* Changed RenderableModel to allow user-control depth and blending.
* Updated RenderableModel to correctly handle the Orion Nebula model.
Co-authored-by: Alexander Bock <mail@alexanderbock.eu>
* Update Ghoul
* Add setting in asset file to specify if invisible meshes should be
forced to render or not
* Change model shader to work with updated ghoul with embedded materials
and textures
* In shader, render forced invisible meshes with procedural pink and
green chessboard pattern
* Setup line render between Mars and Earth
* Updating property handling
* Precision fix
* Cleanup and making functions and variables private
* Adding linewidth property
* Using opacity property for line color
* Cleanup from review
* Fade fixes
* Clean up RenderableSphere. Add orientation properties.
* Sane defaults for Digital Universe
* Clean up New Horizons related code
* Add basic scene
* Add ability to initialize rotation as quaternion and mat3
* Adapt legacy code to new Renderable interface
* Add ability to position screen space renderables in 3D
* Independent face camera setting
* More intuitive local rotation
* Cleanup
* Introduce global and master rotation. Remove DisableSceneOnMaster. Revisit screenspace renderables.
* Cleanup
* CMake cleanups
* Update current year
* Update copyright header
* Use script to return list of all modules
* Update credits, license and ghoul
* Implemented property animation mechanism
* Added easing functions to Ghoul and make them usable in animation
* Make sure that we don't leave properties around if SceneGraphNodes are deleted
* Adding opacity settings to base renderables
* Make derived transform classes less involved in simulation state
* Add performance measurements in openspaceengine
* Avoid redundant transformation lookups
* Fix bug causing redundant calls to GPULayerManager::bind
* Move water reflectance to alpha component of normal buffer. Remove otherData buffer.