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58 lines
3.0 KiB
C++
58 lines
3.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___MOUSEINPUTSTATE___H__
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#define __OPENSPACE_CORE___MOUSEINPUTSTATE___H__
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#include <openspace/util/mouse.h>
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#include <ghoul/glm.h>
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#include <vector>
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namespace openspace::interaction {
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// This class represents the global input state of interaction devices
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class MouseInputState {
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public:
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// Callback functions
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void mouseButtonCallback(MouseButton button, MouseAction action);
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void mousePositionCallback(double mouseX, double mouseY);
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void mouseScrollWheelCallback(double mouseScrollDelta);
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// Accessors
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const std::vector<MouseButton>& pressedMouseButtons() const;
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glm::dvec2 mousePosition() const;
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double mouseScrollDelta() const;
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bool isMouseButtonPressed(MouseButton mouseButton) const;
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private:
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// Input from mouse
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std::vector<MouseButton> _mouseButtonsDown;
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glm::dvec2 _mousePosition = glm::dvec2(0.0);
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double _mouseScrollDelta = 0.0;
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};
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} // namespace openspace::interaction
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#endif // __OPENSPACE_CORE___MOUSEINPUTSTATE___H__
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