Files
OpenSpace/modules/fieldlinessequence/rendering/renderablefieldlinessequence.h
ElonOlsson 2829f259ac Feature/WSAdocs (#3715)
* documentation in FITS renderable

* selected color range bug fix, parameter documentation for fits sphere and field lines sequence renderables

* Very compact description in mission panel

* field line vs fieldline

* Alex comments

* Add missing punctuation

* emmas comments

---------

Co-authored-by: Emma Broman <emma.broman@liu.se>
2025-06-16 11:09:06 -04:00

238 lines
9.9 KiB
C++

/*****************************************************************************************
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* OpenSpace *
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* Copyright (c) 2014-2025 *
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#ifndef __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#define __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__
#include <openspace/rendering/renderable.h>
#include <modules/fieldlinessequence/util/fieldlinesstate.h>
#include <openspace/properties/misc/optionproperty.h>
#include <openspace/properties/misc/stringproperty.h>
#include <openspace/properties/misc/triggerproperty.h>
#include <openspace/properties/scalar/intproperty.h>
#include <openspace/properties/vector/vec2property.h>
#include <openspace/properties/vector/vec4property.h>
#include <openspace/rendering/transferfunction.h>
#include <openspace/util/dynamicfilesequencedownloader.h>
#include <vector>
namespace openspace {
class RenderableFieldlinesSequence : public Renderable {
public:
enum class LoadingType {
StaticLoading,
DynamicDownloading
};
enum class SourceFileType {
Cdf,
Json,
Osfls
};
// Used to determine if lines should be colored uniformly or by some data variable
enum class ColorMethod {
Uniform,
ByQuantity
};
explicit RenderableFieldlinesSequence(const ghoul::Dictionary& dictionary);
void initialize() override;
void initializeGL() override;
void deinitializeGL() override;
bool isReady() const override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void update(const UpdateData& data) override;
void updateDynamicDownloading(double currentTime, double deltaTime);
void firstUpdate();
void computeSequenceEndTime();
static documentation::Documentation Documentation();
struct File {
enum class FileStatus {
Downloaded,
Loaded
};
FileStatus status;
std::filesystem::path path;
// Assume timestamp is -1 until FileStatus is = Loaded
double timestamp = -1.0;
FieldlinesState state;
bool operator<(const File& other) const noexcept {
return timestamp < other.timestamp;
}
};
private:
void setupProperties();
void setModelDependentConstants();
int updateActiveIndex(double currentTime);
void updateVertexPositionBuffer();
void updateVertexColorBuffer();
void updateVertexMaskingBuffer();
void staticallyLoadFiles(const std::optional<std::filesystem::path>& seed,
const std::optional<std::string>& traceVariable);
std::deque<File> _files;
// The function loads the file in the sense that it creates the FieldlineState object
// in the File object. The function also deletes the oldest file if the loadedFiles
// queue is full.
void loadFile(File& file);
void trackOldest(File& file);
// Not optional, but initialized with osfls because that is what we expect to be used
SourceFileType _inputFileType = SourceFileType::Osfls;
// Static Loading on default if not specified
LoadingType _loadingType = LoadingType::StaticLoading;
// path to directory with seed point files
std::filesystem::path _seedPointDirectory;
// Which tracing variable to trace. Often 'b' is for magnetic field
std::string _tracingVariable;
// Extra variables such as rho, p or t for density, pressure or temperature
std::vector<std::string> _extraVars;
float _manualTimeOffset = 0.0;
// Estimated / calculated end of sequence
double _sequenceEndTime = 0.0;
// If there's just one state it should never disappear
bool _renderForever = true;
bool _inInterval = false;
// Data ID that corresponds to what dataset to use if using DynamicDownloading
int _dataID;
// Number of files to queue up at a time
size_t _nFilesToQueue = 10;
// To keep track of oldest file
std::deque<File*> _loadedFiles;
// The max number of files loaded at once
size_t _maxLoadedFiles = 100;
std::string _infoURL;
std::string _dataURL;
// DynamicFileSequenceDownloader downloads and updates renderable field lines with
// field lines downloaded from the web.
std::unique_ptr<DynamicFileSequenceDownloader> _dynamicFileDownloader;
// In setup it is used to scale JSON coordinates. During runtime it is used to scale
// domain limits.
float _scalingFactor = 1.f;
fls::Model _model = fls::Model::Invalid;
bool _shouldUpdateMaskingBuffer = false;
bool _shouldUpdateColorBuffer = false;
int _activeIndex = -1;
bool _atLeastOneFileLoaded = false;
bool _isLoadingStateFromDisk = false;
std::unique_ptr<ghoul::opengl::ProgramObject> _shaderProgram;
// Transfer function used to color lines when _pColorMethod is set to BY_QUANTITY
std::unique_ptr<TransferFunction> _transferFunction;
// OpenGL Vertex Array Object
GLuint _vertexArrayObject = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for coloring
// the lines
GLuint _vertexColorBuffer = 0;
// OpenGL Vertex Buffer Object containing the extraQuantity values used for masking
// out segments of the lines
GLuint _vertexMaskingBuffer = 0;
// OpenGL Vertex Buffer Object containing the vertex positions
GLuint _vertexPositionBuffer = 0;
// Group to hold the color properties
properties::PropertyOwner _colorGroup;
// Uniform/transfer function/topology?
properties::OptionProperty _colorMethod;
// Index of the extra quantity to color lines by
properties::OptionProperty _colorQuantity;
// Used to save property for later initialization, because firstUpdate needs to run
// first, to populate _colorQuantity with options
int _colorQuantityTemp;
std::vector<glm::vec2> _colorTableRanges;
// Color table/transfer function selected min and max range
properties::Vec2Property _selectedColorRange;
// Paths to color tables. One for each 'extraQuantity'
std::vector<std::filesystem::path> _colorTablePaths;
// Color table/transfer function for "By Quantity" coloring
properties::StringProperty _colorTablePath;
// Uniform Field Line Color
properties::Vec4Property _colorUniform;
// Whether or not to use additive blending
properties::BoolProperty _colorABlendEnabled;
// Whether or not to use Domain limits
properties::BoolProperty _domainEnabled;
// Group to hold the Domain properties
properties::PropertyOwner _domainGroup;
properties::Vec2Property _domainX;
properties::Vec2Property _domainY;
properties::Vec2Property _domainZ;
properties::Vec2Property _domainR;
// Toggle flow [ON/OFF]
properties::BoolProperty _flowEnabled;
// Group to hold the flow/particle properties
properties::PropertyOwner _flowGroup;
// Simulated particles' color
properties::Vec4Property _flowColor;
// Size of simulated flow particles
properties::IntProperty _flowParticleSize;
// Size of simulated flow particles
properties::IntProperty _flowParticleSpacing;
// Toggle flow direction [FORWARDS/BACKWARDS]
properties::BoolProperty _flowReversed;
// Speed of simulated flow
properties::IntProperty _flowSpeed;
// Whether or not to use masking
properties::BoolProperty _maskingEnabled;
// Group to hold the masking properties
properties::PropertyOwner _maskingGroup;
std::vector<glm::vec2> _maskingRanges;
// Selected lower and upper range limits for masking
properties::Vec2Property _selectedMaskingRange;
// Index of the extra quantity to use for masking
properties::OptionProperty _maskingQuantity;
// used to save property for later initialization
int _maskingQuantityTemp = 0;
// Line width for the line rendering part
properties::FloatProperty _lineWidth;
// Button which executes a time jump to start of sequence
properties::TriggerProperty _jumpToStart;
properties::BoolProperty _saveDownloadsOnShutdown;
bool _isFirstLoad = true;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_FIELDLINESSEQUENCE___RENDERABLEFIELDLINESSEQUENCE___H__