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OpenSpace/modules/base/rendering/directionallightsource.h
2024-08-30 10:42:47 +02:00

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3.7 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2024 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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****************************************************************************************/
#ifndef __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__
#define __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__
#include <openspace/rendering/renderable.h>
#include <openspace/scene/lightsource.h>
#include <ghoul/opengl/programobject.h>
#include <vector>
#include <string>
#include <map>
#include <glm/glm.hpp>
namespace ghoul::opengl { class ProgramObject; }
namespace openspace::documentation { struct Documentation; }
namespace openspace {
class DirectionalLightSource : public Renderable {
public:
struct DepthMapData {
glm::dmat4 viewProjecion;
GLuint depthMap;
};
DirectionalLightSource(const ghoul::Dictionary& dictionary);
~DirectionalLightSource() override = default;
bool isReady() const override;
virtual void initialize() override;
virtual void initializeGL() override;
virtual void deinitializeGL() override;
void render(const RenderData& data, RendererTasks& rendererTask) override;
void registerShadowCaster(const std::string& shadowgroup, const std::string& identifier);
const GLuint& depthMap(const std::string& shadowgroup) const;
glm::dmat4 viewProjectionMatrix(const std::string& shadowgroup) const;
static documentation::Documentation Documentation();
private:
glm::ivec2 _depthMapResolution;
std::map<std::string, std::vector<std::string>> _shadowGroups;
std::map<std::string, GLuint> _depthMaps;
std::map<std::string, GLuint> _FBOs;
std::map<std::string, glm::dmat4> _vps;
std::unique_ptr<LightSource> _lightSource;
ghoul::opengl::ProgramObject* _depthMapProgram = nullptr;
};
}// namespace openspace
#endif // __OPENSPACE_MODULE_BASE___DIRECTIONALLIGHTSOURCE___H__