mirror of
https://github.com/OpenSpace/OpenSpace.git
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A passover of all the Parameters descriptions and PropertyInfo descriptions of the renderables in the code base to make then more consistently and concisely formatted. Also fixed some small issues and added or updated descriptions. * Start rephrasing propertyinfos for more consistency * Update eclipse cone propertyinfos * Update `RenderableFov` property infos and group colors in UI * `RenderableGalaxy` and `RenderableGlobe` * Update more descriptions * Moore descriptions * Update docs for `RenderableShadowCylinder` and add properties * `RenderableSkyTarget`, and spheres (`ImageOnline` and `ImageLocal`) * `RnederableSphericalGrid`, and update line width info of other types, for consistency * `RenderableStars` and `RenderableTimeVaryingSphere` * Update more propertyinfos * Fix inconsistent mentioning of true/false * change some phrasings for increased consistency * Update Renderbin description to include Sticker bin and remove extra property * Rename `OutlineWeight` -> `OutlineWidth` * Extend description about enable depth test for models * Clarify what relative values mean for `RenderableNodeArrow` * Elaborate on `RenderableLabel` size property --------- Co-authored-by: Alexander Bock <alexander.bock@liu.se> Co-authored-by: Ylva Selling <ylva.selling@gmail.com> Co-authored-by: Malin E <malin.ejdbo@gmail.com>
408 lines
15 KiB
C++
408 lines
15 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2024 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#include <modules/base/rendering/renderablenodeline.h>
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#include <modules/base/basemodule.h>
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#include <openspace/documentation/verifier.h>
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#include <openspace/engine/globals.h>
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#include <openspace/navigation/navigationhandler.h>
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#include <openspace/navigation/orbitalnavigator.h>
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#include <openspace/rendering/renderengine.h>
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#include <openspace/scene/scene.h>
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#include <openspace/scene/translation.h>
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#include <openspace/util/updatestructures.h>
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#include <ghoul/filesystem/filesystem.h>
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#include <ghoul/logging/logmanager.h>
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#include <ghoul/opengl/openglstatecache.h>
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#include <ghoul/opengl/programobject.h>
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namespace {
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constexpr std::string_view _loggerCat = "RenderableNodeLine";
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constexpr openspace::properties::Property::PropertyInfo StartNodeInfo = {
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"StartNode",
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"Start Node",
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"The identifier of the node the line starts from. Defaults to 'Root' if not "
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"specified.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo EndNodeInfo = {
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"EndNode",
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"End Node",
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"The identifier of the node the line ends at. Defaults to 'Root' if not "
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"specified.",
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openspace::properties::Property::Visibility::User
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};
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constexpr openspace::properties::Property::PropertyInfo LineColorInfo = {
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"Color",
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"Color",
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"The RGB color for the line.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo LineWidthInfo = {
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"LineWidth",
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"Line Width",
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"The width of the line. The larger number, the thicker the line.",
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openspace::properties::Property::Visibility::NoviceUser
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};
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constexpr openspace::properties::Property::PropertyInfo StartOffsetInfo = {
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"StartOffset",
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"Offset to Start Node",
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"A distance from the start node at which the rendered line should begin. "
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"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
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"to true it is read as a multiplier times the bounding sphere of the node.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo EndOffsetInfo = {
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"EndOffset",
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"Offset to End Node",
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"A distance to the end node at which the rendered line should end. "
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"By default it takes a value in meters, but if 'UseRelativeOffsets' is set "
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"to true it is read as a multiplier times the bounding sphere of the node.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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constexpr openspace::properties::Property::PropertyInfo RelativeOffsetsInfo = {
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"UseRelativeOffsets",
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"Use Relative Offsets",
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"If true, the offset values are interpreted as relative values to be multiplied "
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"with the bounding sphere of the start/end node. If false, the value is "
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"interpreted as a distance in meters.",
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openspace::properties::Property::Visibility::AdvancedUser
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};
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// Returns a position that is relative to the current anchor node. This is a method to
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// handle precision problems that occur when approaching a line end point
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glm::dvec3 coordinatePosFromAnchorNode(const glm::dvec3& worldPos) {
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using namespace openspace;
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glm::dvec3 anchorNodePos(0.0);
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const interaction::OrbitalNavigator& nav =
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global::navigationHandler->orbitalNavigator();
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if (nav.anchorNode()) {
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anchorNodePos = nav.anchorNode()->worldPosition();
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}
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const glm::dvec3 diffPos = worldPos - anchorNodePos;
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return diffPos;
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}
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struct [[codegen::Dictionary(RenderableNodeLine)]] Parameters {
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// [[codegen::verbatim(StartNodeInfo.description)]]
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std::optional<std::string> startNode [[codegen::identifier()]];
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// [[codegen::verbatim(EndNodeInfo.description)]]
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std::optional<std::string> endNode [[codegen::identifier()]];
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// [[codegen::verbatim(LineColorInfo.description)]]
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std::optional<glm::vec3> color [[codegen::color()]];
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// [[codegen::verbatim(LineWidthInfo.description)]]
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std::optional<float> lineWidth;
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// [[codegen::verbatim(StartOffsetInfo.description)]]
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std::optional<float> startOffset;
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// [[codegen::verbatim(EndOffsetInfo.description)]]
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std::optional<float> endOffset;
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// [[codegen::verbatim(RelativeOffsetsInfo.description)]]
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std::optional<bool> useRelativeOffsets;
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};
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#include "renderablenodeline_codegen.cpp"
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} // namespace
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namespace openspace {
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documentation::Documentation RenderableNodeLine::Documentation() {
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return codegen::doc<Parameters>("base_renderable_renderablenodeline");
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}
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RenderableNodeLine::RenderableNodeLine(const ghoul::Dictionary& dictionary)
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: Renderable(dictionary)
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, _start(StartNodeInfo, "Root")
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, _end(EndNodeInfo, "Root")
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, _lineColor(LineColorInfo, glm::vec3(1.f), glm::vec3(0.f), glm::vec3(1.f))
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, _lineWidth(LineWidthInfo, 2.f, 1.f, 20.f)
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, _startOffset(StartOffsetInfo, 0.f, 0.f, 1e13f)
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, _endOffset(EndOffsetInfo, 0.f, 0.f, 1e13f)
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, _useRelativeOffsets(RelativeOffsetsInfo, true)
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{
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const Parameters p = codegen::bake<Parameters>(dictionary);
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addProperty(Fadeable::_opacity);
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_lineColor = p.color.value_or(_lineColor);
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_lineColor.setViewOption(properties::Property::ViewOptions::Color);
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addProperty(_lineColor);
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_lineWidth = p.lineWidth.value_or(_lineWidth);
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addProperty(_lineWidth);
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_start = p.startNode.value_or(_start);
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addProperty(_start);
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_end = p.endNode.value_or(_end);
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addProperty(_end);
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addProperty(_startOffset);
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_startOffset.setExponent(7.f);
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_startOffset.onChange([&] {
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if (_useRelativeOffsets) {
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SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_start);
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if (!node || node->boundingSphere() > 0.0) {
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return;
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}
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LWARNING(std::format(
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"Setting StartOffset for node line '{}': Trying to use relative offsets "
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"for start node '{}' that has no bounding sphere. This will result in no "
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"offset. Use direct values by setting UseRelativeOffsets to false",
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parent()->identifier(), _start.value()
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));
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}
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});
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addProperty(_endOffset);
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_endOffset.setExponent(7.f);
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_endOffset.onChange([&] {
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if (_useRelativeOffsets) {
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SceneGraphNode* node = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!node || node->boundingSphere() > 0.0) {
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return;
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}
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LWARNING(std::format(
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"Setting EndOffset for node line '{}': Trying to use relative offsets "
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"for end node '{}' that has no bounding sphere. This will result in no "
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"offset. Use direct values by setting UseRelativeOffsets to false",
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parent()->identifier(), _end.value()
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));
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}
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});
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addProperty(_useRelativeOffsets);
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_useRelativeOffsets.onChange([this]() {
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SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
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SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!startNode) {
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LERROR(std::format(
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"Error when recomputing node line offsets for scene graph node '{}'. "
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"Could not find start node '{}'", parent()->identifier(), _start.value()
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));
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return;
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}
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if (!endNode) {
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LERROR(std::format(
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"Error when recomputing node line offsets for scene graph node '{}'. "
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"Could not find end node '{}'", parent()->identifier(), _end.value()
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));
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return;
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}
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if (_useRelativeOffsets) {
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// Recompute previous offsets to relative values
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const double startBs = startNode->boundingSphere();
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const double endBs = endNode->boundingSphere();
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_startOffset =
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static_cast<float>(startBs > 0.0 ? _startOffset / startBs : 0.0);
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_endOffset =
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static_cast<float>(endBs > 0.0 ? _endOffset / startBs : 0.0);
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}
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else {
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// Recompute relative values to meters
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_startOffset = static_cast<float>(_startOffset * startNode->boundingSphere());
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_endOffset = static_cast<float>(_endOffset * endNode->boundingSphere());
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}
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});
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}
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double RenderableNodeLine::distance() const {
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return glm::distance(_startPos, _endPos);
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}
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std::string RenderableNodeLine::start() const {
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return _start;
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}
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std::string RenderableNodeLine::end() const {
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return _end;
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}
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void RenderableNodeLine::initializeGL() {
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_program = BaseModule::ProgramObjectManager.request(
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"NodeLineProgram",
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[]() -> std::unique_ptr<ghoul::opengl::ProgramObject> {
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return global::renderEngine->buildRenderProgram(
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"NodeLineProgram",
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absPath("${MODULE_BASE}/shaders/line_vs.glsl"),
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absPath("${MODULE_BASE}/shaders/line_fs.glsl")
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);
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}
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);
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// Generate
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glGenVertexArrays(1, &_vaoId);
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glGenBuffers(1, &_vBufferId);
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glEnableVertexAttribArray(_locVertex);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableNodeLine::deinitializeGL() {
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glDeleteVertexArrays(1, &_vaoId);
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_vaoId = 0;
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glDeleteBuffers(1, &_vBufferId);
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_vBufferId = 0;
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BaseModule::ProgramObjectManager.release(
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"NodeLineProgram",
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[](ghoul::opengl::ProgramObject* p) {
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global::renderEngine->removeRenderProgram(p);
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}
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);
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_program = nullptr;
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}
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bool RenderableNodeLine::isReady() const {
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bool ready = true;
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ready &= (_program != nullptr);
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return ready;
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}
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void RenderableNodeLine::updateVertexData() {
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SceneGraphNode* startNode = global::renderEngine->scene()->sceneGraphNode(_start);
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SceneGraphNode* endNode = global::renderEngine->scene()->sceneGraphNode(_end);
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if (!startNode) {
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LERROR(std::format("Could not find start node '{}'", _start.value()));
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return;
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}
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if (!endNode) {
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LERROR(std::format("Could not find end node '{}'", _end.value()));
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return;
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}
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_vertexArray.clear();
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// Update the positions of the nodes
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_startPos = coordinatePosFromAnchorNode(startNode->worldPosition());
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_endPos = coordinatePosFromAnchorNode(endNode->worldPosition());
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// Handle relative values
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double startOffset = static_cast<double>(_startOffset);
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double endOffset = static_cast<double>(_endOffset);
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if (_useRelativeOffsets) {
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startOffset *= startNode->boundingSphere();
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endOffset *= endNode->boundingSphere();
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}
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// Compute line positions
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const glm::dvec3 dir = glm::normalize(_endPos - _startPos);
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const glm::dvec3 startPos = _startPos + startOffset * dir;
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const glm::dvec3 endPos = _endPos - endOffset * dir;
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_vertexArray.push_back(static_cast<float>(startPos.x));
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_vertexArray.push_back(static_cast<float>(startPos.y));
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_vertexArray.push_back(static_cast<float>(startPos.z));
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_vertexArray.push_back(static_cast<float>(endPos.x));
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_vertexArray.push_back(static_cast<float>(endPos.y));
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_vertexArray.push_back(static_cast<float>(endPos.z));
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glBufferData(
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GL_ARRAY_BUFFER,
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_vertexArray.size() * sizeof(float),
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_vertexArray.data(),
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GL_DYNAMIC_DRAW
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);
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// update vertex attributes
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glVertexAttribPointer(_locVertex, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), nullptr);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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void RenderableNodeLine::update(const UpdateData&) {
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updateVertexData();
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}
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void RenderableNodeLine::render(const RenderData& data, RendererTasks&) {
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_program->activate();
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glm::dmat4 anchorTranslation(1.0);
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// Update anchor node information, used to counter precision problems
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if (global::navigationHandler->orbitalNavigator().anchorNode()) {
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anchorTranslation = glm::translate(
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glm::dmat4(1.0),
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global::navigationHandler->orbitalNavigator().anchorNode()->worldPosition()
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);
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}
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const glm::dmat4 modelTransform = calcModelTransform(data);
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const glm::dmat4 modelViewTransform =
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calcModelViewTransform(data, modelTransform) * anchorTranslation;
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_program->setUniform("modelViewTransform", glm::mat4(modelViewTransform));
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_program->setUniform("projectionTransform", data.camera.projectionMatrix());
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_program->setUniform("color", glm::vec4(_lineColor.value(), opacity()));
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// Change GL state:
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnablei(GL_BLEND, 0);
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glEnable(GL_LINE_SMOOTH);
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glLineWidth(_lineWidth);
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// Bind and draw
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glBindVertexArray(_vaoId);
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glBindBuffer(GL_ARRAY_BUFFER, _vBufferId);
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glDrawArrays(GL_LINES, 0, 2);
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// Restore GL State
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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_program->deactivate();
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global::renderEngine->openglStateCache().resetBlendState();
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global::renderEngine->openglStateCache().resetLineState();
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}
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} // namespace openspace
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