Feature/jenkins fix (#816)
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
2019-03-24 11:19:39 +01:00
Alexander Bock
9a368ede25 Fix issue that causes atmosphere to show up on the other side of a planet if the shading is disabled (closes #677) 2018-11-13 08:27:07 -05:00
Alexander Bock
9047dc7a3e Feature/globebrowsing speedup (#735)
* Removal of ChunkRenderer, ChunkedLodGlobe, ChunkCuller, chunklevel evaluator, culling classes, layershadermanager, GpuLayer, GPUData, ChunkNode, Grid, BasicGrid, Chunk files, Angle, AABB classes, PointGlobe, Ellipsoid, TileSelector, tiledatatype, iodescription, simplerawtilerreader, rawtilereader
 * Less dynamic allocation for SkirtedGrid, LayerManager, RenderableGlobe, TextureUnit
 * Clean up memory management in RawTiles
 * Code simplification
 * Optimize shader uniform setting
 * Introduce UniformCache
 * Callback simplification
 * Turn ChunkNode into a struct
 * Use a MemoryPool to organize all ChunkNodes rather than use unique_ptr and the necessary memory allocation
 * Collect draw calls
 * Consolidate fragment shaders between local and global renderer
 * Shader cleanup and optimization
 * Update CMake to not include included shaders
 * Integrate traversal function into the looping
 * Replace std::queue with std::vector
 * Merge TextureContainer into MemoryAwareTileCache
 * Lazy computation of chunk bounding boxes
 * Memory management of LayerGroup
 * Remove class hierarchy from tileproviders (temporaltileprovider not working yet)
 * Remove PBO classes
* Chunk status stored in Chunk
* Don't create a copy of the ChunkTilePile
* Enable culling by projected area on default
* Have raw tile reader return a Tile instead of a shared_ptr to a tile
* Start making GDAL mandatory
* Increase the default lod scale factor to 15
2018-10-30 17:20:06 -04:00
Jonathas Costa
1e0d41fb30 Fixed accurate normals. 2018-04-20 10:24:37 -04:00
Jonathas Costa
785d0ad294 Changes in framebuffer and atm code fixing wrong merge (still need clean up). 2018-03-19 12:29:05 -04:00
Emil Axelsson
4c2f72226f Performance Optimizations (#450)
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
dcfef3557f Update copyright header 2017-12-29 20:11:22 +01:00
Jonathas Costa
ae9da60356 Improve Earth's night side. 2017-11-30 12:38:50 -05:00
Jonathas Costa
a925d0646a Added lunar eclipses back. 2017-10-19 11:41:36 -04:00
Jonathas Costa
d4cf4a5f22 Important comments for development. 2017-08-16 15:27:05 -04:00
Jonathas Costa
2d0da72a50 Merged master into atm. 2017-08-16 12:00:28 -04:00
Kalle Bladin
948507f20e Fix previous error appearing when accurate normals were used without height layers. 2017-08-16 14:35:56 +02:00
Jonathas Costa
758ee8bd6d Pull request changes. 2017-08-15 18:15:56 -04:00
Kalle Bladin
293cc3e063 Make use of accurate normals for globe atmosphere rendering 2017-08-10 10:49:14 +02:00
Kalle Bladin
1265de0d50 Only use padding for height layers 2017-08-08 14:02:56 +02:00
Kalle Bladin
902af5b321 Solve conflict 2017-08-07 10:24:30 +02:00
Alexander Bock
cedd8adf0d Remove const qualifier from shaders as it causes shaders to not compile on Mac 2017-08-03 12:05:58 -04:00
Jonathas Costa
9812abb487 Added an option to have the sun following the camera when using an ATM. Removed unused code. Added missing comments. 2017-07-25 15:55:52 -04:00
Jonathas Costa
eb87fa4390 Fixed accurate normals in globebrowsing after problematic merging. 2017-07-24 13:39:32 -04:00
Jonathas Costa
20003d5b32 Merged master into NewAtmosphere. 2017-07-21 15:02:24 -04:00
Alexander Bock
77b15724b5 More shader cleanup
Remove dedicated logs folder
Change openspaceengine to create logs folder automatically
2017-07-19 15:44:30 -04:00
Alexander Bock
88265a469d Cleanup of shader code 2017-07-19 01:27:01 -04:00
Alexander Bock
e7b08e1e25 Cleanup copyright information in shaders 2017-07-18 16:24:57 -04:00
Jonathas Costa
b0c65d416b Merged master into NewAtmosphere. 2017-07-17 16:22:33 -04:00