Alexander Bock
6f05ed3b98
Make ProjectionComponent an actual component rather than using inheritance
2016-06-29 23:27:01 +02:00
Alexander Bock
9a3818f007
ProjectionComponent always loads the placeholder textures and reuses it
2016-06-04 20:58:58 +02:00
Alexander Bock
4dda541d1f
More work on refactoring RenderablePlanetProjection and RenderableModelProjection
2016-06-04 13:38:50 +02:00
Alexander Bock
491226ea7a
Started refactoring RenderableModelProjection and RenderablePlanetProjection to place common code into ProjectionComponent
2016-06-03 18:30:16 +02:00
Alexander Bock
4ef03bb02b
Further cleanup of projection code
2016-06-03 17:41:35 +02:00
Alexander Bock
89d5e69da4
Enable fading of projection layer
2016-06-03 16:57:24 +02:00
Alexander Bock
239ac0ab4e
Project images of RenderableModelProjection into a separate texture layer that can be cleared faster
2016-06-03 16:54:41 +02:00
Alexander Bock
a9a99a51e8
Prevent 67P model from disappearing during projections (closing #83 )
2016-05-31 14:40:15 +02:00
Alexander Bock
74c7413115
Adding functionality to clear projections on RenderableModelProjection (closing #22 )
2016-05-18 00:36:11 +02:00
Alexander Bock
906470f28e
Untabify the rest of the source files
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Update Ghoul repository
2016-04-18 20:14:29 +02:00
Alexander Bock
877a4d1ba6
Updated copyright header
2016-02-05 17:43:21 +01:00
Alexander Bock
cd3a819541
Updating Ghoul version
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Applying new Ghoul changes
2015-12-09 14:41:50 -05:00
Alexander Bock
383c7028a8
Applied changes in texture reading io classes to OpenSpace
2015-11-24 18:15:23 -05:00
Alexander Bock
16897bb8d4
Make the aberration correction specification for targetPosition in SpiceManager explicit by including a seprate class for it
2015-11-19 15:33:57 -05:00
Alexander Bock
cc5e6074ad
Rename imagesequencer2 to imagesequencer
2015-07-01 22:03:52 +02:00
Anton Arbring
927cfc2766
Adding the possibility to project to arbitrary bodies model files
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Class RenderableModelProjection, using the geometry position and texture
coordinate data instead of reverse engineering the geometry in shader.
Adding the shaders used to project and the modified model shader.
Adding the new Renderable class to newHorizons module and CMakelist
2015-06-25 20:12:37 -04:00