mirror of
https://github.com/OpenSpace/OpenSpace.git
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182 lines
7.0 KiB
C++
182 lines
7.0 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/galaxy/rendering/galaxyraycaster.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/format.h>
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#include <ghoul/misc/profiling.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <ghoul/opengl/programobject.h>
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#include <ghoul/opengl/textureunit.h>
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#include <ghoul/opengl/texture.h>
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#include <algorithm>
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#include <optional>
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#include <string_view>
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#include <utility>
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namespace {
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constexpr std::string_view GlslRaycastPath =
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"${MODULES}/galaxy/shaders/galaxyraycast.glsl";
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constexpr std::string_view GlslBoundsVsPath =
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"${MODULES}/galaxy/shaders/raycasterbounds_vs.glsl";
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constexpr std::string_view GlslBoundsFsPath =
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"${MODULES}/galaxy/shaders/raycasterbounds_fs.glsl";
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} // namespace
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namespace openspace {
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GalaxyRaycaster::GalaxyRaycaster(ghoul::opengl::Texture& texture,
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const std::optional<std::filesystem::path>& raycastingShader)
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: _boundingBox(glm::vec3(1.f))
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, _texture(texture)
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, _textureUnit(nullptr)
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, _raycastingShader(raycastingShader.value_or(GlslRaycastPath))
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{}
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void GalaxyRaycaster::initialize() {
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ZoneScoped;
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_boundingBox.initialize();
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}
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void GalaxyRaycaster::renderEntryPoints(const RenderData& data,
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ghoul::opengl::ProgramObject& program)
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{
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program.setUniform("modelViewTransform", modelViewTransform(data));
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program.setUniform("projectionTransform", data.camera.projectionMatrix());
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// Cull back face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_BACK);
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// Render bounding geometry
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_boundingBox.render();
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}
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void GalaxyRaycaster::renderExitPoints(const RenderData& data,
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ghoul::opengl::ProgramObject& program)
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{
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// Uniforms
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program.setUniform("modelViewTransform", modelViewTransform(data));
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program.setUniform("projectionTransform", data.camera.projectionMatrix());
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// Cull front face
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glEnable(GL_CULL_FACE);
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glCullFace(GL_FRONT);
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// Render bounding geometry
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_boundingBox.render();
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// Restore defaults
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glCullFace(GL_BACK);
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}
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glm::dmat4 GalaxyRaycaster::modelViewTransform(const RenderData& data) {
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const glm::dmat4 modelTransform =
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glm::translate(glm::dmat4(1.0), data.modelTransform.translation) *
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glm::dmat4(data.modelTransform.rotation) *
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glm::scale(glm::dmat4(1.0), glm::dvec3(data.modelTransform.scale)) *
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glm::dmat4(_modelTransform);
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return data.camera.combinedViewMatrix() * modelTransform;
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}
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void GalaxyRaycaster::preRaycast(const RaycastData& data,
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ghoul::opengl::ProgramObject& program)
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{
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program.setUniform(std::format("aspect{}", data.id), _aspect);
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program.setUniform(std::format("maxStepSize{}", data.id), _stepSize);
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program.setUniform(std::format("opacityCoefficient{}", data.id), _opacityCoefficient);
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program.setUniform(std::format("absorptionMultiply{}", data.id), _absorptionMultiply);
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program.setUniform(std::format("emissionMultiply{}", data.id), _emissionMultiply);
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_textureUnit = std::make_unique<ghoul::opengl::TextureUnit>();
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_textureUnit->activate();
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_texture.bind();
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program.setUniform(std::format("galaxyTexture{}", data.id), *_textureUnit);
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}
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void GalaxyRaycaster::postRaycast(const RaycastData&, ghoul::opengl::ProgramObject&) {
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_textureUnit = nullptr; // release texture unit.
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}
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bool GalaxyRaycaster::isCameraInside(const RenderData& data, glm::vec3& localPosition) {
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const glm::vec4 modelPos = glm::inverse(modelViewTransform(data)) *
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glm::vec4(0.f, 0.f, 0.f, 1.f);
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localPosition = (glm::vec3(modelPos) + glm::vec3(0.5f));
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return (localPosition.x > 0 && localPosition.x < 1 &&
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localPosition.y > 0 && localPosition.y < 1 &&
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localPosition.z > 0 && localPosition.z < 1);
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}
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std::filesystem::path GalaxyRaycaster::boundsVertexShaderPath() const {
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return absPath(GlslBoundsVsPath);
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}
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std::filesystem::path GalaxyRaycaster::boundsFragmentShaderPath() const {
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return absPath(GlslBoundsFsPath);
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}
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std::filesystem::path GalaxyRaycaster::raycasterPath() const {
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return _raycastingShader;
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}
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std::filesystem::path GalaxyRaycaster::helperPath() const {
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return ""; // no helper file
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}
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void GalaxyRaycaster::setAspect(const glm::vec3& aspect) {
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_aspect = aspect / std::max(std::max(aspect.x, aspect.y), aspect.z);
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}
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void GalaxyRaycaster::setModelTransform(glm::mat4 transform) {
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_modelTransform = std::move(transform);
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}
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void GalaxyRaycaster::setOpacityCoefficient(float opacityCoefficient) {
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_opacityCoefficient = opacityCoefficient;
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}
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void GalaxyRaycaster::setAbsorptionMultiplier(float absorptionMultiply) {
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_absorptionMultiply = absorptionMultiply;
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}
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void GalaxyRaycaster::setEmissionMultiplier(float emissionMultiply) {
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_emissionMultiply = emissionMultiply;
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}
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void GalaxyRaycaster::setTime(double time) {
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_time = time;
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}
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void GalaxyRaycaster::setStepSize(float stepSize) {
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_stepSize = stepSize;
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}
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} // namespace openspace
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