Files
OpenSpace/modules/softwareintegration/network/softwareconnection.h
2023-06-11 23:53:06 +02:00

180 lines
6.7 KiB
C++

/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2023 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__
#define __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWARECONNECTION___H__
#include <modules/softwareintegration/simp/simp.h>
#include <openspace/network/messagestructures.h>
#include <ghoul/io/socket/tcpsocket.h>
#include <openspace/properties/property.h>
#include <unordered_map>
namespace openspace {
class Renderable;
class SoftwareConnection;
namespace softwareintegration::network {
struct NetworkState;
struct IncomingMessage;
namespace connection {
void eventLoop(
std::weak_ptr<SoftwareConnection> connectionWeakPtr,
std::weak_ptr<softwareintegration::network::NetworkState> networkStateWeakPtr
);
IncomingMessage receiveMessageFromSoftware(
std::shared_ptr<SoftwareConnection> connectionPtr
);
struct SceneGraphNodeInfo {
using OnChangeHandle = properties::Property::OnChangeHandle;
struct PropertySubscription {
OnChangeHandle onChangehandle;
bool shouldSendMessage{ false };
};
using PropertySubscriptions = std::unordered_map<std::string, PropertySubscription>;
/* /\
|
propertyName
*/
using OutgoingMessages = std::unordered_map<
softwareintegration::simp::DataKey,
std::tuple<std::vector<std::byte>, int32_t>
>;
OutgoingMessages outgoingMessages{};
PropertySubscriptions propertySubscriptions{};
};
} // namespace connection
} // namespace softwareintegration::network
using namespace softwareintegration::network;
class SoftwareConnection {
public:
explicit SoftwareConnection(std::unique_ptr<ghoul::io::TcpSocket> socket);
SoftwareConnection(SoftwareConnection&& p);
~SoftwareConnection();
void disconnect();
bool isConnected() const;
bool isConnectedOrConnecting() const;
bool sendMessage(
const softwareintegration::simp::MessageType& message_type,
const std::vector<std::byte>& subjectBuffer
);
bool hasPropertySubscription(
const std::string& identifier,
const std::string& propertyName
);
void addPropertySubscription(
const std::string& propertyName,
const std::string& identifier,
std::function<void()> newHandler
);
void addSceneGraphNode(const std::string& identifier);
void removeSceneGraphNode(const std::string& identifier);
size_t id();
void setThread(std::thread& t);
friend void connection::eventLoop(
std::weak_ptr<SoftwareConnection> connectionWeakPtr,
std::weak_ptr<NetworkState> networkStateWeakPtr
);
void removePropertySubscriptions(const std::string& identifier);
void removePropertySubscription(const std::string& identifier, const std::string& propertyName);
/**
* @brief Called from onChange handlers to see if we should send back to
* external software. Will also set its state to "true" when called
*
*/
bool shouldSendData(const std::string& identifier, const std::string& propertyName);
/**
* @brief Called from message handlers to not send back data in onChange handlers
* when properties are updated
*
*/
void setShouldNotSendData(const std::string& identifier, const std::string& propertyName);
void addToMessageQueue(
const std::string& identifier,
softwareintegration::simp::DataKey dataKey,
const std::tuple<std::vector<std::byte>, int32_t>& entry
);
void notifyMessageQueueHandler();
void handleOutgoingMessages();
friend IncomingMessage connection::receiveMessageFromSoftware(
std::shared_ptr<SoftwareConnection> connectionPtr
);
bool handshakeHasBeenMade();
void setHandshakeHasBeenMade();
ghoul::io::TcpSocket* socket();
std::mutex& outgoingMessagesMutex();
private:
void removeMessageQueue(const std::string& identifier);
std::unique_ptr<ghoul::io::TcpSocket> _socket;
std::unordered_map<std::string, connection::SceneGraphNodeInfo> _sceneGraphNodes;
std::mutex _outgoingMessagesMutex;
std::atomic_bool _shouldStopOutgoingMessagesThread;
std::unique_ptr<std::thread> _outgoingMessagesThread;
std::mutex _outgoingMessagesNotifierMutex;
std::condition_variable _outgoingMessagesNotifier;
size_t _id;
std::thread _thread;
std::atomic_bool _shouldStopThread;
static std::atomic_size_t _nextConnectionId;
bool _handshakeHasBeenMade = false;
};
} // namespace openspace
#endif // __OPENSPACE_MODULE_SOFTWAREINTEGRATION___SOFTWAREINTEGRATIONMODULE___H__