Alexander Bock
df68ab557d
* Rudimentary fix to make side_by_side stereo work in master
...
* Fix Triton asset file
* Display an error if no Property matches a regex in setPropertyValue
* Correct user-facing name for some Moon assets
* Add fade in and fade out helping functions
* Reenable label fading in New Horizons
* Added GUI hint to hide uninteresting nodes
* Set Hidden Hint on barycenter nodes
2018-03-17 16:54:42 -04:00
Alexander Bock
db7ae7e384
Issue/453 ( #556 )
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* Introduced guiName to PropertyOwner
* Added requirement that PropertyOwner::identifier may not contain whitespaces
* Changed Name to Identifier in asset and scene files
* Added new PropertyOwner to RenderEngine that owns the ScreenSpaceRenderables
* Moved Name and GuiPath into GUI group
* Added user-facing names to layer groups
2018-03-16 09:21:29 -04:00
Emil Axelsson
0ce8605b97
Print error message when a resource synchronization is rejected ( #546 )
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* Print error message when a resource synchronization is rejected
2018-03-14 13:29:38 -04:00
Alexander Bock
737e82584a
Issue/24 ( #549 )
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* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables
2018-03-13 10:35:10 -04:00
Emil Axelsson
4675554471
One Property Tree ( #500 )
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* Organize properties in one single property tree
* Update scenes to work with one property tree. Fix documentation issues.
2018-03-06 16:59:06 +01:00
Emil Axelsson
a85eddff4e
Clean up lua stack and weak pointers
2018-02-09 16:44:34 +01:00
Emil Axelsson
471c030567
Fix torrent bug and improve stability of asset loader
2018-02-08 13:28:41 +01:00
Emil Axelsson
4c2f72226f
Performance Optimizations ( #450 )
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* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.
2018-01-08 09:43:41 +01:00
Alexander Bock
f5662b3fe4
Add function to asset Lua namespace that can check whether another asset exists
2017-12-31 19:41:56 -05:00
Alexander Bock
dcfef3557f
Update copyright header
2017-12-29 20:11:22 +01:00
Alexander Bock
c9a3c68f19
Fix style guide issues
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Update Ghoul repository
2017-12-29 19:18:06 +01:00
Emil Axelsson
2baa0cbb6d
Fix bug with assets changing state prematurely, while loading
2017-12-22 00:15:23 +01:00
Emil Axelsson
c763b7c30c
Fix state inconsistency bug in asset system
2017-12-20 12:13:18 +01:00
Emil Axelsson
09182c9274
Cleanup code
2017-12-19 11:48:30 +01:00
Emil Axelsson
f7dc598f60
Small code cleanup
2017-12-19 11:17:56 +01:00
Emil Axelsson
ff317d4b2f
Show loading screen when loading assets
2017-12-18 11:55:14 +01:00
Emil Axelsson
fd550fc372
Fix compilation issues and bugs on windows
2017-12-18 10:22:42 +01:00
Emil Axelsson
df259f6d02
Multithreaded scene initialization
2017-12-17 17:34:46 +01:00
Emil Axelsson
7cc05ba2e0
More code cleanup
2017-12-16 15:37:46 +01:00
Emil Axelsson
84dfbe7b80
Clean up asset related code
2017-12-16 12:51:46 +01:00
Emil Axelsson
814de72bc2
Fix bugs in asset management
2017-12-15 18:51:22 +01:00
Emil Axelsson
75cf6dcf71
Asset work in progress
2017-12-15 13:21:10 +01:00
Emil Axelsson
a774b7b5b2
Start implementing support for removing assets
2017-12-12 17:48:33 +01:00
Emil Axelsson
d1305bee6b
Cleanup
2017-12-12 15:21:17 +01:00
Emil Axelsson
1417db5ed7
Let assets control their own lifecycle
2017-12-12 14:55:30 +01:00
Emil Axelsson
e0504980ad
Initialize requested assets when they are ready
2017-12-11 11:12:39 +01:00
Emil Axelsson
0396832ae5
Change notification mechanisms for assets
2017-12-08 17:36:45 +01:00
Emil Axelsson
f3dfade201
Start adding support for removing assets
2017-12-08 16:02:45 +01:00
Emil Axelsson
4a43ca44f2
Render asset tree in gui
2017-12-07 18:44:08 +01:00
Emil Axelsson
9630e735db
An asset can only be considered synchronized when all required assets are synchronized
2017-12-07 11:07:15 +01:00
Emil Axelsson
175d21de9a
Remove experimental code
2017-12-06 15:16:52 +01:00
Emil Axelsson
79581c8556
Add lua function to set camera state without loading from file
2017-12-06 14:58:14 +01:00
Emil Axelsson
d16efef3d9
Automatically initialize assets
2017-12-05 16:01:59 +01:00
Emil Axelsson
f3aeecaf23
Callbacks for asset state changes
2017-11-17 00:15:54 +01:00
Emil Axelsson
436062381e
Asset loading and synchronization
2017-11-16 19:29:45 +01:00
Emil Axelsson
7c80384d12
Decentralize asset synchronization
2017-11-16 15:09:55 +01:00
Emil Axelsson
816de9b29a
Asset compile fix
2017-11-16 14:11:22 +01:00
Emil Axelsson
c52ce23156
Asset management
2017-11-15 22:53:04 +01:00
Emil Axelsson
27823e9af6
Asset syncing
2017-11-15 13:12:10 +01:00
Emil Axelsson
95e6592f68
Asset synchronization
2017-11-15 09:38:42 +01:00
Emil Axelsson
62f58a9749
Start on asset gui
2017-11-14 20:46:03 +01:00
Emil Axelsson
ce9b75117e
More work on assets (not compiling)
2017-11-14 17:23:58 +01:00
Emil Axelsson
27f36209fa
Improve implementation and interface of http downloads
2017-11-13 14:59:39 +01:00
Emil Axelsson
62c5506250
Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management
2017-11-13 11:18:00 +01:00
Emil Axelsson
2fa42859cd
Decentralize resource synchronization. Remove notion of SynchronizationJob.
2017-11-12 19:09:16 +01:00
Alexander Bock
f227767492
Merge remote-tracking branch 'origin/master' into feature/loadingscreen-refactor
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# Conflicts:
# modules/volume/rendering/renderabletimevaryingvolume.cpp
2017-11-12 10:50:11 -05:00
Emil Axelsson
19812af629
Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management
2017-11-11 19:10:42 +01:00
Emil Axelsson
a73f2e0d00
Work on asset synchronization
2017-11-11 18:48:07 +01:00
Alexander Bock
758e26789c
More coding style conformance
2017-11-11 11:25:49 -05:00
Emil Axelsson
cb07af4a2b
Merge branch 'master' of github.com:OpenSpace/OpenSpace into feature/data-management
2017-11-10 16:07:58 +01:00