* Split RenderableSphere class into a local and an online sphere
* Make the video sphere derive from the regular sphere
* Make RenderableTimeVaryingSphere derive from RenderableSphere
* Some clean up
* Add general functions for renderable matrix calculations
* Make RenderableSphere and Plane use them
* Fix an issue with the RenderablePlane shader
* Make one function that returns all three types of render matrices
* Make more Renderables use the general matric calculation function
* Make more Renderable use the general matrix function
* Simplify alternative transforms for matrix calculations
* Small clean-up
* Update RenderableModel (again) to use new transform functions
* Make calc all matrix function to return tuple
* Update some more places
* Add the ability to automatically generate code to extract values out of a Dictionary (see https://github.com/openspace/codegen for more information on how to use this)
* Applied this technique to a large number of cases in the codebase
* Don't add _codegen files to the repository
Co-authored-by: Emma Broman <emma.broman@liu.se>
* Adapting to introduction of new Dictionary class in Ghoul
* Mainly replacing usage of float instead of doubles as expected
* Adjust to the lack of the hasKeyAndValue function
* The size now matches the semi-major axis
* Avoid re-setting size value in constructor
* Avoid inconsistent units for offsets and size (previously AU and meter)
* Cleaner handling of global state
* Prevent Lua memory corruption (closes#982)
* Initialize glfw first thing to prevent weird joystick loading bug during startup