mirror of
https://github.com/OpenSpace/OpenSpace.git
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185 lines
6.8 KiB
C++
185 lines
6.8 KiB
C++
/*****************************************************************************************
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* *
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* OpenSpace *
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* *
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* Copyright (c) 2014-2019 *
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* *
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* Permission is hereby granted, free of charge, to any person obtaining a copy of this *
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* software and associated documentation files (the "Software"), to deal in the Software *
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* without restriction, including without limitation the rights to use, copy, modify, *
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* merge, publish, distribute, sublicense, and/or sell copies of the Software, and to *
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* permit persons to whom the Software is furnished to do so, subject to the following *
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* conditions: *
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* *
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* The above copyright notice and this permission notice shall be included in all copies *
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* or substantial portions of the Software. *
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* *
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, *
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* INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A *
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* PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT *
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF *
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* CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE *
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* OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *
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****************************************************************************************/
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#ifndef __OPENSPACE_CORE___ABUFFERRENDERER___H__
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#define __OPENSPACE_CORE___ABUFFERRENDERER___H__
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#ifdef OPENSPACE_WITH_ABUFFER_RENDERER
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#include <openspace/rendering/renderer.h>
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#include <openspace/rendering/raycasterlistener.h>
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#include <ghoul/glm.h>
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#include <ghoul/misc/dictionary.h>
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#include <ghoul/opengl/ghoul_gl.h>
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#include <map>
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#include <memory>
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#include <string>
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#include <vector>
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namespace ghoul::filesystem { class File; }
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namespace ghoul::opengl {
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class ProgramObject;
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class Texture;
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} // namespace ghoul::opengl
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namespace openspace {
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struct RaycasterTask;
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class RenderableVolume;
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class Camera;
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class Scene;
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struct RaycastData;
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class ABufferRenderer : public Renderer, public RaycasterListener {
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public:
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virtual ~ABufferRenderer() = default;
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void initialize() override;
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void deinitialize() override;
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void setResolution(glm::ivec2 res) override;
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void setNAaSamples(int nAaSamples) override;
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void setBlurrinessLevel(int level) override;
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void setHDRExposure(float hdrExposure) override;
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void setGamma(float gamma) override;
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void setMaxWhite(float maxWhite) override;
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void setToneMapOperator(int tmOp) override;
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void setBloomThreMin(float minV) override;
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void setBloomThreMax(float maxV) override;
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void setBloomOrigFactor(float origFactor) override;
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void setBloomNewFactor(float newFactor) override;
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void setKey(float key) override;
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void setYwhite(float white) override;
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void setTmoSaturation(float sat) override;
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void setHue(float hue) override;
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void setValue(float value) override;
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void setSaturation(float sat) override;
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void setLightness(float lightness) override;
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void setColorSpace(unsigned int colorspace) override;
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void enableBloom(bool enable) override;
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void enableHistogram(bool enable) override;
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int nAaSamples() const override;
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const std::vector<double>& mSSAPattern() const override;
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using Renderer::preRaycast;
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void preRaycast(const RaycasterTask& raycasterTask);
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using Renderer::postRaycast;
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void postRaycast(const RaycasterTask& raycasterTask);
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void update() override;
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void render(Scene* scene, Camera* camera, float blackoutFactor) override;
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/**
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* Update render data
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* Responsible for calling renderEngine::setRenderData
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*/
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virtual void updateRendererData() override;
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virtual void raycastersChanged(VolumeRaycaster& raycaster,
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IsAttached attached) override;
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private:
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void clear();
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void updateResolution();
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void updateRaycastData();
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void updateResolveDictionary();
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void updateMSAASamplingPattern();
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void saveTextureToMemory(GLenum color_buffer_attachment, int width, int height,
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std::vector<double> & memory) const;
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glm::ivec2 _resolution = glm::ivec2(0, 0);
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bool _dirtyResolution = true;
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bool _dirtyRendererData = true;
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bool _dirtyRaycastData = true;
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bool _dirtyResolveDictionary = true;
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std::unique_ptr<ghoul::opengl::ProgramObject> _resolveProgram = nullptr;
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/**
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* When a volume is attached or detached from the scene graph,
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* the resolve program needs to be recompiled.
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* The _volumes map keeps track of which volumes that can
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* be rendered using the current resolve program, along with their raycast data
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* (id, namespace, etc)
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*/
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std::map<VolumeRaycaster*, RaycastData> _raycastData;
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std::map<
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VolumeRaycaster*, std::unique_ptr<ghoul::opengl::ProgramObject>
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> _boundsPrograms;
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std::vector<std::string> _helperPaths;
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ghoul::Dictionary _resolveDictionary;
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GLuint _mainColorTexture;
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GLuint _mainDepthTexture;
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GLuint _mainFramebuffer;
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GLuint _screenQuad;
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GLuint _anchorPointerTexture;
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GLuint _anchorPointerTextureInitializer;
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GLuint _atomicCounterBuffer;
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GLuint _fragmentBuffer;
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GLuint _fragmentTexture;
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GLuint _vertexPositionBuffer;
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int _nAaSamples;
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int _blurrinessLevel = 1;
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float _hdrExposure = 0.4f;
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float _hdrBackground = 2.8f;
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float _gamma = 2.2f;
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float _maxWhite = 1.f;
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float _blackoutFactor;
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bool _bloomEnabled = false;
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float _bloomThresholdMin = 0.0;
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float _bloomThresholdMax = 1.0;
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float _bloomOrigFactor = 1.0;
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float _bloomNewFactor = 1.0;
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int _toneMapOperator = 0;
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bool _histogramEnabled = false;
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int _numberOfBins = 1024; // JCC TODO: Add a parameter control for this.
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float _tmoKey = 0.18f;
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float _tmoYwhite = 1e6f;
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float _tmoSaturation = 1.0f;
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float _hue = 1.f;
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float _saturation = 1.f;
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float _value = 1.f;
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float _lightness = 1.f;
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unsigned int _colorSpace = 1;
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std::vector<double> _mSAAPattern;
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ghoul::Dictionary _rendererData;
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};
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} // namespace openspace
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#endif // OPENSPACE_WITH_ABUFFER_RENDERER
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#endif // __OPENSPACE_CORE___ABUFFERRENDERER___H__
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