Commit Graph

16 Commits

Author SHA1 Message Date
Alexander Bock
6f05ed3b98 Make ProjectionComponent an actual component rather than using inheritance 2016-06-29 23:27:01 +02:00
Alexander Bock
9a3818f007 ProjectionComponent always loads the placeholder textures and reuses it 2016-06-04 20:58:58 +02:00
Alexander Bock
4dda541d1f More work on refactoring RenderablePlanetProjection and RenderableModelProjection 2016-06-04 13:38:50 +02:00
Alexander Bock
491226ea7a Started refactoring RenderableModelProjection and RenderablePlanetProjection to place common code into ProjectionComponent 2016-06-03 18:30:16 +02:00
Alexander Bock
4ef03bb02b Further cleanup of projection code 2016-06-03 17:41:35 +02:00
Alexander Bock
89d5e69da4 Enable fading of projection layer 2016-06-03 16:57:24 +02:00
Alexander Bock
239ac0ab4e Project images of RenderableModelProjection into a separate texture layer that can be cleared faster 2016-06-03 16:54:41 +02:00
Alexander Bock
a9a99a51e8 Prevent 67P model from disappearing during projections (closing #83) 2016-05-31 14:40:15 +02:00
Alexander Bock
74c7413115 Adding functionality to clear projections on RenderableModelProjection (closing #22) 2016-05-18 00:36:11 +02:00
Alexander Bock
906470f28e Untabify the rest of the source files
Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
877a4d1ba6 Updated copyright header 2016-02-05 17:43:21 +01:00
Alexander Bock
cd3a819541 Updating Ghoul version
Applying new Ghoul changes
2015-12-09 14:41:50 -05:00
Alexander Bock
383c7028a8 Applied changes in texture reading io classes to OpenSpace 2015-11-24 18:15:23 -05:00
Alexander Bock
16897bb8d4 Make the aberration correction specification for targetPosition in SpiceManager explicit by including a seprate class for it 2015-11-19 15:33:57 -05:00
Alexander Bock
cc5e6074ad Rename imagesequencer2 to imagesequencer 2015-07-01 22:03:52 +02:00
Anton Arbring
927cfc2766 Adding the possibility to project to arbitrary bodies model files
Class RenderableModelProjection, using the geometry position and texture
coordinate data instead of reverse engineering the geometry in shader.

Adding the shaders used to project and the modified model shader.
Adding the new Renderable class to newHorizons module and CMakelist
2015-06-25 20:12:37 -04:00