mirror of
https://github.com/OpenSpace/OpenSpace.git
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180 lines
6.7 KiB
C++
180 lines
6.7 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2023 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__
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#define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__
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#include <modules/softwareintegration/simp/simp.h>
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#include <openspace/network/messagestructures.h>
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#include <ghoul/io/socket/tcpsocket.h>
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#include <openspace/properties/property.h>
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#include <unordered_map>
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namespace openspace {
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class Renderable;
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class SoftwareConnection;
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namespace softwareintegration::network {
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struct NetworkState;
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struct IncomingMessage;
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namespace connection {
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void eventLoop(
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std::weak_ptr<SoftwareConnection> connectionWeakPtr,
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std::weak_ptr<softwareintegration::network::NetworkState> networkStateWeakPtr
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);
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IncomingMessage receiveMessageFromSoftware(
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std::shared_ptr<SoftwareConnection> connectionPtr
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);
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struct SceneGraphNodeInfo {
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using OnChangeHandle = properties::Property::OnChangeHandle;
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struct PropertySubscription {
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OnChangeHandle onChangehandle;
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bool shouldSendMessage{ false };
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};
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using PropertySubscriptions = std::unordered_map<std::string, PropertySubscription>;
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/* /\
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propertyName
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*/
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using OutgoingMessages = std::unordered_map<
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softwareintegration::simp::DataKey,
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std::tuple<std::vector<std::byte>, int32_t>
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>;
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OutgoingMessages outgoingMessages{};
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PropertySubscriptions propertySubscriptions{};
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};
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} // namespace connection
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} // namespace softwareintegration::network
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using namespace softwareintegration::network;
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class SoftwareConnection {
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public:
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explicit SoftwareConnection(std::unique_ptr<ghoul::io::TcpSocket> socket);
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SoftwareConnection(SoftwareConnection&& p);
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~SoftwareConnection();
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void disconnect();
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bool isConnected() const;
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bool isConnectedOrConnecting() const;
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bool sendMessage(
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const softwareintegration::simp::MessageType& message_type,
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const std::vector<std::byte>& subjectBuffer
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);
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bool hasPropertySubscription(
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const std::string& identifier,
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const std::string& propertyName
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);
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void addPropertySubscription(
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const std::string& propertyName,
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const std::string& identifier,
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std::function<void()> newHandler
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);
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void addSceneGraphNode(const std::string& identifier);
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void removeSceneGraphNode(const std::string& identifier);
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size_t id();
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void setThread(std::thread& t);
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friend void connection::eventLoop(
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std::weak_ptr<SoftwareConnection> connectionWeakPtr,
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std::weak_ptr<NetworkState> networkStateWeakPtr
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);
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void removePropertySubscriptions(const std::string& identifier);
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void removePropertySubscription(const std::string& identifier, const std::string& propertyName);
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/**
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* @brief Called from onChange handlers to see if we should send back to
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* external software. Will also set its state to "true" when called
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*
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*/
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bool shouldSendData(const std::string& identifier, const std::string& propertyName);
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/**
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* @brief Called from message handlers to not send back data in onChange handlers
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* when properties are updated
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*
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*/
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void setShouldNotSendData(const std::string& identifier, const std::string& propertyName);
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void addToMessageQueue(
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const std::string& identifier,
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softwareintegration::simp::DataKey dataKey,
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const std::tuple<std::vector<std::byte>, int32_t>& entry
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);
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void notifyMessageQueueHandler();
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void handleOutgoingMessages();
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friend IncomingMessage connection::receiveMessageFromSoftware(
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std::shared_ptr<SoftwareConnection> connectionPtr
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);
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bool handshakeHasBeenMade();
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void setHandshakeHasBeenMade();
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ghoul::io::TcpSocket* socket();
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std::mutex& outgoingMessagesMutex();
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private:
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void removeMessageQueue(const std::string& identifier);
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std::unique_ptr<ghoul::io::TcpSocket> _socket;
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std::unordered_map<std::string, connection::SceneGraphNodeInfo> _sceneGraphNodes;
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std::mutex _outgoingMessagesMutex;
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std::atomic_bool _shouldStopOutgoingMessagesThread;
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std::unique_ptr<std::thread> _outgoingMessagesThread;
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std::mutex _outgoingMessagesNotifierMutex;
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std::condition_variable _outgoingMessagesNotifier;
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size_t _id;
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std::thread _thread;
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std::atomic_bool _shouldStopThread;
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static std::atomic_size_t _nextConnectionId;
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bool _handshakeHasBeenMade = false;
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};
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} // namespace openspace
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#endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWAREINTEGRATIONMODULE___H__
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