Files
OpenSpace/include/openspace/rendering/abufferrenderer.h
2019-07-13 16:54:44 -04:00

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6.8 KiB
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/*****************************************************************************************
* *
* OpenSpace *
* *
* Copyright (c) 2014-2019 *
* *
* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
* software and associated documentation files (the "Software"), to deal in the Software *
* without restriction, including without limitation the rights to use, copy, modify, *
* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
* permit persons to whom the Software is furnished to do so, subject to the following *
* conditions: *
* *
* The above copyright notice and this permission notice shall be included in all copies *
* or substantial portions of the Software. *
* *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
****************************************************************************************/
#ifndef __OPENSPACE_CORE___ABUFFERRENDERER___H__
#define __OPENSPACE_CORE___ABUFFERRENDERER___H__
#ifdef OPENSPACE_WITH_ABUFFER_RENDERER
#include <openspace/rendering/renderer.h>
#include <openspace/rendering/raycasterlistener.h>
#include <ghoul/glm.h>
#include <ghoul/misc/dictionary.h>
#include <ghoul/opengl/ghoul_gl.h>
#include <map>
#include <memory>
#include <string>
#include <vector>
namespace ghoul::filesystem { class File; }
namespace ghoul::opengl {
class ProgramObject;
class Texture;
} // namespace ghoul::opengl
namespace openspace {
struct RaycasterTask;
class RenderableVolume;
class Camera;
class Scene;
struct RaycastData;
class ABufferRenderer : public Renderer, public RaycasterListener {
public:
virtual ~ABufferRenderer() = default;
void initialize() override;
void deinitialize() override;
void setResolution(glm::ivec2 res) override;
void setNAaSamples(int nAaSamples) override;
void setBlurrinessLevel(int level) override;
void setHDRExposure(float hdrExposure) override;
void setGamma(float gamma) override;
void setMaxWhite(float maxWhite) override;
void setToneMapOperator(int tmOp) override;
void setBloomThreMin(float minV) override;
void setBloomThreMax(float maxV) override;
void setBloomOrigFactor(float origFactor) override;
void setBloomNewFactor(float newFactor) override;
void setKey(float key) override;
void setYwhite(float white) override;
void setTmoSaturation(float sat) override;
void setHue(float hue) override;
void setValue(float value) override;
void setSaturation(float sat) override;
void setLightness(float lightness) override;
void setColorSpace(unsigned int colorspace) override;
void enableBloom(bool enable) override;
void enableHistogram(bool enable) override;
int nAaSamples() const override;
const std::vector<double>& mSSAPattern() const override;
using Renderer::preRaycast;
void preRaycast(const RaycasterTask& raycasterTask);
using Renderer::postRaycast;
void postRaycast(const RaycasterTask& raycasterTask);
void update() override;
void render(Scene* scene, Camera* camera, float blackoutFactor) override;
/**
* Update render data
* Responsible for calling renderEngine::setRenderData
*/
virtual void updateRendererData() override;
virtual void raycastersChanged(VolumeRaycaster& raycaster,
IsAttached attached) override;
private:
void clear();
void updateResolution();
void updateRaycastData();
void updateResolveDictionary();
void updateMSAASamplingPattern();
void saveTextureToMemory(GLenum color_buffer_attachment, int width, int height,
std::vector<double> & memory) const;
glm::ivec2 _resolution = glm::ivec2(0, 0);
bool _dirtyResolution = true;
bool _dirtyRendererData = true;
bool _dirtyRaycastData = true;
bool _dirtyResolveDictionary = true;
std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram = nullptr;
/**
* When a volume is attached or detached from the scene graph,
* the resolve program needs to be recompiled.
* The _volumes map keeps track of which volumes that can
* be rendered using the current resolve program, along with their raycast data
* (id, namespace, etc)
*/
std::map<VolumeRaycaster*, RaycastData> _raycastData;
std::map<
VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>
> _boundsPrograms;
std::vector<std::string> _helperPaths;
ghoul::Dictionary _resolveDictionary;
GLuint _mainColorTexture;
GLuint _mainDepthTexture;
GLuint _mainFramebuffer;
GLuint _screenQuad;
GLuint _anchorPointerTexture;
GLuint _anchorPointerTextureInitializer;
GLuint _atomicCounterBuffer;
GLuint _fragmentBuffer;
GLuint _fragmentTexture;
GLuint _vertexPositionBuffer;
int _nAaSamples;
int _blurrinessLevel = 1;
float _hdrExposure = 0.4f;
float _hdrBackground = 2.8f;
float _gamma = 2.2f;
float _maxWhite = 1.f;
float _blackoutFactor;
bool _bloomEnabled = false;
float _bloomThresholdMin = 0.0;
float _bloomThresholdMax = 1.0;
float _bloomOrigFactor = 1.0;
float _bloomNewFactor = 1.0;
int _toneMapOperator = 0;
bool _histogramEnabled = false;
int _numberOfBins = 1024; // JCC TODO: Add a parameter control for this.
float _tmoKey = 0.18f;
float _tmoYwhite = 1e6f;
float _tmoSaturation = 1.0f;
float _hue = 1.f;
float _saturation = 1.f;
float _value = 1.f;
float _lightness = 1.f;
unsigned int _colorSpace = 1;
std::vector<double> _mSAAPattern;
ghoul::Dictionary _rendererData;
};
} // namespace openspace
#endif // OPENSPACE_WITH_ABUFFER_RENDERER
#endif // __OPENSPACE_CORE___ABUFFERRENDERER___H__