mirror of
https://github.com/OpenSpace/OpenSpace.git
synced 2026-01-01 09:10:18 -06:00
428 lines
14 KiB
C++
428 lines
14 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/audio/audiomodule.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/engine/globalscallbacks.h>
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#include <openspace/scripting/lualibrary.h>
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#include <openspace/util/openspacemodule.h>
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#include <ghoul/format.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/misc/assert.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/misc/exception.h>
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#include <soloud.h>
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#include <soloud_wav.h>
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#include <optional>
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#include <string_view>
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#include <utility>
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#include "audiomodule_lua.inl"
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namespace {
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constexpr std::string_view _loggerCat = "AudioModule";
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struct [[codegen::Dictionary(AudioModule)]] Parameters {
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// Sets the maximum number of simultaneous channels that can be played back by the
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// audio subsystem. If this value is not specified, it defaults to 128.
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std::optional<int> maxNumberOfChannels [[codegen::greater(0)]];
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};
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#include "audiomodule_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation AudioModule::Documentation() {
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return codegen::doc<Parameters>("module_audio");
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}
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AudioModule::AudioModule()
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: OpenSpaceModule(Name)
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, _engine(std::make_unique<SoLoud::Soloud>())
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{}
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AudioModule::~AudioModule() {}
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void AudioModule::internalInitialize(const ghoul::Dictionary& dictionary) {
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const Parameters p = codegen::bake<Parameters>(dictionary);
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LDEBUG(std::format("Initializing SoLoud version: {}", SOLOUD_VERSION));
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_engine->init();
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_engine->setGlobalVolume(0.5f);
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const int nChannels = p.maxNumberOfChannels.value_or(16);
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_engine->setMaxActiveVoiceCount(static_cast<unsigned int>(nChannels));
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global::callback::postDraw->emplace_back([this]() {
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if (!_sounds.empty()) {
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_engine->update3dAudio();
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}
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});
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const char* backend = _engine->getBackendString();
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if (backend) {
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LDEBUG(std::format("Audio backend: {}", backend));
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LDEBUG(std::format("Number of channels: {}", _engine->getBackendChannels()));
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}
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else {
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LINFO(std::format("Audio subsystem disabled as no backend was detected"));
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}
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}
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void AudioModule::internalDeinitializeGL() {
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ghoul_assert(_engine, "No audio engine loaded");
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_sounds.clear();
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_engine->deinit();
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_engine = nullptr;
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}
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std::unique_ptr<SoLoud::Wav> AudioModule::loadSound(const std::filesystem::path& path) {
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ghoul_assert(_engine, "No audio engine loaded");
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std::unique_ptr<SoLoud::Wav> sound = std::make_unique<SoLoud::Wav>();
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const std::string p = path.string();
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SoLoud::result res = sound->load(p.c_str());
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if (res != 0) {
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throw ghoul::RuntimeError(std::format(
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"Error loading sound from {}. {}: {}",
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path, static_cast<int>(res), _engine->getErrorString(res)
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));
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}
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// While we are loading a sound, we also want to do a little garbage collection on our
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// internal data structure to remove the songs that someone has loaded at some point
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// and that have since organically stopped. In general, this should only happen if the
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// song was started without looping and has ended
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for (auto it = _sounds.begin(); it != _sounds.end();) {
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if (!isPlaying(it->first)) {
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// We have found one of the candidates
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LDEBUG(std::format("Removing song {} as it has ended", it->first));
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_sounds.erase(it);
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// It is easier to just reset the iterator to the beginning than deal with the
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// off-by-one error when deleting the last element in the list and the
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// subsequent crash
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it = _sounds.begin();
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}
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else {
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it++;
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}
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}
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return sound;
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}
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void AudioModule::playAudio(const std::filesystem::path& path, std::string identifier,
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ShouldLoop loop)
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{
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ghoul_assert(_engine, "No audio engine loaded");
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if (_sounds.find(identifier) != _sounds.end()) {
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LERROR(std::format("Sound with name '{}' already played", identifier));
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return;
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}
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std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
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sound->setLooping(loop);
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SoLoud::handle handle = _engine->playBackground(*sound);
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ghoul_assert(_sounds.find(identifier) == _sounds.end(), "Handle already used");
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_sounds[identifier] = {
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.sound = std::move(sound),
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.handle = handle
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};
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}
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void AudioModule::playAudio3d(const std::filesystem::path& path, std::string identifier,
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const glm::vec3& position, ShouldLoop loop)
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{
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ghoul_assert(_engine, "No audio engine loaded");
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if (_sounds.find(identifier) != _sounds.end()) {
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LERROR(std::format("Sound with name '{}' already played", identifier));
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return;
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}
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std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
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sound->setLooping(loop);
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SoLoud::handle handle = _engine->play3d(*sound, position.x, position.y, position.z);
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_sounds[identifier] = {
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.sound = std::move(sound),
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.handle = handle
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};
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}
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void AudioModule::stopAudio(const std::string& identifier) {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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_engine->stop(it->second.handle);
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_sounds.erase(it);
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}
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}
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void AudioModule::stopAll() {
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ghoul_assert(_engine, "No audio engine loaded");
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_engine->stopAll();
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_sounds.clear();
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}
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void AudioModule::pauseAll() const {
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for (const std::pair<const std::string, Info>& sound : _sounds) {
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pauseAudio(sound.first);
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}
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}
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void AudioModule::resumeAll() const {
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for (const std::pair<const std::string, Info>& sound : _sounds) {
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resumeAudio(sound.first);
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}
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}
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void AudioModule::playAllFromStart() const {
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for (const std::pair<const std::string, Info>& sound : _sounds) {
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_engine->seek(sound.second.handle, 0.f);
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}
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resumeAll();
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}
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bool AudioModule::isPlaying(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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return _engine->isValidVoiceHandle(it->second.handle);
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}
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else {
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return false;
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}
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}
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void AudioModule::pauseAudio(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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_engine->setPause(it->second.handle, true);
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}
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}
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void AudioModule::resumeAudio(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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_engine->setPause(it->second.handle, false);
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}
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}
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bool AudioModule::isPaused(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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const bool isPaused = _engine->getPause(it->second.handle);
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return isPaused;
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}
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else {
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return true;
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}
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}
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void AudioModule::setLooping(const std::string& identifier, ShouldLoop loop) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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_engine->setLooping(it->second.handle, loop);
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}
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}
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AudioModule::ShouldLoop AudioModule::isLooping(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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return _engine->getLooping(it->second.handle) ? ShouldLoop::Yes : ShouldLoop::No;
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}
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else {
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return ShouldLoop::No;
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}
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}
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void AudioModule::setVolume(const std::string& identifier, float volume, float fade) const
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{
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it == _sounds.end()) {
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return;
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}
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// We clamp the volume level between [0, 1] to not accidentally blow any speakers
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volume = glm::clamp(volume, 0.f, 1.f);
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if (fade == 0.f) {
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_engine->setVolume(it->second.handle, volume);
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}
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else {
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_engine->fadeVolume(it->second.handle, volume, fade);
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}
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}
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float AudioModule::volume(const std::string& identifier) const {
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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const float volume = _engine->getVolume(it->second.handle);
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return volume;
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}
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else {
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return 0.f;
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}
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}
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void AudioModule::set3dSourcePosition(const std::string& identifier,
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const glm::vec3& position) const
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{
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ghoul_assert(_engine, "No audio engine loaded");
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auto it = _sounds.find(identifier);
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if (it != _sounds.end()) {
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_engine->set3dSourcePosition(
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it->second.handle,
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position.x, position.y, position.z
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);
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}
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}
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std::vector<std::string> AudioModule::currentlyPlaying() const {
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// This function is *technically* not the ones that are playing, but that ones that we
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// are keeping track of. So we still have songs in our internal data structure that
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// were started as not-looping and that have ended playing. We need to filter them out
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// here.
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// The alternative would be to have a periodic garbage collection running, but that
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// feels worse. We are doing the garbage collection in the two playAudio functions
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// instead, since we have to do some work their either way
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std::vector<std::string> res;
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res.reserve(_sounds.size());
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for (const std::pair<const std::string, Info>& sound : _sounds) {
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if (isPlaying(sound.first)) {
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res.push_back(sound.first);
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}
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}
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return res;
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}
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void AudioModule::setGlobalVolume(float volume, float fade) const {
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ghoul_assert(_engine, "No audio engine loaded");
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// We clamp the volume level between [0, 1] to not accidentally blow any speakers
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volume = glm::clamp(volume, 0.f, 1.f);
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if (fade == 0.f) {
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_engine->setGlobalVolume(volume);
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}
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else {
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_engine->fadeGlobalVolume(volume, fade);
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}
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}
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float AudioModule::globalVolume() const {
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ghoul_assert(_engine, "No audio engine loaded");
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return _engine->getGlobalVolume();
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}
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void AudioModule::set3dListenerParameters(const std::optional<glm::vec3>& position,
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const std::optional<glm::vec3>& lookAt,
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const std::optional<glm::vec3>& up) const
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{
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ghoul_assert(_engine, "No audio engine loaded");
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if (position.has_value()) {
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_engine->set3dListenerPosition(position->x, position->y, position->z);
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}
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if (lookAt.has_value()) {
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_engine->set3dListenerAt(lookAt->x, lookAt->y, lookAt->z);
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}
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if (up.has_value()) {
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_engine->set3dListenerUp(up->x, up->y, up->z);
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}
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}
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void AudioModule::setSpeakerPosition(int channel, const glm::vec3& position) const {
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ghoul_assert(_engine, "No audio engine loaded");
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_engine->setSpeakerPosition(channel, position.x, position.y, position.z);
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}
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glm::vec3 AudioModule::speakerPosition(int channel) const {
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ghoul_assert(_engine, "No audio engine loaded");
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float x = 0.f;
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float y = 0.f;
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float z = 0.f;
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_engine->getSpeakerPosition(channel, x, y, z);
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return glm::vec3(x, y, z);
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}
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std::vector<documentation::Documentation> AudioModule::documentations() const {
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return {
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};
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}
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scripting::LuaLibrary AudioModule::luaLibrary() const {
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return {
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"audio",
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{
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codegen::lua::PlayAudio,
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codegen::lua::PlayAudio3d,
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codegen::lua::StopAudio,
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codegen::lua::StopAll,
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codegen::lua::PauseAll,
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codegen::lua::ResumeAll,
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codegen::lua::PlayAllFromStart,
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codegen::lua::IsPlaying,
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codegen::lua::PauseAudio,
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codegen::lua::ResumeAudio,
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codegen::lua::IsPaused,
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codegen::lua::SetLooping,
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codegen::lua::IsLooping,
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codegen::lua::SetVolume,
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codegen::lua::Volume,
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codegen::lua::Set3dSourcePosition,
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codegen::lua::CurrentlyPlaying,
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codegen::lua::SetGlobalVolume,
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codegen::lua::GlobalVolume,
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codegen::lua::Set3dListenerPosition,
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codegen::lua::SetSpeakerPosition,
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codegen::lua::SpeakerPosition
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}
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};
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}
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} // namespace openspace
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