mirror of
https://github.com/OpenSpace/OpenSpace.git
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111 lines
4.4 KiB
C++
111 lines
4.4 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2025 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifdef WIN32
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#include <modules/spout/renderablespherespout.h>
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#include <modules/base/rendering/renderablesphere.h>
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#include <openspace/documentation/documentation.h>
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#include <openspace/scene/scenegraphnode.h>
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#include <ghoul/format.h>
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#include <ghoul/misc/dictionary.h>
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namespace {
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// This `Renderable` type can be used to render a sphere with a texture that is
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// provided by another application on the same computer using the SPOUT library.
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// Note: The Spout library is only available on Windows.
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struct [[codegen::Dictionary(RenderableSphereSpout)]] Parameters {
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};
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#include "renderablespherespout_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableSphereSpout::Documentation() {
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return codegen::doc<Parameters>(
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"spout_renderablespherespout",
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spout::SpoutReceiverPropertyProxy::Documentation()
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);
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}
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RenderableSphereSpout::RenderableSphereSpout(const ghoul::Dictionary& dictionary)
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: RenderableSphere(dictionary)
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, _spoutReceiver(*this, dictionary)
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{
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codegen::bake<Parameters>(dictionary);
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int iIdentifier = 0;
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if (_identifier.empty()) {
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static int id = 0;
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iIdentifier = id;
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if (iIdentifier == 0) {
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setIdentifier("RenderableSphereSpout");
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}
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else {
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setIdentifier(std::format("RenderableSphereSpout{}", iIdentifier));
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}
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id++;
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}
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if (_guiName.empty()) {
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// Adding an extra space to the user-facing name as it looks nicer
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setGuiName(std::format("RenderableSphereSpout {}", iIdentifier));
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}
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}
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void RenderableSphereSpout::deinitializeGL() {
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_spoutReceiver.release();
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RenderableSphere::deinitializeGL();
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}
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void RenderableSphereSpout::update(const UpdateData& data) {
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RenderableSphere::update(data);
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_spoutReceiver.updateReceiver();
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}
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void RenderableSphereSpout::bindTexture() {
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if (_spoutReceiver.isReceiving()) {
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_spoutReceiver.saveGLTextureState();
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glBindTexture(GL_TEXTURE_2D, _spoutReceiver.spoutTexture());
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}
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else {
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RenderableSphere::unbindTexture();
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}
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}
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void RenderableSphereSpout::unbindTexture() {
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if (_spoutReceiver.isReceiving()) {
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_spoutReceiver.restoreGLTextureState();
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}
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else {
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RenderableSphere::unbindTexture();
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}
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}
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} // namespace openspace
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#endif // WIN32
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