Files
OpenSpace/modules/audio/audiomodule.cpp
2025-12-16 13:40:19 +01:00

428 lines
14 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2025 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#include <modules/audio/audiomodule.h>
#include <openspace/documentation/documentation.h>
#include <openspace/engine/globalscallbacks.h>
#include <openspace/scripting/lualibrary.h>
#include <openspace/util/openspacemodule.h>
#include <ghoul/format.h>
#include <ghoul/logging/logmanager.h>
#include <ghoul/misc/assert.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/misc/exception.h>
#include <soloud.h>
#include <soloud_wav.h>
#include <optional>
#include <string_view>
#include <utility>
#include "audiomodule_lua.inl"
namespace {
constexpr std::string_view _loggerCat = "AudioModule";
struct [[codegen::Dictionary(AudioModule)]] Parameters {
// Sets the maximum number of simultaneous channels that can be played back by the
// audio subsystem. If this value is not specified, it defaults to 128.
std::optional<int> maxNumberOfChannels [[codegen::greater(0)]];
};
#include "audiomodule_codegen.cpp"
} // namespace
namespace openspace {
documentation::Documentation AudioModule::Documentation() {
return codegen::doc<Parameters>("module_audio");
}
AudioModule::AudioModule()
: OpenSpaceModule(Name)
, _engine(std::make_unique<SoLoud::Soloud>())
{}
AudioModule::~AudioModule() {}
void AudioModule::internalInitialize(const ghoul::Dictionary& dictionary) {
const Parameters p = codegen::bake<Parameters>(dictionary);
LDEBUG(std::format("Initializing SoLoud version: {}", SOLOUD_VERSION));
_engine->init();
_engine->setGlobalVolume(0.5f);
const int nChannels = p.maxNumberOfChannels.value_or(16);
_engine->setMaxActiveVoiceCount(static_cast<unsigned int>(nChannels));
global::callback::postDraw->emplace_back([this]() {
if (!_sounds.empty()) {
_engine->update3dAudio();
}
});
const char* backend = _engine->getBackendString();
if (backend) {
LDEBUG(std::format("Audio backend: {}", backend));
LDEBUG(std::format("Number of channels: {}", _engine->getBackendChannels()));
}
else {
LINFO(std::format("Audio subsystem disabled as no backend was detected"));
}
}
void AudioModule::internalDeinitializeGL() {
ghoul_assert(_engine, "No audio engine loaded");
_sounds.clear();
_engine->deinit();
_engine = nullptr;
}
std::unique_ptr<SoLoud::Wav> AudioModule::loadSound(const std::filesystem::path& path) {
ghoul_assert(_engine, "No audio engine loaded");
std::unique_ptr<SoLoud::Wav> sound = std::make_unique<SoLoud::Wav>();
const std::string p = path.string();
SoLoud::result res = sound->load(p.c_str());
if (res != 0) {
throw ghoul::RuntimeError(std::format(
"Error loading sound from {}. {}: {}",
path, static_cast<int>(res), _engine->getErrorString(res)
));
}
// While we are loading a sound, we also want to do a little garbage collection on our
// internal data structure to remove the songs that someone has loaded at some point
// and that have since organically stopped. In general, this should only happen if the
// song was started without looping and has ended
for (auto it = _sounds.begin(); it != _sounds.end();) {
if (!isPlaying(it->first)) {
// We have found one of the candidates
LDEBUG(std::format("Removing song {} as it has ended", it->first));
_sounds.erase(it);
// It is easier to just reset the iterator to the beginning than deal with the
// off-by-one error when deleting the last element in the list and the
// subsequent crash
it = _sounds.begin();
}
else {
it++;
}
}
return sound;
}
void AudioModule::playAudio(const std::filesystem::path& path, std::string identifier,
ShouldLoop loop)
{
ghoul_assert(_engine, "No audio engine loaded");
if (_sounds.find(identifier) != _sounds.end()) {
LERROR(std::format("Sound with name '{}' already played", identifier));
return;
}
std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
sound->setLooping(loop);
SoLoud::handle handle = _engine->playBackground(*sound);
ghoul_assert(_sounds.find(identifier) == _sounds.end(), "Handle already used");
_sounds[identifier] = {
.sound = std::move(sound),
.handle = handle
};
}
void AudioModule::playAudio3d(const std::filesystem::path& path, std::string identifier,
const glm::vec3& position, ShouldLoop loop)
{
ghoul_assert(_engine, "No audio engine loaded");
if (_sounds.find(identifier) != _sounds.end()) {
LERROR(std::format("Sound with name '{}' already played", identifier));
return;
}
std::unique_ptr<SoLoud::Wav> sound = loadSound(path);
sound->setLooping(loop);
SoLoud::handle handle = _engine->play3d(*sound, position.x, position.y, position.z);
_sounds[identifier] = {
.sound = std::move(sound),
.handle = handle
};
}
void AudioModule::stopAudio(const std::string& identifier) {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
_engine->stop(it->second.handle);
_sounds.erase(it);
}
}
void AudioModule::stopAll() {
ghoul_assert(_engine, "No audio engine loaded");
_engine->stopAll();
_sounds.clear();
}
void AudioModule::pauseAll() const {
for (const std::pair<const std::string, Info>& sound : _sounds) {
pauseAudio(sound.first);
}
}
void AudioModule::resumeAll() const {
for (const std::pair<const std::string, Info>& sound : _sounds) {
resumeAudio(sound.first);
}
}
void AudioModule::playAllFromStart() const {
for (const std::pair<const std::string, Info>& sound : _sounds) {
_engine->seek(sound.second.handle, 0.f);
}
resumeAll();
}
bool AudioModule::isPlaying(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
return _engine->isValidVoiceHandle(it->second.handle);
}
else {
return false;
}
}
void AudioModule::pauseAudio(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
_engine->setPause(it->second.handle, true);
}
}
void AudioModule::resumeAudio(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
_engine->setPause(it->second.handle, false);
}
}
bool AudioModule::isPaused(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
const bool isPaused = _engine->getPause(it->second.handle);
return isPaused;
}
else {
return true;
}
}
void AudioModule::setLooping(const std::string& identifier, ShouldLoop loop) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
_engine->setLooping(it->second.handle, loop);
}
}
AudioModule::ShouldLoop AudioModule::isLooping(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
return _engine->getLooping(it->second.handle) ? ShouldLoop::Yes : ShouldLoop::No;
}
else {
return ShouldLoop::No;
}
}
void AudioModule::setVolume(const std::string& identifier, float volume, float fade) const
{
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it == _sounds.end()) {
return;
}
// We clamp the volume level between [0, 1] to not accidentally blow any speakers
volume = glm::clamp(volume, 0.f, 1.f);
if (fade == 0.f) {
_engine->setVolume(it->second.handle, volume);
}
else {
_engine->fadeVolume(it->second.handle, volume, fade);
}
}
float AudioModule::volume(const std::string& identifier) const {
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
const float volume = _engine->getVolume(it->second.handle);
return volume;
}
else {
return 0.f;
}
}
void AudioModule::set3dSourcePosition(const std::string& identifier,
const glm::vec3& position) const
{
ghoul_assert(_engine, "No audio engine loaded");
auto it = _sounds.find(identifier);
if (it != _sounds.end()) {
_engine->set3dSourcePosition(
it->second.handle,
position.x, position.y, position.z
);
}
}
std::vector<std::string> AudioModule::currentlyPlaying() const {
// This function is *technically* not the ones that are playing, but that ones that we
// are keeping track of. So we still have songs in our internal data structure that
// were started as not-looping and that have ended playing. We need to filter them out
// here.
// The alternative would be to have a periodic garbage collection running, but that
// feels worse. We are doing the garbage collection in the two playAudio functions
// instead, since we have to do some work their either way
std::vector<std::string> res;
res.reserve(_sounds.size());
for (const std::pair<const std::string, Info>& sound : _sounds) {
if (isPlaying(sound.first)) {
res.push_back(sound.first);
}
}
return res;
}
void AudioModule::setGlobalVolume(float volume, float fade) const {
ghoul_assert(_engine, "No audio engine loaded");
// We clamp the volume level between [0, 1] to not accidentally blow any speakers
volume = glm::clamp(volume, 0.f, 1.f);
if (fade == 0.f) {
_engine->setGlobalVolume(volume);
}
else {
_engine->fadeGlobalVolume(volume, fade);
}
}
float AudioModule::globalVolume() const {
ghoul_assert(_engine, "No audio engine loaded");
return _engine->getGlobalVolume();
}
void AudioModule::set3dListenerParameters(const std::optional<glm::vec3>& position,
const std::optional<glm::vec3>& lookAt,
const std::optional<glm::vec3>& up) const
{
ghoul_assert(_engine, "No audio engine loaded");
if (position.has_value()) {
_engine->set3dListenerPosition(position->x, position->y, position->z);
}
if (lookAt.has_value()) {
_engine->set3dListenerAt(lookAt->x, lookAt->y, lookAt->z);
}
if (up.has_value()) {
_engine->set3dListenerUp(up->x, up->y, up->z);
}
}
void AudioModule::setSpeakerPosition(int channel, const glm::vec3& position) const {
ghoul_assert(_engine, "No audio engine loaded");
_engine->setSpeakerPosition(channel, position.x, position.y, position.z);
}
glm::vec3 AudioModule::speakerPosition(int channel) const {
ghoul_assert(_engine, "No audio engine loaded");
float x = 0.f;
float y = 0.f;
float z = 0.f;
_engine->getSpeakerPosition(channel, x, y, z);
return glm::vec3(x, y, z);
}
std::vector<documentation::Documentation> AudioModule::documentations() const {
return {
};
}
scripting::LuaLibrary AudioModule::luaLibrary() const {
return {
"audio",
{
codegen::lua::PlayAudio,
codegen::lua::PlayAudio3d,
codegen::lua::StopAudio,
codegen::lua::StopAll,
codegen::lua::PauseAll,
codegen::lua::ResumeAll,
codegen::lua::PlayAllFromStart,
codegen::lua::IsPlaying,
codegen::lua::PauseAudio,
codegen::lua::ResumeAudio,
codegen::lua::IsPaused,
codegen::lua::SetLooping,
codegen::lua::IsLooping,
codegen::lua::SetVolume,
codegen::lua::Volume,
codegen::lua::Set3dSourcePosition,
codegen::lua::CurrentlyPlaying,
codegen::lua::SetGlobalVolume,
codegen::lua::GlobalVolume,
codegen::lua::Set3dListenerPosition,
codegen::lua::SetSpeakerPosition,
codegen::lua::SpeakerPosition
}
};
}
} // namespace openspace