Removed feature sweepChunk.
The feature was implemented for version 0.19.0 as an iterative way to calculate renderableTrailTrajectory.
However, due to the function not being active by default, and due multithreading being on the horizon for SPICE2, this code is now removed.
- Removed SweepChunk feature
- Added toggle for Accurate Trail Points (in asset: AccurateTrail)
- Changed min number of accurate points from 0 to 2
- Removed max vertices ceiling
- Fixed issue where number of vertices were not calculated properly
- Fixed point size rendering issue for RenderableTrail
- Changed start/end time for voyager 1 & 2
- Updated description for SampleInterval and TimeStampSubsampleFactor to be more clear
- Moved full sweep pass from update function to new updateBuffer function
- Fixed trail rendering issue when time is exact same as start time of a trail
* Add camera view direction to camera topic
* Add subsolar coordinates to topic
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>
Co-authored-by: Ylva Selling <ylva.selling@gmail.com>
* Faster rendering for renderableOrbitalKepler
- Computes relevant vertices on CPU rather than filtering all vertices on the GPU
- Removes geometry shader for trails rendering
- Changed GUI name of RenderingMode "Points+Trails" to "Points and Trails"
* documentation in FITS renderable
* selected color range bug fix, parameter documentation for fits sphere and field lines sequence renderables
* Very compact description in mission panel
* field line vs fieldline
* Alex comments
* Add missing punctuation
* emmas comments
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Co-authored-by: Emma Broman <emma.broman@liu.se>
* Add fov input for fisheye projections in launcher
* Updated gitignore to ignore more necessary files
* Fixed typos
* Replace `add_definitions` with `add_compile_options` in CMakeLists for /MP /bigobj, which are not preprocessor defs
* Fixes in TuioEar: add `override`; replace erroneous `unique_lock` with `lock_guard`; minor refactor
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Co-authored-by: Alexander Bock <alexander.bock@liu.se>